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![[Post New]](/s/i/i.gif) 2018/03/02 04:33:57
Subject: Pink horrors becoming blue horrors
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Regular Dakkanaut
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So this can came up in a game the other day. I fired overwatch at a squad of pink horrors and killed 3. My opponent then daisy chains the 6 blue horrors this created in unit coherency to make a charge go from 9 inches to 2 inches. Is this allowed?
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![[Post New]](/s/i/i.gif) 2018/03/02 04:42:39
Subject: Pink horrors becoming blue horrors
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Scarred Ultramarine Tyrannic War Veteran
Ankh Morpork
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No. Per the rulebook FAQ, new models added to a unit must be placed within unit coherency of a model from the same unit that was on the battlefield at the start of the phase, so no daisy chaining with new models. Assuming Horrors are on 25mm bases, he could still cut the required 9 down to about 6 (2" coherency plus the base diameter).
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This message was edited 1 time. Last update was at 2018/03/02 04:44:44
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![[Post New]](/s/i/i.gif) 2018/03/02 07:03:07
Subject: Pink horrors becoming blue horrors
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Longtime Dakkanaut
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Can't daisy chain more than 3 inches (coherency plus base size) in one phase.
But for example he could get 3 inches in the psychic phase from perils, then 3 inches in charge phase from overwatch, for an extra 6 inches after the movement phase.
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DFTT |
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![[Post New]](/s/i/i.gif) 2018/03/02 07:11:09
Subject: Re:Pink horrors becoming blue horrors
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Dakka Veteran
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Since horrors roll 1d6 for the psychic phase they can't perils unless another special rule comes into play or a psyker next to them explodes.
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![[Post New]](/s/i/i.gif) 2018/03/03 06:33:49
Subject: Pink horrors becoming blue horrors
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Lurking Gaunt
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And dont forget to pay reinforcement point for the blue and brimstones horrors in matched play.
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24.000 Tyranids painted, still rising in numbers
4.000 Genestealer Cult
7.000
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![[Post New]](/s/i/i.gif) 2018/03/04 09:57:08
Subject: Pink horrors becoming blue horrors
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Norn Queen
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Don't the horrors created become a new unit (which is why they cost points) and thus have nothing to do with the pink horrors charging?
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2018/03/04 10:03:53
Subject: Pink horrors becoming blue horrors
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Scarred Ultramarine Tyrannic War Veteran
Ankh Morpork
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Lance845 wrote:Don't the horrors created become a new unit (which is why they cost points) and thus have nothing to do with the pink horrors charging?
No, additional horrors are specifically stated to be added to the unit of those slain.
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![[Post New]](/s/i/i.gif) 2018/03/04 10:42:28
Subject: Pink horrors becoming blue horrors
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Dakka Veteran
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Lance845 wrote:Don't the horrors created become a new unit (which is why they cost points) and thus have nothing to do with the pink horrors charging?
That was a 7th ed rule - and a very useful one for blocking charging units that had shot at the pink horrors.
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![[Post New]](/s/i/i.gif) 2018/03/04 11:54:07
Subject: Pink horrors becoming blue horrors
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Norn Queen
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Lance845 wrote:Don't the horrors created become a new unit (which is why they cost points) and thus have nothing to do with the pink horrors charging?
No, they are part of the original unit.
They are adding new models to the unit, not replacing slain ones or adding more to the original unit. Poxwalkers get to add models for "free" because they are adding poxwalkers. A Pink Horror dying is adding two Blue Horrors, which are new models.
There is also the fact that the rules for Horrors explicitly state you need to pay reinforcement points, which per the FAQ overrides the "freeness".
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![[Post New]](/s/i/i.gif) 2018/03/05 05:05:17
Subject: Re:Pink horrors becoming blue horrors
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Been Around the Block
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Remember that the base is 2.50cm and an inch is 2.54cm, so if you were exactly 9" away you will reduce it to 6.016" (needing a 7), if you were 8.something inches away then yes, you will need a 6
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![[Post New]](/s/i/i.gif) 2018/03/22 18:54:23
Subject: Pink horrors becoming blue horrors
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Fresh-Faced New User
Michigan
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I have another question about the pink horrors becoming blue horrors. When does it happen? I know when a pink dies it becomes 2 blues. Lets say during the shooting phase, I do 10 wounds to a pink horror group. Can the person roll one save for a pink, if it dies, replace it for 2 blues and then roll for 2 blue saves and if the die, replace the 2 blues for 2 brimstones and then roll 2 brimstone saves? This will take a lot of time. Or do you take the 10 save for pinks, and then replace them with blues that didn't make a save and then use the blue saves for the next round of firing shots or weapons later in that phase?
I have a friend doing it the 1st way and it slows down the game and he gets confused on which saves he need to roll next.
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![[Post New]](/s/i/i.gif) 2018/03/22 19:29:37
Subject: Pink horrors becoming blue horrors
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Steadfast Grey Hunter
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Boredflak1066 wrote:I have another question about the pink horrors becoming blue horrors. When does it happen? I know when a pink dies it becomes 2 blues. Lets say during the shooting phase, I do 10 wounds to a pink horror group. Can the person roll one save for a pink, if it dies, replace it for 2 blues and then roll for 2 blue saves and if the die, replace the 2 blues for 2 brimstones and then roll 2 brimstone saves? This will take a lot of time. Or do you take the 10 save for pinks, and then replace them with blues that didn't make a save and then use the blue saves for the next round of firing shots or weapons later in that phase?
I have a friend doing it the 1st way and it slows down the game and he gets confused on which saves he need to roll next.
The first way is correct, but it is slower and if you're friend is getting confused, or flubbing rolls I can absolutely see it being frustrating.
It's a good example of where fast-rolling vs. single shot at a time needs to be considered. Fast rolling hits, but single resolving wounds may be the best way to do it.
E.G. Roll 10 shots... get 5 hits... resolve each of 5 hits in series. not exactly RAW, but a compromise between fast rolling and keeping everyone aligned with the results.
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![[Post New]](/s/i/i.gif) 2018/03/22 19:43:15
Subject: Pink horrors becoming blue horrors
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Lieutenant General
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Ulfhednar_42 wrote:It's a good example of where fast-rolling vs. single shot at a time needs to be considered. Fast rolling hits, but single resolving wounds may be the best way to do it.
E.G. Roll 10 shots... get 5 hits... resolve each of 5 hits in series. not exactly RAW, but a compromise between fast rolling and keeping everyone aligned with the results.
The rules for Fast Dice Rolling only allow you to make all of your hit rolls at the same time, followed by all of your wound rolls at the same time. You then allocate the wounds one at a time, making the saving throws and suffering damage each time as necessary..
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2018/03/22 21:49:14
Subject: Pink horrors becoming blue horrors
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Steadfast Grey Hunter
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Ghaz wrote:Ulfhednar_42 wrote:It's a good example of where fast-rolling vs. single shot at a time needs to be considered. Fast rolling hits, but single resolving wounds may be the best way to do it.
E.G. Roll 10 shots... get 5 hits... resolve each of 5 hits in series. not exactly RAW, but a compromise between fast rolling and keeping everyone aligned with the results.
The rules for Fast Dice Rolling only allow you to make all of your hit rolls at the same time, followed by all of your wound rolls at the same time. You then allocate the wounds one at a time, making the saving throws and suffering damage each time as necessary..
Right, so if you're trying to play correctly RAW or DIE then the Daemons player can insist you resolve individual shooting attacks one at a time so he can progress casualties through the Pink->Blue-Brim->Blue->Brim as each shot is resolved.
If you want to speed things up for massed weapons fire, you can agree to roll hits en-masse for identical weapons, and then roll and allocate wounds one at a time to slightly speed up the process, but make sure wounds and saves are getting allocated to the 'right' models.
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