Aetare wrote:Depends on the mobility of the character you’re screening for if the scout variant is in play.
I plan on screening Russes actually, though I haven't decided on the load outs for the tanks.
tneva82 wrote:They aren't that good for price/durability/footprint. What works in their advantage is scout move allowing you to push 1st turn deepstrike bubble even further thus making them useful enough brigade fillers.
I'll have to keep that in mind. My regular opponents tend to use plasma for
AT work, so keeping that at arm's length will be helpful.
RogueApiary wrote:
Note, this only works against opponents who do not have marine scouts, Ratlings, Nurglings, or Eldar Rangers. Who will all come down before your scout move executes and potentially deny the scout move since it has a 9" away from enemy models restriction.
If my opponent uses those though, I'd imagine that the sentinels might be able to push them back.