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Made in no
Drafted Man-at-Arms




Bodoe, Norway

Now i am not talking about if your army is lore friendly. I am talking about your army being made like it is described in the codex's lore and fluff.
And now since it has to be stated for our dear viewers and posters. We will be talking about when in FULL strength. Yes i know how rare it is to
see either a Regiment if IG or a chapter of SM to be in full strength. Its just compositions and organisations folks ; 3

Here be the Astra Militarum/Imperial Guard
Spoiler:

For Imperial Guard i have found that a Regiment consist between 3-20 Companies. and the most common Companies are Infantry, tanks and artillery.
The tank and artillery are easy enough (put in 10 leman russes for tank company and 10 basilisks for artillery) With some modifications to the newer
types of tanks and artillery we have gotten over the years. a tank company is minimum 1655 points for 1 tank commander and 9 leman russes.
An artillery company is just 10 basilisks for 1080 points
Infantry however is more complex. I found out a Cadian Infantry Company consists of 595 models (In tabletop that is. In fluff they are waaaay more).

An Infantry company is made out of 5 infantry platoons. A platoon consists of:
1 Junior Officer and his 4 veterans (often a medic and a standard bearer)
5 squads of 9 guardsmen + their sergeants (often with a special weapon)
1 squad of 30 conscripts (GRANTED these are not always present as they are sometimes just drafted in dire circumstances)
3 squads of special weapons squads (6 man squads where 3 has special weapons)
5 Heavy weapon squads (6 man squads forming 3 heavy weapon teams. Aka 3 models)
This totals 118 models pr platoon with the conscripts (But 133 guardsmen pr platoon) and in points with forced (and cheapest) upgrades it is 619 points (509 without the conscripts)

Multiply these by 5 and you get:
5 Junior Officer and their 20 veterans
250 Guardsmen
150 conscripts
90 guardsmen forming 15 special weapon squads (45 guardsmen + 45 special weapons)
150 guardsmen forming 75 heavy weapon making 25 Heavy weapon squads
This totals 590 models (But 665 guardsmen) and in points with forced (and cheapest) upgrades it is 3 145 points (2 545 without the conscripts)

Lastly add the COMPANY commander. 1 Senior officer and his 4 veterans and you get an INFANTRY COMPANY totaling 595 models with the conscripts. 445 without conscripts.
(but 670 guardsmen of various ranks and positions. 520 without the conscripts) and 3149 points with the conscripts
So Regiments that is full strength and made up entirely of infantry companies have 11 900 models to them at max strength (with the conscripts). Making them cost only 62 980 points to field. with conscripts

In 8th edition set of rules ONE infantry company will take up
1 HQ slot (or 6 as you can take the Company commanders as "junior" officers. Which i do for the +10 extra points and the additional orders you can give. or not if you only have 3000 points :p)
26 Elite slots (or 21 if not using platoon commanders)
30 troops slots
25 Heavy slots

You can fill 3 battalion Detachments with this (if using Company commanders as "junior officers" since you need HQ choices). 2 HQ's, 6 troops, 6 elites and 3 heavy's.
It gives you 6 HQ's. 18 Troops, 18 Elites and 9 heavy's and a total of 12 grand Command Points. This includes the +3 for being battle forged.

An entire Infantry Regiment would take up
20 HQ slot (or 120 as you can take the Company commanders as "junior" officers)
520 Elite slots (or 420 if not using platoon commanders)
600 troops slots
500 Heavy slots

You can fill 10 battalion Detachments with this (if using Company commanders as "junior officers" since you need HQ choices)
It gives you 10 HQ's. 180 Troops, 180 Elites and 90 heavy's and a total of 33 grand Command Points. This includes the +3 for being battle forged.

If the example of the Cadian 180th Infantry Regiment (which only consists of 3 infantry Companies) is to go by. Each infantry company is also accompanied by:
1 Squad of Ogryns (No numbers given. So anywhere between 3 to 9)
6 Commissars
3 Psykers
27 preaches (Don't think these are the battle priests that we know tho but they might be? Do you believe in the emperor yet?)

I would exchange the Ogryns for 10-30 ratlings personally. because they are great snipers, scouts and cooks. And i like great meals... just watch your pockets.


Here be the Death Korps of Krieg
Spoiler:

Death korps of krieg has a different composition as they don't use conscripts. Their Infantry Platoon is like much simpler and like this:

1 Field officer (Renamed junior officer/Platoon Commander)
4 veterans forming his command squad (Almost always does 2 of these form a heavy weapon team)
54 Guardsmen split into 6 units of 9 men
6 Watch masters who each takes the sergeant/leader role for a unit of 9 Guardmen. Making six 10-man squads
This makes the DKoK Infantry Platoon cost 351 points and consisting off 65 guardsmen.

Now make 10 of these and you get 10 infantry Platoon for 3510 points and 650 Guardsmen

BUT we are not done. As DKoK also add their final element to their Infantry company. An 11th Platoon consisting of:
1 Field officer (Renamed junior officer/Platoon Commander)
4 veterans forming his command squad (Almost always does 2 of these form a heavy weapon team)
54 guardsmen forming 27 heavy weapon teams formed into 9 heavy weapon squads.

Now this gives a mere price of 321 points (with the cheapest upgrades) and 32 models.

Lastly is the Company Command Squad which is just a Company Commander with his 4 veterans. HOWEVER he also comes
with 20 Grenadiers (essentially non deep striking Militarum Tempestus for DKoK) and 3 Centaur light carriers. Who are a bit odd
since they can only carry 5 soldiers but are pictured with the Grenadiers (who are pictured as 10 men) as their transport.

ADD these together and it Makes their infantry companies consist of 710 models (but 737 guardsmen) per infantry company.

ALSO DKoK has the DEATH RIDER COMPANY which is quite simple
1 Death Rider Squadron Commander
4 Death Rider Squadron Command riders (Command squad basically)
54 Death Rider... riders
6 Death Rider... Ridemasters (essentially just sergeants for the each squad. Forming 6 of them)

This totals a cost of 1068 points and 65 models without any upgrades. Easy addition to any Regiment ; 3

I tend to use Bretonnian knights for these cavalry models. As there are medieval worlds in 40k they fit in nicely and if you don't upgrade them with any 40k weaponry aka special weapons. Normal Brets looks very good.
Not to mention that some where.. sometime... i red somewhere that medieval heavy armor was used in 40k and was a 4+ save. Was never able to remember where tho :<



Here be Space Marines (all 10 Companies + Chapter Command)
Spoiler:


Chapter Command
1 Chapter Master
Honour Guard:
2 honour guard
1 Chapter Ancient (banner bearer)
1 Chapter Champion
1 Chief Librarian
1 Head Chaplain
1 Space Marine Land Raider

Totals 439 points without the Land raider which adds 296 points more.
These are taken without upgrades or with the cheapest forced upgrades.
= 735 points for Chapter Command (3 HQ, 3 Elite, 1 Heavy support) and totals 8 models

First Company
1 Space Marine Captain in Terminator Armour;
1 Space Marine Terminator Chaplain;
1 Space Marine Librarian in Terminator Armour;

Command Squad:
Apothecary
Company Standard Bearer (company Ancient)
Space Marine Veteran Sergeant
Company Champion
Special Weapon Marine (Veteran Marine)

40 Space Marine Terminators forming 8 squads of 5
20 Space Marine Terminators Close Combat Squads forming 4 squads of 5
20 Space Marine Vanguards Veteran Squads forming 4 squads of 5
20 Space Marine Sternguards Veteran Squads forming 4 squads of 5

7 Space Marine Land Raiders;
2 Space Marine Stormtalon Gunships
2 Venerable Dreadnought

These are taken without upgrades or with the cheapest forced upgrades.
= 6696 points for First Company (3 HQ, 24 Elite, 7 Heavy support and 2 fliers) and totals 119 models

Second Company
1 Space Marine Captain: Master of the Watch (2nd Company)
1 Space Marine Librarian
1 Space Marine Chaplain
1 Space Marine Techmarine

Command Squad:
Apothecary
Company ancient (Standard bearer)
Space Marine Veteran Sergeant
Company Champion
Special Weapon Marine

1 Stormtalon Gunship
2 Stormraven Gunships
1 Ironclad Dreadnought
1 Space Marine Dreadnought
2 Space Marine Predators;

60 Space Marines forming 6 Tactical Squads;
20 Space Marines forming 2 Assault Squads;
20 Space Marines forming 2 Devastator Squads;
10 Space Marine Rhinos;

These are taken without upgrades or with the cheapest forced upgrades.
= 3959 points for Second Company (4 HQ, 6 Elite, 6 Troops, 2 Fast Attack 4 Heavy support and 3 fliers) and totals 126 models

Third Company
1 Space Marine Captain: Master of the Arsenal (3rd Company)
1 Space Marine Librarians
1 Space Marine Chaplain
Command Squad
Apothecary
Company Standard Bearer
Space Marine Veteran Sergeant
Company Champion
Special Weapon Marine

60 Space Marines forming 6 Tactical Squads;
20 Space Marines forming 2 Assault Squads;
10 Space Marines forming 1 Devastator Squad
10 Space Marine Drop Pods;

6 Space Marines forming 2 Centurion Devastator Squads;
1 Venerable Dreadnought
1 Space Marine Ironclad Dreadnoughts;
1 Space Marine Dreadnought
1 Space Marine Stalker/Hunters;
1 Space Marine Vindicators;

These are taken without upgrades or with the cheapest forced upgrades.
= 3998 points for Third Company (3 HQ, 7 Elite, 6 Troops, 2 Fast Attack and 5 Heavy support) and totals 119 models

Fourth Company
1 Space Marine Captain: Master of the Fleet (4th Company)
1 Space Marine Chaplain
Command Squad
Apothecary
Company Standard Bearer
Space Marine Veteran Sergeant
Company Champion
Special Weapon Marine
1 Space Marine Land Raider

60 Space Marines forming 6 Tactical Squads;
10 Space Marines forming 1 Assault Squads;
20 Space Marines forming 2 Devastator Squads;
6 Space Marines forming 2 Centurions Devastator Squads;
4 Space Marine Rhinos;
2 Space Marine Razorbacks;

1 Venerable Dreadnought
2 Space Marine Ironclad Dreadnoughts
1 Space Marine Dreadnought
2 Space Marine Stalker/Hunters;
2 Space Marine Land Speeders;

These are taken without upgrades or with the cheapest forced upgrades.
= 3701 points for Third Company (2 HQ, 8 Elite, 6 Troops, 3 Fast Attack and 6 Heavy support) and totals 98 models

Fifth Company
1 Space Marine Captain: Master of the Marches (5th Company)
1 Space Marine Chaplain
Command Squad
Apothecary
Company Standard Bearer
Space Marine Veteran Sergeant
Company Champion
Special Weapon Marine
1 Space Marine Rhino

60 Space Marines forming 6 Tactical Squads;
10 Space Marine forming 1 Assault Squads;
20 Space Marines formign 2 Devastator Squads;
9 Space Marine Rhinos
8 Space Marines on bikes Bikes
2 Space Marines forming 1 Attack Bike

1 Space Marine Dreadnought
2 Space Marine Stalker/Hunters
1 Space Marine Thunderfire Cannons

These are taken without upgrades or with the cheapest forced upgrades.
= 3061 points for Fifth Company (2 HQ, 6 Elite, 6 Troops, 3 Fast Attack and 5 Heavy support) and totals 121 models

Sixth Company
1 Space Marine Captain: Master of the Rites; (6th Company)
1 Space Marine Chaplain
Command Squad
Apothecary
Company Standard Bearer
Space Marine Veteran Sergeant
Company Champion
Special Weapon Marine
1 Space Marine Razorback

100 Space Marines forming 10 Tactical Squads;
10 Space Marine Rhinos

1 Venerable Dreadnought
1 Space Marine Ironclad Dreadnoughts
2 Space Marine Dreadnought
2 Space Marine Stormtalon Gunships;

These are taken without upgrades or with the cheapest forced upgrades.
= 3445 points for Sixth Company (2 HQ, 8 Elite, 10 Troops and 2 fliers) and totals 124 models


Seventh Company
1 Space Marine Captain: Chief Vectualler (7th Company)
1 Space Marine Chaplain
Command Squad
Apothecary
Company Standard Bearer
Space Marine Veteran Sergeant
Company Champion
Special Weapon Marine

100 Space Marines forming 10 Tactical Squads;
10 Space Marine Rhinos

1 Space Marine Dreadnought
1 Space Marine Ironclad Dreadnought
3 Space Marine Thunderfire Cannons;
3 Space Marine Predators;
1 Space Marine Vindicators;

These are taken without upgrades or with the cheapest forced upgrades.
= 3670 points for Seventh Company (2 HQ, 6 Elite, 10 Troops and 7 Heavy) and totals 129 models

Eight Company
1 Space Marine Captain: Lord Executioner; (8th Company)
1 Space Marine Chaplain
2 Space Marine Librarians;
Command Squad
Apothecary
Company Standard Bearer
Space Marine Veteran Sergeant
Company Champion
Special Weapon Marine

12 Space Marines forming 4 Centurion Devastator Squads
32 Space Marine on Bikes forming 4 bike squads of 8
4 Space Marine Attack Bikes;
40 Space Marines forming 4 Assault Squads;

3 Space Marine Razorbacks
6 Space Marine Land Speeders;
3 Space Marine Stormtalon Gunship

These are taken without upgrades or with the cheapest forced upgrades.
= 4709 points for Eight Company (4 HQ, 4 Elite, 18 Fast attack, 4 Heavy and 3 fliers) and totals 109 models

Ninth Company
1 Space Marine Captain: Master of Relics (9th Company)
1 Space Marine Chaplain
1 Space Marine Librarian
1 Space Marine Techmarine
Command Squad
Apothecary
Company Standard Bearer
Space Marine Veteran Sergeant
Company Champion
Special Weapon Marine

70 Space Marines forming 7 Devastator Squads;
12 Space Marines formig 4 Centurion Devastator Squads;
4 Space Marine Rhinos
4 Space Marine Razorback

1 Space Marine Land Raider Crusader/Redeemers;
2 Space Marine Stalker/Hunters;
3 Space Marine Whirlwinds;
3 Space Marine Land Speeders;

These are taken without upgrades or with the cheapest forced upgrades.
= 4285 points for Ninth Company (4 HQ, 4 Elite, 3 Fast attack and 16 Heavy) and totals 108 models

Tenth Company
1 Space Marine Captain: Master of Recruits (10th Scout Company)
1 Space Marine Librarian
1 Space Marine Chaplain

100 Space Marine Scouts forming 10 scout squads
5 Space Marine Land Speeder Storms;

These are taken without upgrades or with the cheapest forced upgrades.
= 1826 points for TenthCompany (3 HQ, 10 troops and either 5 fast attacks or 5 transports, depends on yoru use of the Land Speeders Storms) and totals 108 models

This leads to a total of 40 085 points[/u] without upgrades as it seems SM doesn't have many or.. any forced upgrades like IG does.
Its power level is 2485 for those who cares and [u]consists of 1169 models

The force is comprised of 32 HQ, 77 Elite, 54 troops, 31 Fast attacks, 56 Heavy support, (73 transports) and 10 flyers.
Which gives you at LEAST 9 Brigade Detachments for 81 Command points (+3 for being Battle forged :p) and a few more depending on you other choices of deteachments

P.S After making this done i took notice that... centurions does have two types. Assault and Devastator. In here i have made them all devastator because they were the cheapest choice (without upgrades) and because the Elite slots are massively overfilled.
To change them to assault makes them Elite and not Heavy support. There is 12 squads of them in total (3 man squads) which you can move to elite for assault centurions of you like.

P.SS I wonder what was in the companies before Centurions came along. I remember them being a relative new thing.. along with grav weapons



P.S one thing lacking that i can't find is how much access regiments may or may not have to transports like chimeras and the like. Obviously some has more then others 'coughs' steel legion 'coughs'

P.SS What i originally wanted to know with this post is the Lore and fluff way to make the armies for THE OTHER RACES as i only know the guard and now... the space marines. I want to know how Chaos
warbands or fleets or armies or whatever they call themselves are made and made up off. And all the others to of course but given that Chaos has a lot of the imperium forces... do they have a similar setup?
What would actually happen if these armies.. made in the way they are in the actual 40k universe clashed with eachother?

Next update. Games workshop sold an entire chapter of space marines a while back. We know each chapter has a 1000 marines in them (tho they do say the whole package thing have roughly 1200 models). lets see if games workshop followed that and how much points they are to
field (minimum points that is. Just like today ^^)

This message was edited 27 times. Last update was at 2018/03/10 16:04:28


40K
18 000 points (Cadian)
3000 points (Death Korps of Krieg)
2000 points (Militarum Tempestus)
1500 points (Dark wolves)

Fantasy:
High elves 9500 points
Bretonnia 3000 points 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

To be fair, I've not read much into non-Imperial organizations, but I will be watching this thread with interest.

I try my utmost to make my army fit within the TO&E set by GW for it, but I play Guard, and you covered most of the regiment types there and then.

It's worth noting that not every army has as explicit a TO&E as IG or SM. In fact, I'd go so far as to say most don't.
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Stop spamming Zerkers in Alpha Legion armies would be a good starting point.

If you want 30K lore friendly in 40K go for Ad Mech, Custodes, SoS soup. Master of Mankind portrayed the war in the webway pretty well. Heck, even Knights and Titans were present.

Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. 
   
Made in us
Gore-Soaked Lunatic Witchhunter







The idea of a clear/consistent TO&E across a faction is sort of rendered irrelevant by a lot of the quirks of the setting. Some armies have clear, uninterceptable real-time communication at a very fine level (Eldar, Tyranids, AdMech, Daemons), which coupled with the ability to process and understand that information quickly renders a complicated chain of command redundant. Some armies (Orks, Dark Eldar, Chaos Marines/cults) have a lot more in common with pirates/criminal organizations than with any kind of army in a traditional sense, the lack of access to any kind of consistent central supply chain and the lack of any authority above the Champion/Archon/Warboss to enforce any kind of rules on the army means the "chain of command" is more of a social pecking order than a series of clear/defined ranks (though this varies from leader to leader), and unit sizes/equipment is determined by what's available rather than what standard pattern the logistics department has decided should be available. And some forces (Battle Sisters, Custodes, Space Marines) aren't really deployed on a large enough or regimented enough scale for large clearly-defined formations with constant equipment to be necessary; the Captain-General/Canoness/Chapter Master assigns troops to a task as necessary rather than deploying a major subset of the army to a task, so even if a Chapter were to deploy an entire Battle-Company to a task they'd usually have bits and peices of the 1st (Veterans), 10th (Scouts), and the Armoury (all vehicles other than Dreadnaughts/transports) on board.

The only armies for which the normal concerns that require a constant TO&E are really present are the Imperial Guard and the Tau, and even then there isn't a faction-wide one, it can vary widely from planet to planet.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Longtime Dakkanaut





Arashen, Segmentum Pacificus

These are some really interesting points. I wish that any of my armies had the models and build to reach a full, fluffy company of guys.

I saw with eyes then young, and this is my testament.
 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

Looking at epic force organiztions would probably be the most revealing for how the xenos armies are composed. Though as note above certain groups like Chaos daemons and Dark Eldar are likely to have a more organic order and mutable size.

It never ends well 
   
Made in us
Gore-Soaked Lunatic Witchhunter







 Darkwolf44 wrote:
...P.S What i originally wanted to know with this post is the Lore and fluff way to make the armies for THE OTHER RACES as i only know the guard and now... the space marines. I want to know how Chaos
warbands or fleets or armies or whatever they call themselves are made and made up off. And all the others to of course but given that Chaos has a lot of the imperium forces... do they have a similar setup?
What would actually happen if these armies.. made in the way they are in the actual 40k universe clashed with eachother?


I don't think anyone other than very recent Traitors (see the Badab War book's Tyrant's Legion army list) has anything like the organization of the Imperium; any sort of structure is going to collapse when you turn on the people maintaining that structure. The Traitor Legions have been floating around the Warp for long enough and splintered into enough little warbands that the organization they maintained as a Legion is almost certainly dead and gone.


Next update. Games workshop sold an entire chapter of space marines a while back. We know each chapter has a 1000 marines in them. lets see if games workshop followed that and how much points they are to
field (minimum points that is. Just like today ^^)


The "1,000" number is nominal infantry strength, it doesn't include armour or command staff. They have given full/detailed TO&E numbers in various Codexes, and the 1,000 Marines as infantry in the ten Companies, for instance, are supplemented by:

30 officers attached to individual Companies (Captain/2x Lieutenants)
26 members of the Honour Guard (Sanguinary Guard)
129 other specialist officers (Sanguinary Priests, Chaplains, Librarians, Techmarines)
54 Dreadnaughts of various types
457 Neophytes not yet deployed in Scout squads
~200-500 other Marines attached to the Armoury (depending on how much of the crew on a given vehicle are Servitors)
~70-200 other Marines attached to the Fleet (depending on how many actual Marines are present in the crew of each ship)

So depending on how you want to count Dreadnaught sarcophogi and the trainees the actual line strength of the Blood Angels Chapter as mandated by the Codex is somewhere between 1,500 and 2,500 actual augmented Marines, plus probably 500-1,000 combat-capable Servitors.

And if you wanted to deploy the entire Chapter at once, according to my vague estimates (based on PL for quicker addition), that's pushing 140,000pts, including upgrades, depending on the ratio of Primaris/normal Marines. If you want an estimate without upgrades you're going to have to do the addition yourself.

(Note: This post operates under the assumption that Space Marines maintain vehicle crew attached to specific vehicles in the armoury and are capable of deploying the entire armoury at once; if I read the Blood Angels' TO&E as if the 39 Techmarines and 87 Servitors are all the vehicle crew they've got then I assume that the Blood Angels maintain ~200 tanks and aircraft while only having the crew to deploy 39 of them at the same time, which seems silly. I also added ~8 transports per Company to my estimates and averaged the cost of what a given unit could be (e.g. a "Veteran squad" could be Company Veterans, Sternguard, Terminators, or Vanguard) and didn't count all the possible Forge World vehicles that aren't included in the Codex tables.)

Also as a point of amusement this table also means that the Blood Angels Chapter Fleet is a legal ~2,200pt Battlefleet Gothic fleet.



Automatically Appended Next Post:
 Stormonu wrote:
Looking at epic force organiztions would probably be the most revealing for how the xenos armies are composed. Though as note above certain groups like Chaos daemons and Dark Eldar are likely to have a more organic order and mutable size.


Scanning over some NetEA Epic lists out of curiosity; I don't have direct information the way I get off the Guard list for most of them but there are some inferences I could make based on this.

Their Codex-compliant Space Marine list presents formations of six Tactical Marine units, five Bikes, or four Assault/Devastator/Veteran/Scout units, with vehicles attached directly where applicable, as well as dedicated formations of vehicles. From the six Tacticals/two Assault/two Devastator general formation of a company and given that two Tactical formations plus one Assault and one Devastator formation gets you that ratio I'm going to assume that one "core" formation to one or two "special" formations is "normal" in subsequent lists. The upgrades give you enough transports to haul the formation, or 1-2 tanks of a given variety, so from that I'd infer that close-support vehicles/tanks/Dreadnaughts should generally be around one per two squads (so roughly 3 Tactical/2 other squads/2 tanks). This varies, of course, in Chapters that have different "core" units (e.g. a White Scars force shouldn't be called out as unfluffy just for taking Bikes and no Tactical Marines).

By extension from that a "normal" distribution of Battle Sisters has two to three special squads (Seraphim, Dominions, Repentia, Retributors) for every four Battle Sisters squads, with a similar armour ratio to the Marines (so about 4 Sisters/3 special/3 tanks)

The Chaos Marine army lists here are organized as core formations of 6-8 Marine or Cult units with one or two support formations of 4-6 other units (Terminators, Havocs, etc) so from that I might infer that a "normal" CSM army is about 1:1 CSM/Cult Marines to other infantry, with a similar ratio of armour to Marines (so a general structure of 1 Troops/1 other Marine unit/1 tank), similar warning on variant-core Legions.

The Ork list is a little hard to read but I might infer a "normal" distribution of around 1 Grot mob per Boyz mob and around one specialist unit per two Boyz mobs, with armour freely intermixed.

The Craftworld Eldar are weird given that there is no "normal" list to build from; generally there's one sort of core unit (either just Guardians or around 1:1 Guardians to Aspects, Rangers, or Wraithguard) and support units are around 1:1 to the core units (trying to keep an even mix of support units, say no more than 1/3rd of them as the same sort of unit). The only major breaks from this mould are Saim-Hann, where your "core" units are Jetbikes and specifically Shining Spears (at around 1:1) and any infantry in your "support" units really should have transports, and Yme-Loc, where your "core" units really should be mostly tanks.

Dark Eldar are hard to define, what with the whole "pirates" thing, but there is an organizational cue in this Epic list that might be interesting: you shouldn't stick random single units from one sub-sect into an army. An all-Kabal army, all-Wych Cult army, or all-Haemonculus Coven army is definitely a thing, but a Kabal army with a single random unit of Reavers and no Succubus is less fluffy than one with a number of Wych Cult units (since the Kabals, Cults, and Covens are technically separate organizations with separate command structures that ally but don't really trust each other, so they wouldn't hand over single units to someone else's command). So while I can't give you a TO&E I can tell you that the Dark Eldar list should be divided into roughly four segments (Kabals have Warriors, Archons, Trueborn, Ravagers, and the planes, Wyches have Beasts, Wyches, Bloodbrides, and Reavers, Haemonculi have Taloses/Cronoses, Wracks, and Grotesques, all three of those share Raiders/Venoms, and the unaligned/small fry are Scourges, Hellions and Mandrakes) and if you're going to mix them you ought to take a substantial amount of units and an HQ from each sub-section you're using.

The Tau here present a "normal" cadre with around one Crisis unit and 1-2 other units per 2 Fire Warrior units.

Not sure how feasible using the Necrons here to describe anything would be given that the army is nonfunctional pending a huge overhaul and this list was written pre-5e book (so about half the units aren't really present), and the Tyranids are very much a fluid list where I can't say much more than "probably take at least two Gaunts/Gargoyles mobs per monster".

This message was edited 1 time. Last update was at 2018/03/05 23:24:27


Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Painlord Titan Princeps of Slaanesh




I'm not sure how GK are deployed (the army I play). Fluff wise I can see just a couple of guys showing up to full companies (rarely). GW does give a breakdown of brotherhoods (or some such) but it doesn't say that those are the deployment models either.
   
Made in gb
Fixture of Dakka




My Eldar are mainly Aspect Warriors, with an Avatar led by an Autarch with some Rangers as scouts.

Seems pretty fluffy to me.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Loyal Necron Lychguard





I don't even know what a fluffy Necron army would look like. Silver Tide would be my first guess but that's boring. You could go back to the Reclamation Legion in 7th but... eurgh.
   
Made in no
Drafted Man-at-Arms




Bodoe, Norway

Quite surprised to see all the interest for this. Given my area and local players they are all VERY competitive.
I myself like more narrative play with stories and home(battled) made characters and most of all a lore friendly
composition. Sadly only i do. A few years ago I started construction my own regiment and that is when i started
looking into these composition and had a humorous time seeing the numbers compared to the fluff. Like how
Creed came to own the Cadian 8th Regiment after his defense of Tyrok fields where if the regiment was full
strength with only infantry he would have 11 900 guardsmen under his command (+another 11 900 if the 7th
Cadian Regiment was also full strength and only infantry) BUT we do know there was not just infantry at Creed's
command. Still fun to do da numbers ; 3

I do have a friend who plays space marines (like.. almost all of them ._.) who later joined me in this fluff and lore
and making his own chapter. He loves fire and flames (and baldness ; 3) so its named "The Phoenix chapter".
He got some.. sketchy lore to his chapter but we will file them under Mary Sue. In my case i made my own regiment(s)
or an Army group or 4 for my also homely made sector "Lupus Prime" never named checked to see if that was available ._.''
"Lupus Militarum" in High Gothic (or Latin :p) or "Wolf Military" in Low Gothic is the name of my lads. As i do have an above
average liking for wolves compared to common folk ; 3 Foxes to i suppose. And with the sector we have the "Tempestus Lupus"
or ... "Weather wolves" if my Latin is remotely correct. And lastly a Company (space wolf company not IG company :p) of the
"Obscurum Lupus" or "Dark wolves" if you will. Not to be confused with the chaos named "skyrar's dark wolves" Warband.

Did't look into the space wolves organisation as of yet however. Its a place holder and a (fake) trademark for my lads ; 3

on another note i got my book now... so now i can do the number and point costs on the DKoK

40K
18 000 points (Cadian)
3000 points (Death Korps of Krieg)
2000 points (Militarum Tempestus)
1500 points (Dark wolves)

Fantasy:
High elves 9500 points
Bretonnia 3000 points 
   
Made in nl
Longtime Dakkanaut




An infantry platoon is perfectly "lore-friendly" if it has 3 infantry squads and a platoon commander. That is 30+ models. An infantry company could then be made up of 3 infantry platoons, a hw squad and a company command. A real life millitary company is around 100 men or about 10-13 tanks. Also note, that infantry, mechanized and armored companies are never mixed in the same batallion. Battalions are always kept specialised, and then put together to form combined arms brigades of, say, 4-6 batallions.
   
Made in de
Oozing Plague Marine Terminator





The Death Guard consists of 7 Plague Companies, each Plague Company is split into at least 7 Sepsis-Cohorts.
A sepsis cohort consists of several maladicta, which then consist of 7 plague colonies (see a pattern here?).

And a plague colony is where we are in 40K:
Chaos Lord + 7 squads of 7 plague marines + additional forces of everything the codex has to offer (including Nurgle-Daemons).
A warband of the Death Guard is usually called a Vectorium and apparently can consist of elements from different colonies/ maladicta.

The Nurgle Daemon - Legions represent the stadiums of a desease. There are 7 different plague-Legions: Fekundus, Infektikus, Pathogenus, Epidemic, Bile, Morbidus and Nekrotikus. (The codex names those 7 and then says there are even more).
Each Legion is led by a great unclean one, who evolves through the different stadiums of a desease and while doing so also moves from Legion to Legion. The 7 plague Legions are also divided in further Legions (obviously GW wasn't very creative with the naming here).
A Legion then consists of 7 tallybands of 7 squads of lesser Daemons, each led by a Herald or Daemon Prince, they can vary vastly in size, depending on Nurgles power.

So, what you see on the tabletop is a part of the plague colony of the Death Guard (their standard formation in 7th was also called like that) or for Nurgle Daemons a Tallyband.
Personally I haven't painted 49Plague Marines yet, I have about 30 ready. But once I'll start painting the new DG models I'll try out a whole colony at some point

This message was edited 1 time. Last update was at 2018/03/06 07:07:34


 
   
Made in fi
Locked in the Tower of Amareo





Something to keep in mind though is a) casualties b) scale of 40k battles. Casualties means full squads/platoons/whatever wouldn't appear anyway. Scale means that in the tiny corner that's standard 40k battlefield you wouldn't realistically see as much stuff on board. Tank company is 10 tanks yes. Another thing is would full company even bother appearing on this narrow area or would they be spread out over larger area represented by board bigger than the spitting distance of 6'x4' board.

2024 painted/bought: 109/109 
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

I'm not sure if it's fluffy (as I've not read anywhere official), but my Salamanders are essentially the Honor company.

They're named the 18th of the 18th.

Everyone in my play group loves my army & enjoys playing against a fully painted and fluffy opponent.

so I have a wide array of armour marks ranging from MKIII to Primaris and each marine model has some sort of kitbashing. Forgeworld upgrades such as shoulder pads, torsos, heads, & weapons. my goal is to have a total of 8 squads of marines (one for each city on Nocturne and one for Prometheus).

I have a backstory for all special models, like Nocturne's Hammer the only rhino to survive Istvaan, my deimos infernus is called Deathfires Fury and sports a volcanic paint job.

my Relic Contemptor is an interred marine(Pyr'us Tsuba'i) that fell during the 2nd battle of Armageddon.
   
Made in gb
Nasty Nob





Dorset, England

There is some great information on Ork force organisation in the Waargh Gahzgull supplement they put out in 7th edition.

A particular favourite of mine are where they describe the 'marine killa' mobs specially deployed to counter the Space Marines lightning assaults which caused do much havoc in the 1st Ork attack on Armageddon.
   
Made in us
Powerful Phoenix Lord





With regard to Eldar, there aren't any fast and hard rules toward organization. The only concept you could follow loosely is the nature of the Craftworlds themselves. This would only show up in a campaign over time in some cases.

If you wanted to be a bit fluffy you could start with an army comprising mostly scouts, some jetbikes, vypers and war walkers (as the fast moving scout element). Aspect Warriors would generally be the main fighting force for a non-special Craftworld.

Guardians would be relegated to transport duty, defending rear objectives or the last line of defense (again, unless playing something like Ulthwe, or Saim Hann). It's possible that Wraith units would be reserved till the very last or most desperate circumstances, etc.

Organization-wise, there are almost zero stated or hard and fast rules for them. You could go with some of the older Epic organization cards, but those really just served to allow you to purchase units for Epic and didn't seem to really mean much.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Darkwolf44 wrote:
Quite surprised to see all the interest for this. Given my area and local players they are all VERY competitive.
I myself like more narrative play with stories and home(battled) made characters and most of all a lore friendly
composition. Sadly only i do. A few years ago I started construction my own regiment and that is when i started
looking into these composition and had a humorous time seeing the numbers compared to the fluff. Like how
Creed came to own the Cadian 8th Regiment after his defense of Tyrok fields where if the regiment was full
strength with only infantry he would have 11 900 guardsmen under his command (+another 11 900 if the 7th
Cadian Regiment was also full strength and only infantry) BUT we do know there was not just infantry at Creed's
command. Still fun to do da numbers ; 3

I do have a friend who plays space marines (like.. almost all of them ._.) who later joined me in this fluff and lore
and making his own chapter. He loves fire and flames (and baldness ; 3) so its named "The Phoenix chapter".
He got some.. sketchy lore to his chapter but we will file them under Mary Sue. In my case i made my own regiment(s)
or an Army group or 4 for my also homely made sector "Lupus Prime" never named checked to see if that was available ._.''
"Lupus Militarum" in High Gothic (or Latin :p) or "Wolf Military" in Low Gothic is the name of my lads. As i do have an above
average liking for wolves compared to common folk ; 3 Foxes to i suppose. And with the sector we have the "Tempestus Lupus"
or ... "Weather wolves" if my Latin is remotely correct. And lastly a Company (space wolf company not IG company :p) of the
"Obscurum Lupus" or "Dark wolves" if you will. Not to be confused with the chaos named "skyrar's dark wolves" Warband.

Did't look into the space wolves organisation as of yet however. Its a place holder and a (fake) trademark for my lads ; 3

on another note i got my book now... so now i can do the number and point costs on the DKoK


Those sound awesome.

I am eager to point out that it's possible to be both competitive and fluffy. A full-strength IG company, adhering strictly to the fluff, is a terrifying sight on the table right now, as is Green Tide Orks (which, I might hesitantly claim, are the "default" ork prototypical army). My superheavy tank regiment is divided into companies based on the fluff, and my local area has been playing a long-running campaign since I moved here, and they welcomed my big tanks with open arms into the campaign once I bothered to get involved. So there are narrative groups out there that totally play the game like an RPG. Simultaneously, we have club days that are just PUG days, where we practice for NOVA or test out the new hotness or somesuch. Sounds like you just need a big, well-organized club.
   
Made in no
Drafted Man-at-Arms




Bodoe, Norway

pismakron wrote:An infantry platoon is perfectly "lore-friendly" if it has 3 infantry squads and a platoon commander. That is 30+ models. An infantry company could then be made up of 3 infantry platoons, a hw squad and a company command. A real life millitary company is around 100 men or about 10-13 tanks. Also note, that infantry, mechanized and armored companies are never mixed in the same batallion. Battalions are always kept specialised, and then put together to form combined arms brigades of, say, 4-6 batallions.


You aren't wrong. Its called being battle damaged or under strength Companies. Quite common place. And yes... after the feth up called Horus Heresy the space marines and their 'leaders' more or less fethed up the imperial army. Its not their fault... well it is. Fully their fault infact
The Imperial Army was just to good at what it was doing. Combined arms and all that. being extremely battle proficient. The Space Marines doesn't like not being top dog so they revolted and made up some reasons with the chaos goods to severely dampen the battle effectiveness
of the Imperial Army. Splitting them to the Imperial Guard and the Imperial Army. Thats how my story goes ; 3

Sgt. Cortez wrote:The Death Guard consists of 7 Plague Companies, each Plague Company is split into at least 7 Sepsis-Cohorts.
A sepsis cohort consists of several maladicta, which then consist of 7 plague colonies (see a pattern here?).

And a plague colony is where we are in 40K:
Chaos Lord + 7 squads of 7 plague marines + additional forces of everything the codex has to offer (including Nurgle-Daemons).
A warband of the Death Guard is usually called a Vectorium and apparently can consist of elements from different colonies/ maladicta.

The Nurgle Daemon - Legions represent the stadiums of a desease. There are 7 different plague-Legions: Fekundus, Infektikus, Pathogenus, Epidemic, Bile, Morbidus and Nekrotikus. (The codex names those 7 and then says there are even more).
Each Legion is led by a great unclean one, who evolves through the different stadiums of a desease and while doing so also moves from Legion to Legion. The 7 plague Legions are also divided in further Legions (obviously GW wasn't very creative with the naming here).
A Legion then consists of 7 tallybands of 7 squads of lesser Daemons, each led by a Herald or Daemon Prince, they can vary vastly in size, depending on Nurgles power.

So, what you see on the tabletop is a part of the plague colony of the Death Guard (their standard formation in 7th was also called like that) or for Nurgle Daemons a Tallyband.
Personally I haven't painted 49Plague Marines yet, I have about 30 ready. But once I'll start painting the new DG models I'll try out a whole colony at some point


Ah yes. the number of 7. I remember there being a rather strong formation for chaos nurgles in AoS that allowed 21 dudes to take a 60 man/horse charge of my Bretonnians and lose only one guy. Because AoS is so dumb... i don't like it. its 8th edition or 7th edition for me
I know there is a 9th age but i don't have a massive amount of books for that.. and i like mah books. Warhammer fantasy is a clumsy system.. but at least a good one. The worst offenders are the lore (duh :p) of AoS and their intruduction to LAND MARINES. They have nothing
to do there in a fantasy setting... i am quite sincere when i say "feth off" to them. AoS and land marines does however have very good looking models

tneva82 wrote:Something to keep in mind though is a) casualties b) scale of 40k battles. Casualties means full squads/platoons/whatever wouldn't appear anyway. Scale means that in the tiny corner that's standard 40k battlefield you wouldn't realistically see as much stuff on board. Tank company is 10 tanks yes. Another thing is would full company even bother appearing on this narrow area or would they be spread out over larger area represented by board bigger than the spitting distance of 6'x4' board.


Never say never. They do APPEAR but they don't come out full again :p since it is very rare for any regiments to get reinforcements (from their home planet where their regiment was made) they only grow smaller and smaller. They do however get merged with other regiments to make a new
FULL strength one. So it does happen if the circumstances allow it ^^ But yes the table is extremely scaled up for battles. Lets talk about how weapons have a max range.. yet in the fluff what stops most weapons are line of sight.. not range. AND not to mention artillery and snipers are highly vulnerable due to this. When do you ever get to use the 240" range of a basilisk when the table is at most.. 75"-ish long from corner to corner. Snipers with 36" range is bake dudu (that is a professional term yes!). If i got to choose... there would be no weapon range on any weapons except those who have an very short range. Like flamers. Perhaps even shotguns. It is of course a more realistic point of view which is not welcome on w40k so i will show myself out ^^

Racerguy180 wrote:I'm not sure if it's fluffy (as I've not read anywhere official), but my Salamanders are essentially the Honor company.

They're named the 18th of the 18th.

Everyone in my play group loves my army & enjoys playing against a fully painted and fluffy opponent.

so I have a wide array of armour marks ranging from MKIII to Primaris and each marine model has some sort of kitbashing. Forgeworld upgrades such as shoulder pads, torsos, heads, & weapons. my goal is to have a total of 8 squads of marines (one for each city on Nocturne and one for Prometheus).

I have a backstory for all special models, like Nocturne's Hammer the only rhino to survive Istvaan, my deimos infernus is called Deathfires Fury and sports a volcanic paint job.

my Relic Contemptor is an interred marine(Pyr'us Tsuba'i) that fell during the 2nd battle of Armageddon.


I'm confused.. how is this a lore composition friendly.. uhm.. post? I mean space marines who follow the codex.... and this doesn't match up. And i think Salamanders are codex obeying folks? o. o


Kroem wrote:There is some great information on Ork force organisation in the Waargh Gahzgull supplement they put out in 7th edition.

A particular favourite of mine are where they describe the 'marine killa' mobs specially deployed to counter the Space Marines lightning assaults which caused do much havoc in the 1st Ork attack on Armageddon.


GAWD give us some sauce and picture ; 3

Unit1126PLL wrote:

Those sound awesome.

I am eager to point out that it's possible to be both competitive and fluffy. A full-strength IG company, adhering strictly to the fluff, is a terrifying sight on the table right now, as is Green Tide Orks (which, I might hesitantly claim, are the "default" ork prototypical army). My superheavy tank regiment is divided into companies based on the fluff, and my local area has been playing a long-running campaign since I moved here, and they welcomed my big tanks with open arms into the campaign once I bothered to get involved. So there are narrative groups out there that totally play the game like an RPG. Simultaneously, we have club days that are just PUG days, where we practice for NOVA or test out the new hotness or somesuch. Sounds like you just need a big, well-organized club.


Oh yes. I will argue even tho your army (if it can be) is a 100% fluffy (Not in the wolf sense ; 3) the battles and how they are done can still be very competitive and eventful. But with my lads here if their lists aren't optimized (and in some cases tailored) then they have no interest. I don't need a big well organized group... i need but a few good folks who aren't super competitive :p Given my location its alot to ask for however. So will have to make due ^^'' I tried doing a campaign thing once in 40k (after a few successful ones in fantasy before it got stabbed and tossed on the street) but once their lists was no longer available to take their super strong game winning units the interest was gone. In the start i wanted light troops and recons to clash. gather info and check out the land. You know.. like ARMIES does. But deploying SCOUTS!? and.. and emperor forbid Cultist!?
and not being able to stuff every unit into a rhino or drop pod? WHAT!?

No.. it ended quite early due to this and since i haven't tried again :/

40K
18 000 points (Cadian)
3000 points (Death Korps of Krieg)
2000 points (Militarum Tempestus)
1500 points (Dark wolves)

Fantasy:
High elves 9500 points
Bretonnia 3000 points 
   
Made in us
Ultramarine Chaplain with Hate to Spare






My SM collection is organized around a typical codex Strike Force consisting of a full Battle Company, reserve elements, veterans, scouts and armory. I think I have the vehicles to transport everybody but the scouts. I'd like to expand my 6 Rhinos to 10 at some point, and one more Land Raider will get me to 6 of those, which would be nice

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in no
Drafted Man-at-Arms




Bodoe, Norway

Death Korps of Krieg has been updated

40K
18 000 points (Cadian)
3000 points (Death Korps of Krieg)
2000 points (Militarum Tempestus)
1500 points (Dark wolves)

Fantasy:
High elves 9500 points
Bretonnia 3000 points 
   
Made in gb
Savage Khorne Berserker Biker





UK

 Arachnofiend wrote:
I don't even know what a fluffy Necron army would look like. Silver Tide would be my first guess but that's boring. You could go back to the Reclamation Legion in 7th but... eurgh.


There's an organisation chart in the 7th ed Codex (see below). it shows a standard force organisation. It doesn't show how many warriors should make up each unit, but I imagine that as long as the unit is minimum size, it would count. People often forget that a realistic army would likely have odd numbers of troops in squads, since it's unlikely they would reorganise an army to take account of the slain, just to even out squad numbers.
[Thumb - Capture.JPG]


pronouns: she/her
We're going to need more skulls - My blogspot
Quanar wrote:you were able to fit regular guardsmen in drop pods before the FAQ and they'd just come out as a sort of soup..
 
   
Made in no
Drafted Man-at-Arms




Bodoe, Norway

working on them spezz marines... or the Codex following spezz marines at least ; 3

40K
18 000 points (Cadian)
3000 points (Death Korps of Krieg)
2000 points (Militarum Tempestus)
1500 points (Dark wolves)

Fantasy:
High elves 9500 points
Bretonnia 3000 points 
   
Made in no
Drafted Man-at-Arms




Bodoe, Norway

Finally done with them space marines.. took a while ^^

40K
18 000 points (Cadian)
3000 points (Death Korps of Krieg)
2000 points (Militarum Tempestus)
1500 points (Dark wolves)

Fantasy:
High elves 9500 points
Bretonnia 3000 points 
   
 
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