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![[Post New]](/s/i/i.gif) 2018/03/05 22:55:15
Subject: [2000] - Orks - Da Tide - Updated
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Smokin' Skorcha Driver
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Total 1998 pts
Battalion Detachment +3CP, 739pts
HQ: 124 pts
Weirdboy, Da Jump
Weirdboy, War Path
[code]
Troops: 615pts
Boys, 26x Slugga Choppa, 3x Big Shoota, 1x Nob with HC Updated to: Boys, 29x Slugga Choppa, 1x Nob with HC
Boys, 26x Slugga Choppa, 3x Big Shoota, 1x Nob with HC Updated to: Boys, 29x Slugga Choppa, 1x Nob with HC
Boys, 26x Slugga Choppa, 3x Big Shoota, 1x Nob with HC Updated to: Boys, 29x Slugga Choppa, 1x Nob with HC
Battalion Detachment +3CP, 938pts
HQ: 290 pts
Big Mek with KFF
Gazghkull Thrakka (Warlord, Tenacious Survivor)
Troops: 314 pts
Boys, 26x Shoota, 3x Big Shoota, 1x Nob with HC
Boys, 11x Slugga choppa, 1x Nob with HC
Gretchin, 10x with grot blasta
Heavy Support: 252 pts
Mek Guns, 3x KMK
Mek Guns, 3x KMK
Dedicated Transport: 82 pts
Trukk w/ big shoota
Vanguard Detachment +1CP, 321pts
HQ: 75pts
Big mek KFF
Elites: 246 pts
Nob w/ Waaaghh Banner: Updated to, Pain Boy
Nob w/ Waaaghh Banner
UPDATED: Added a second Painboy
Komandos, 7x slugga choppa, 1x burna, 1x nob with HC Updated to Komandos, 9x slugga choppa, 2x burna, 1x nob with HC
The idea of this list is to have the green tide stay close to Ghazzy, protected by KFF, bolstered by the warpath WB and the waagghh banner nobs. Their job will be to run up the board as fast as they can to start krumpin. 2 sets of 3 KMKs to provide heavy shooting support and the komandos to either pop up in the back field or to come on later game to snag objectives. Da jumpin weirdboy will try to send a 30 strong squad wherever its needed each turn or to use Smite to target stronger units or characters. The truck boyz will zip up the board and engage in smaller infantry units. Ideally I will go first and hit hard and fast.
Thoughts?
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This message was edited 1 time. Last update was at 2018/03/13 14:50:13
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![[Post New]](/s/i/i.gif) 2018/03/06 07:30:25
Subject: [2000] - Orks - Da Tide
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Growlin' Guntrukk Driver with Killacannon
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I would suggest dropping the Waaagh banner nobs for painboyz to give you more survivability
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mean green fightin machine |
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![[Post New]](/s/i/i.gif) 2018/03/06 07:32:58
Subject: [2000] - Orks - Da Tide
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Waaagh! Ork Warboss
Italy
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It's a nice green tide, I also agree on dropping the banners for a couple of painboyz. I'd also drop the big shootas for more PKs or KMKs.
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![[Post New]](/s/i/i.gif) 2018/03/06 17:07:24
Subject: [2000] - Orks - Da Tide
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Smokin' Skorcha Driver
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In your Tide lists you don't run with any banner nobs? Do you find that the -1 to attack with a PK takes away its potency? I have had success with the banner nob making my boys hitting on 2s but maybe its been overkill.
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![[Post New]](/s/i/i.gif) 2018/03/06 21:57:50
Subject: Re:[2000] - Orks - Da Tide
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Squishy Oil Squig
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Love this list. I do agree painboyz are a must in this list. Probably two at least to heal up the weirdboyz when you go in for that potentially nasty d6 smite (likely will happen with that many boyz nearby). Other than that it looks solid to me. You may have a hard time with killing tanks, but as long as you make your charge rolls and tie up vehicles you should be fine. If and when i get this many boyz I plan on running a list like this. The mek guns are expensive money wise so haven't gotten around to buying those.
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![[Post New]](/s/i/i.gif) 2018/03/06 21:59:51
Subject: [2000] - Orks - Da Tide
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Smokin' Skorcha Driver
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@Greentide4life, I will be scratch building all of my KMKs. I agree, I am not about to pay 42 bucks per gun and then run 6 of them. Bring me the bits and plasticard and I will make my own.
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![[Post New]](/s/i/i.gif) 2018/03/07 02:06:51
Subject: [2000] - Orks - Da Tide
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Neophyte undergoing Ritual of Detestation
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I have been really dissatisfied with the pk so far! I do agree that a painboy or two wouldnt hurt.
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![[Post New]](/s/i/i.gif) 2018/03/07 09:42:57
Subject: [2000] - Orks - Da Tide
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Waaagh! Ork Warboss
Italy
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zammerak wrote:In your Tide lists you don't run with any banner nobs? Do you find that the -1 to attack with a PK takes away its potency? I have had success with the banner nob making my boys hitting on 2s but maybe its been overkill.
In my experience the PK on the nob is a nice upgrade but it doesn't really add much to the damage that the entire unit can inflict, the boyz are going to do the job usually and a big mob plus warpath should be enough. I mostly take the banner when I field tons of kanz or meganobz.
About KMKs, yeah, totally go into making your own ones, like 99% of the orks players do
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![[Post New]](/s/i/i.gif) 2018/03/08 00:14:35
Subject: [2000] - Orks - Da Tide
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Smokin' Skorcha Driver
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Edit, I removed the big shootas from the 3 choppa boyz squads, dropped one of the banner nobs and added in 2 painboyz Automatically Appended Next Post: Oh and also added to the komandos, its now a 10 strong squad with 2 flamers and a nob with HC
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This message was edited 1 time. Last update was at 2018/03/08 00:15:16
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![[Post New]](/s/i/i.gif) 2018/03/08 20:42:11
Subject: Re:[2000] - Orks - Da Tide
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Squishy Oil Squig
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@zammerak- Ya I don't understand the reason for them being so expensive. Either way scratch building is a good idea since orks often look better when you make your own/kitbash. Good luck and let me know how it goes!
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![[Post New]](/s/i/i.gif) 2018/03/08 20:57:17
Subject: [2000] - Orks - Da Tide
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Mekboy on Kustom Deth Kopta
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Lose the big Shootas and take PKs instead of big choppas.
Looks a good list. Personally I'd drop trukk Boyz for more Weirdboyz, you can use the trukk with Weirdboyz for a mobile smite wagon if you want but it'll be a serious AA magnet. Perhaps lose the banner nobs for painboyz as others have said.
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![[Post New]](/s/i/i.gif) 2018/03/08 21:10:55
Subject: [2000] - Orks - Da Tide
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Smokin' Skorcha Driver
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I need the trukk boyz or some kind of troops to fill out the second battalion detachment though. I did drop one of the banner nobs as well as some of the BS to net 2 painboyz
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![[Post New]](/s/i/i.gif) 2018/03/13 14:11:22
Subject: [2000] - Orks - Da Tide
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Smokin' Skorcha Driver
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Ok, it looks like I will be playing IG or Astra Militarum(sp). What are things I should watch out for, what should I focus my unit to kill first?
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