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Made in gb
Yellin' Yoof on a Scooter



Yorkshire, England, Terra

Hi All,

Hopefully this is in the right place, but I was wondering if anyone had had any luck fielding a fluffy Speed Freaks(Freakz?) list with any real success?

I have the makings of an Ork Waargh, plenty of boys, nobs etc (Mork bless the old Black Reach kits) and following the release Mad Max Fury Road, I had the same urge as every other Ork player I'm sure and fancied running a vehicle heavy list.

I have at my disposal 1 Bigmek on Bike(w/Kustom Force Field), 6 Ork Bikes, 6 Nob Bikes, 5 Wartrakks, 5 Buggies, 5 Deffkoptas, 1 Skorcha, 2 Trukks and 2 Battlewagons.

I also have a Warboss Biker on the conversion table who will be joining the fray soon.

My question is, has anyone had any success running Ork lists like this? I can run fleshy green walls of boys all day, but it isn't as fun as playing the fast lists.
I've had some success in friendly games against people who've never played against them, but I've not brought them to anything competitive yet.

Should I bother? Or wait and see what the eventual Codex brings?

40k Armies
Imperium - (8,000 points Adeptus Astartes (Imperial Fists) / 2,500 points Primaris Astartes (Blood Angels) / 3,000 points Astra Militarum (Inquisition pretending to be Cadian... >.> ) / 2,000 points Deathwatch/Assassins (More Inquisition soup))
Forces of Chaos - (8,000 points Heretic Astartes (World Eaters/Renegade Chapters) / 2,000 points Chaos Deamons (Khorne Dedication) / 2,500 points Death Guard)
Xenos Hordes - (7,000 points Orks (Speed Freaks/Bad Moons) / 3,000 points Aeldari (Saim-Hann)) 
   
Made in it
Waaagh! Ork Warboss




Italy

Speed freeks are not competitive at the moment but orks can be played with vehicles, unless your meta is an extremely competitive ones with mostly tournament lists.

The massive amount of anti tank that is quite common in many of the most competitive lists screws speed freak armies.

I think you can play and have a lot of fun with the models you currently have but I wouldn't suggest you to buy other stuff that fits the speed freaks theme. Try to give your boyz 10ish rokkit launchas and use them as tankbustas, they're great in trukks.

A list with the two biker characters, the four vehicles plus buggies, wartrukks and/or bikes is already a tipycal speed freaks list. I'd only completely avoid the biker nobz and the koptas which are both huge points sinks and bikes and are basically the worse versions of warbikes and buggies.

I mostly play with the two biker characters, 2-3 BWs, 1-3 skorchas and 0-2 trukks with bustas plus KMKs but my meta is a semi-competitive one at most, no way I'm going to face the nasty 20+ dark reapers lists.

This message was edited 2 times. Last update was at 2018/03/06 11:52:52


 
   
Made in dk
Longtime Dakkanaut




You can play it casually, but it is not competetive. It will die to tournament lists.

Here are some pointers:

1) Use the battlewagons with a deff-rolla and a hard-top and nothing else. That is 180 points a piece. Empty.

2) Put tankbustas in the trukks. Tankbustas is one of our best shooting units, but it has a big disadvantage in needing an expensive transport. If you are going to field trukks anyway, then you might as well put tankbustas in them.

3) Field som Kustom Mega Kannons. They are good in any list, but in a vehicle list they become very good. You can make them out of styrene sheets

4) Consider fielding a couple of your nob bikers as warbosses on bikes. They are not bad (they are not exactly good either)
   
Made in us
Shadowy Grot Kommittee Memba






Yeah, above posters basically covered it. A deffrolla wagon is going to be your standard assault transport (I like Nobz, mostly wielding big choppas, boyz aren't my favorite at below max size squad and it's not like we need cp's for any reason. Another unit I favor in my assault transport is Flash Gitz, mostly for fun but they do provide some good anti-elite shootiness)

Your trukks are mostly going to be for Tankbustas as stated, really the best fit for the vehicle. run them with a couple bomb squigs and have fun rolling around at full speed shooting out the top.

Stormboyz are probably our best "infantry wot goez fasta" compared to bikes, koptas or buggies. If you want smaller stuff for a speed freek list, Stormboyz make great distraction units/small tie-up squads, good for hiding behind some piece of terrain, popping out, teaming up with a biker warboss and advance+charging some thing.

KFF biker mek and biker boss are going to be your two HQ go-tos. Its tempting to skimp on the biker boss but tbh he's super valuable, you have to plan ahead and get him where his aura is going to allow your nobz or stormboyz to make their advance+Charge moves. In my list, I tend to have a solid mix of shooting and assault but shooting is my general skirmish mode and assault is my "one big punch" where I try to unexpectedly have my whole army come together and smash some important target. Besides that single attack my assault units are mostly trying to be a nuisance, tying up vehicles that can't Fly, attacking small objective holder infantry squads, and the like.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Mekboy on Kustom Deth Kopta






The first thing you need to do is take those Bikes and put them on a shelf as a single tear rolls down your cheek. They aren't great, not the Nob bikes and not the normal Warbikers. Of the 2 and if you must run them (as I do), take min squads of Warbikers. They can always run to contest an objective I suppose.

The Deffkoptas should also be put away unless you want to use them in synergy with a big Boyz blob (from now on referred to as "BBB") to tie up units while your BBB advances.

Trukks are kinda expensive for what they are but make decent transports for Tank Bustas. Run them stock.

Battlewagons as has been mentioned above should be run with 'Ard Top and Deff Rolla only. Fill them with Boyz (1 squad of 20 in one and 2 squads of 10 in the other) then use Mob Up! to make them one unit with the extra attack buff. Alternatively fill them with 10 x Nobz and 10 x Ammo Runts (this would be my choice).

Trakks, Buggies and the Skorcha all do the same sort of thing and directly compete with your Deffkoptas (but do it better imo) to be annoying pests. Use them as such.

Ensure you keep the Trukks and Battlewagons either out of sight or under the KFF bubble. Perhaps take a few Meks hidden here and there to repair vehicles?

You won't win against competitive lists but you'll have fun losing I think.
   
Made in gb
Yellin' Yoof on a Scooter



Yorkshire, England, Terra

Ah well. Thought that might be the case, my bear cavalry Nob bikers will have to wait for the codex I guess.

Might have a look at a Dakkajet or two.

Thanks all.

This message was edited 1 time. Last update was at 2018/03/07 09:34:07


40k Armies
Imperium - (8,000 points Adeptus Astartes (Imperial Fists) / 2,500 points Primaris Astartes (Blood Angels) / 3,000 points Astra Militarum (Inquisition pretending to be Cadian... >.> ) / 2,000 points Deathwatch/Assassins (More Inquisition soup))
Forces of Chaos - (8,000 points Heretic Astartes (World Eaters/Renegade Chapters) / 2,000 points Chaos Deamons (Khorne Dedication) / 2,500 points Death Guard)
Xenos Hordes - (7,000 points Orks (Speed Freaks/Bad Moons) / 3,000 points Aeldari (Saim-Hann)) 
   
Made in it
Waaagh! Ork Warboss




Italy

Nobz on bike are still useful but not as a full elite squad but as single nobz leading bikes squads.

 
   
Made in se
Growlin' Guntrukk Driver with Killacannon





Sweden

Cudos for trying, speed freaks are such a cool theme for an ork army. They are not that good now, but hopefully we'll get a codex in the summer that will help the internal and external balance of orks. I'd say if you like the theme then go for it! and don't bother too much with playing the meta. Meta allways change.

I try to run my orks vehicle heavy.
I'd rekommend getting a mek on bike with kff to help those trukks and BW's survive. Tankbustas are good too. A small unit of meganobs with killsaws works well for me in a trukk.

Brutal, but kunning!  
   
Made in ru
!!Goffik Rocker!!






You can always houserule your own codex to make units you like viable.
   
Made in gb
Yellin' Yoof on a Scooter



Yorkshire, England, Terra

I'll just wait for the Codex. House ruling is okay between friends, but it's not a problem I'm having with friendly games.

I was hoping I'd missed something to make the lists a little more viable at a tournament level. I have plenty of armies that can do well at the local gaming store tournaments, but I'm having real fun with my Speed Freaks at the mo (modelling, painting and playing) so I'll just wait for the codex. Hopefully there will be a Clan tactic or stratagem that makes them a little more competitive.

The local tournament scene is just Primarch Parties (which I sadly have none of ) and Hordes at the moment, so it'd be nice to field something different.

40k Armies
Imperium - (8,000 points Adeptus Astartes (Imperial Fists) / 2,500 points Primaris Astartes (Blood Angels) / 3,000 points Astra Militarum (Inquisition pretending to be Cadian... >.> ) / 2,000 points Deathwatch/Assassins (More Inquisition soup))
Forces of Chaos - (8,000 points Heretic Astartes (World Eaters/Renegade Chapters) / 2,000 points Chaos Deamons (Khorne Dedication) / 2,500 points Death Guard)
Xenos Hordes - (7,000 points Orks (Speed Freaks/Bad Moons) / 3,000 points Aeldari (Saim-Hann)) 
   
Made in us
Longtime Dakkanaut




Bikers went up in price 50% this edition. They gained +1 strength and 1+ Wound as well as going from TL to double shot. In the process though they lost their 4+ jink save.

So previously a Biker against a Plasma shot had a 50% chance to survive with Jink, now they have no save at all and simply die if the gun is over charged to do 2 dmg. So your 18pt model was actually MORE durable then the new 27pt model against Plasma. Now to be fair, against non AP weapons like Bolters they have become more durable but not nearly enough to justify losing Jink, especially when you consider that at 27pts a model they will be targeted by the enemy with Plasma and other anti-tank weapons because of how vulnerable/easy to kill they are.

Overall Bikers are trash this edition for Orkz and should not be taken unless you want to play a fluffy list and have no problem giving yourself a huge handicap right off the bat.

Deff Koptas......yeah, no. A deffkopta with a Killsaw and Rokkitz costs 94pts, More then twice as much as a terminator, has twice as many wounds, +1 toughness BUT only has a 4+ armor save. In other words, you are paying 94pts (most likely you will play them nekkid with a Big shoota for 65pts) for a slightly faster, Warbiker boy who has twice as many wounds for more then twice the cost. So same vulnerabilities, twice the points investment, and even less dmg overall.

Trukkz: They went up in price by more then 100% they are more durable (not by as much as people seem to think) and haven't really changed beyond that. The problem is that while they have become more durable and twice as expensive their transport capacity has stayed the same and last edition people were making the case that Trukkz were over priced because of how flimsy they are and doing a comparison to speed bonus/troop capacity to Stormboyz. Which brings me to....

Stormboyz: Literally the only Fast attack choice which is competitive, and then only because these guys have taken the role of Trukk boyz over. For the same cost of 12 Trukk Boyz you can take a bit more then 19 Stormboyz who are just as fast and more durable due to their complete lack of F's to give when anti-tank weapons are fired at them plus having way better leadership.

Buggies/SKorchas: These are ok, but only because they are cheap, don't expect them to actually do dmg to the enemy except maybe the Skorcha, but even then it can't do anything turn 1 if it shows up from reserve because of its short range. Overall these aren't a Handicap but they don't do anything for you that Stormboyz can't already do.

Flyers: All of our flyers still suffer from a couple of massive problems. 1: Too expensive 2: Not durable enough and 3: NO DAKKA! A Dakkajet with max upgrades costs 148pts and can kill a grand total of 3 Marines a turn so long as they are in the open. If they are in cover? 2. These things are literally called DAKKA jets and they have no dakka. They are T6 with a 4+ save so they aren't durable and yet they still cost 148pts. You would do more dmg taking Lootas over a Dakkajet.


Automatically Appended Next Post:
So overall, until our codex comes out, speed freakz are dead :( Which is wicked sad for me because I have 35 Bikes and 11 Deff Koptas which are collecting dust on the shelf.

This message was edited 1 time. Last update was at 2018/03/07 12:06:43


 Tomsug wrote:
Semper krumps under the radar

 
   
Made in ru
!!Goffik Rocker!!






Well, if you're not against forgeworld, Supaskorchas aren't too bad.

So, you could make a semi-viable list (against certain enemies) that consists of Supaskorcha trakks with tankbustas inside.

But i'd not go all insane on this theme and go out running to purchase forgeworld stuff en masse cause it will surely change it's viability in a while.

This message was edited 1 time. Last update was at 2018/03/07 12:09:22


 
   
 
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