Switch Theme:

(Relaunch) Iron Wars - Kickstarter Exclusive  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in es
Regular Dakkanaut




Spain (Europe)

We have spent some time to do big changes in Iron Wars.

Art and Mechanics have been improved, redesigning the IA of the enemies and with RPG touches where we can improve our mech and our pilot. The game has got a great depth, with greater background to the campaign.

Iron Wars will be mainly cooperative, with 1 to 4 players in campaign mode, although it will have 2 competitive modes.

New Phases of the game:

New Iron Wars World Map

When we move around the map, we´ll have events of all kinds during our trip in the wild wasteland.



If we need to camp in the wasteland, we´ll be unprotected. So, there will be a phase of surveillance guards if we camp in the wasteland.

If we camp in a city or settlement we´ll be protected and also we´ll be able to trade, restock, improve or repair the mech ...



These are the tiles when events happens in the wateland. The map will be predefined according to the event or adventure that occurs.



The cities in the Iron Wars World are protected by large walls composed of labyrinths with large rooms and gates to be able to access in the cities. Its a system of protection against enemy Mechs and someone who wants to sack the cities.

These are the tiles when the adventure takes place in the labyrinths of the cities, where the tiles are of random generation.



We hope to relaunch the campaign in the second quarter of this year, The next campaign will be the last campaign that we launch about the game, if it´s funded or unfunded. We´ve decided that the campaign will be Kickstarter Exclusive and Iron Wars won´t be in stores or retail.

The miniatures will be make in plastic resin of high level of detail, a high level of components and a short goal to fund the campaign. We have no margin to offer it in retail. The miniatures will be Amazing. We have an agreement with our supplier of plastic resin and the level of detail is very high, resistant and elastic. We have made a mold and here you can see that it will be delivered with the game.

The miniatures will be delivered unassembled and unpainted:

Paul "The Leyend" in his Mech Steel.



Skoll archenemy of Paul in his Iron Mech.



Artwork tiles by Henning Ludvigsen

Soon we´ll show you more things and news. We wish you like it.

Thank you very much for your patience and soon more news.
   
Made in es
Inspiring SDF-1 Bridge Officer






Those look very nice. Good luck!

Personally, though, I have a problem with the concept of gun-toting 'mechs with open cockpits ^^
   
Made in es
Regular Dakkanaut




Spain (Europe)

 Albertorius wrote:
Those look very nice. Good luck!

Personally, though, I have a problem with the concept of gun-toting 'mechs with open cockpits ^^


Hi Albertorius
All Mech´ll be customed with cockpits closed. You can choose.
   
Made in es
Inspiring SDF-1 Bridge Officer






Ohhh, well, that makes it much better for me. Thanks!
   
Made in es
Regular Dakkanaut




Spain (Europe)


Dear Friends, I show you the latest Iron Wars update:

We want to briefly introduce you to the 4 heroes that we can choose in Iron Wars.

Gork the smuggler with his unique Gorilla armor.

Karl the mechanic, who is able to repair the Mechs with his inseparable D-Sherpa Droid.

Nora, with her “Toro” Mech, has unique abilities in exploration and search actions.

Paul, with his Steel model Mech, is an experienced ex-soldier.


Heroe Card: (W.I.P.)

The heroes have several skills: To pilot Mechs, to repair them, exploration and leadership.

During the campaign we will have to get roll dice according to what actions or events happen to us. For example, a piloting throw after a big impact on our Mech armor to prevent us from falling.

In addition, this card will indicate us the skill in range weapons, mele weapons, defense, movement of the hero without Mech armor, life and constitution of our hero.

Mech Sheet:(W.I.P.)

On the Mech sheet, The mech´ll have improve points , where we can get a lights or a protective energy field, for example.

We will have a load limit both for the improvements and for the weapons with what we equip in the mech or ammunition.

Armor points on legs, arms, body and cockpit.

And the rest of characteristics of the Mech. (Initiative, actions, movement, fuel, defense …)

We want to tell you that we hope to relaunch the campaign at the end of the year, but we will let you know in advance.

Iron Wars is a game of 1 to 4 players full- coop, with campaign and competitive mode.

We want you to help us to choose a new hero and his vehicle.

He is an adventurer tatto artist, who has the ability to make tattoos with drugs, plants and inks, to himself or to other heroes, that will provide us with improvements or skills during the duration of the tattoo.

This Hero also has a very special vehicle, a monowheel tank.

Please, tell us which style of vehicle you choose and which tattoo artist among the 6 sketches:



The new tattoo artist is being illustrated by Dawid Jurek.

The new design of cards and the illustrations of Nora and Gork have been made by FJF Toledo.
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

I'd say that the "1" Vehicle and the "4" character versions look pretty good.



"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
 
Forum Index » News & Rumors
Go to: