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A good trick vs oblits and other deepstrike units is to spread out your units and attempt to make as few important targets vulnerable as possible via bubblewrapping with cheaper units, which might be difficult with an elite army like marines. With oblits they have a 24 inch range. Using tacs, scouts (especially units with infiltrate placed in properly spaced intervals (minimum deployment of 9 inches from any allied bases) etc... you can heavily control what and where opposing deepstrike units can attack. Assuming your opponent gets first turn he likely won't be able to hit you with anything other then the DS oblits and any long range weaponry he may have brought along (lascannons, missiles, etc...). if you are going first you have a better opportunity to bubblewrap you important stuff and retaliate in full against a fraction of his army then turn around and deal with what is left. as for weapons plasma is probably best vs monstrous infantry, especially if you have a captain nearby to reroll 1s so you can relatively safely overcharge for +1 str and +1 dmg, though with space marine bs lascannons, missiles, melta (not really recommended outside mobile units due to short range) etc can be somewhat effective depending on the rolls. Another good option is to get something into melee with them then even if you don't kill the oblits as long as the melee unit survives the oblits will not be able to shoot next turn.
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