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Made in us
Death-Dealing Devastator




I mean, I guess if you're going to get sniper rifles, maybe, but then you're dropping 18pts on a kinda flimsy unit with very situational and unpredictable effectiveness. I don't see why the cloaks aren't 1pt at most or better yet free, for 2pts you can make those scouts into Tac Marines that also have a 2+ cover save, 3+ everywhere else which is usually the case, and better weapon options. Am I missing something?

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Made in ca
Longtime Dakkanaut





Well, it's either that or your snipers aren't getting a 2+ save in cover. Since no one else has access to Sniper Rifles, you gotta make that choice as to whether or not the cloaks are worth it. That will depend on your play style and the types of armies you play against and those players' playstyles. In this way, Snipers with Cloaks could range from super useful, to super useless.

This message was edited 1 time. Last update was at 2018/03/12 18:58:55


 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Camo Cloaks should be -1 to hit. Then they would be worth it at their current price.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Regular Dakkanaut




Gwarok:

It's a way overpriced item. A scout with a camo cloak is more expensive than a Tac with the same armor save (in cover) and worse armor save (out of cover).

Sniper rifles are overpriced too. My advice is to avoid the 2 items entirely.
   
Made in us
Decrepit Dakkanaut




Scouts really aren't much less durable for the price, so I wouldn't bother even if they were just one point a piece.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

I always give my sniper scouts the cloak. drop them in cover and they're pretty durable. had a heldrake come after a squad and it couldn't do anything to them. They're totally worth the points.
   
Made in us
Scarred Ultramarine Tyrannic War Veteran




McCragge

Rocmistro wrote:
Gwarok:

It's a way overpriced item. A scout with a camo cloak is more expensive than a Tac with the same armor save (in cover) and worse armor save (out of cover).

Sniper rifles are overpriced too. My advice is to avoid the 2 items entirely.


The scout though is better IMO.

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DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

One of the main reasons to take scouts, bubble wrapping your forces, often requires you to be out of cover. It’s not worth investing the points in chaff.

That said, one of the other reasons, backfield campers, sniper/cloaks can still work. But I agree with others that cloaks are overpriced. It’s like the points never got the memo that cover saves were no longer unmodified.

For the points I’m leaning more towards intercessors. Same save in cover, better in the open. While not quite the range, the bolt rifles are close. Fishing for mortal wounds and character targeting in nice, but so is a blanket -1 AP. Twice the wounds is also hard to turn down.

   
Made in au
Pestilent Plague Marine with Blight Grenade





The general consensus would be that if you're using scouts for anything but area denial and board control then you're using them wrong.

If you have the points free and can't use them anywhere else then you may as well give it to the scouts. I've had a few characters plinked off by some lucky sniper shots previously (mortal wounds on 6's in addition to normal damage is quite annoying)

"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in us
Abel





Washington State

GW probably just made a mistake. Cover went from awesome in the last edition to one step away from useless now. GW has placed a high premium on cover this edition, making it harder to claim, cost more points to improve, and just about impossible to ignore when shooting at someone in cover.

Cloaks are too expensive, and it would be nice to see them get cheaper in Chapter Approved.

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in us
Regular Dakkanaut




 Primark G wrote:
Rocmistro wrote:
Gwarok:

It's a way overpriced item. A scout with a camo cloak is more expensive than a Tac with the same armor save (in cover) and worse armor save (out of cover).

Sniper rifles are overpriced too. My advice is to avoid the 2 items entirely.


The scout though is better IMO.


Yes I agree. The "2 items" I said to avoid are Sniper Rifles and Camo Cloaks, not Scouts.
   
Made in us
Decrepit Dakkanaut




Sniper Rifles themselves aren't too bad if you do camping with a Heavy Bolter or ML. Usually you're deploying in the front though so most of the time only one squad would really get much use.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Tamwulf wrote:
GW probably just made a mistake. Cover went from awesome in the last edition to one step away from useless now.



cover was useless to space marines generally speaking, now it's pretty good. I'd not say cover has gotten worse


Opinions are not facts please don't confuse the two 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

BrianDavion wrote:
 Tamwulf wrote:
GW probably just made a mistake. Cover went from awesome in the last edition to one step away from useless now.



cover was useless to space marines generally speaking, now it's pretty good. I'd not say cover has gotten worse



I’d not say it was useless to marines. There was a lot of AP1-2 and rending stuff out there. And in the context of scouts, a heavy dollop of AP4 on top of that. A 2+ cover save in previous editions was massive. Now it’s just pretty nice. But cloaks are priced like they still give you a 2++, which just isn’t the case anymore.

   
Made in au
Pestilent Plague Marine with Blight Grenade





BrianDavion wrote:
 Tamwulf wrote:
GW probably just made a mistake. Cover went from awesome in the last edition to one step away from useless now.



cover was useless to space marines generally speaking, now it's pretty good. I'd not say cover has gotten worse



Indeed. The usefulness of cover in 8th greatly benefits those with a 3+ save as opposed to an Ork with a 6+

Although I hated the blanket 4+ or better for everything in previous editions as it made AP essentially redundant.

I'd like to see a shift of as a BS modifier for cover as opposed to flat out stopping the damage. -1 to hit for being in cover would help a terminator just as equally as a guardsmen - once the shot hits, the rest is as per normal.

"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in gb
Longtime Dakkanaut




Congrats you just built -3 or worse untargetable eldar bye bye anything BS4+ without a way of ignoring cover or adding to their to hit. I get the idea but given stuff already has -2 to hit and people think thats busted as all hell a -3 is crazy unless your going to give out ignores cover like candy, heck even BS3+ would need sixes. In addition it also makes reapers fixed 3+ even more OP.
   
Made in kr
Inquisitorial Keeper of the Xenobanks






your mind

Ice_can wrote:
Congrats you just built -3 or worse untargetable eldar bye bye anything BS4+ without a way of ignoring cover or adding to their to hit. I get the idea but given stuff already has -2 to hit and people think thats busted as all hell a -3 is crazy unless your going to give out ignores cover like candy, heck even BS3+ would need sixes. In addition it also makes reapers fixed 3+ even more OP.


Nobody said that it would be easy.
One step would be per model terrain and cover rules, rather than per unit.
Another would be BS mods for some terrain, some with both.
So, hardened bunker, both.
Ruined stone wall, both.
Most everything else, BS.
Forest, BS.
Crater, BS.


   
Made in us
Potent Possessed Daemonvessel





To be fair the deployment options from scouts would make them generally better than taC marines even at the same cost. So the points on cloaks are fair. That said I generally don’t take them because the extra durability isn’t worth it.
   
Made in us
Longtime Dakkanaut






Space marines pay too much for durability they can’t use. Why compound this problem?
   
Made in nl
Longtime Dakkanaut




1) Never get camo-cloaks or sniper rifles for your scouts. Scouts should be kept as cheap as possible and used for board control, objective camping and deep strike denial. Give the sergeant a power sword and that's it.

2) Cover simply ought to give a bonus to Toughness. +1 T for light cover and +2 T for heavy cover. Something like that.
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

pismakron wrote:
1) Never get camo-cloaks or sniper rifles for your scouts. Scouts should be kept as cheap as possible and used for board control, objective camping and deep strike denial. Give the sergeant a power sword and that's it.

2) Cover simply ought to give a bonus to Toughness. +1 T for light cover and +2 T for heavy cover. Something like that.


1, I disagree. they've been working out for me .

2, I totally agree. maybe have 2 types: cover & concealment. concealment -1 to hit, actual cover -1 to wound.
   
 
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