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![[Post New]](/s/i/i.gif) 2018/03/16 05:08:17
Subject: [1000] - Orks - Fluff Tournament
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Yellin' Yoof
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Super Mek Broz Waaghrio and Waaghluigi trying out their inventions on the battlefield.
++ Spearhead Detachment +1CP (Orks) [60 PL, 999pts] ++
+ HQ +
Big Mek [5 PL, 80pts]: 3. Tenacious Survivor, Choppa, Shokk Attack Gun, Warlord
Big Mek [5 PL, 84pts]: Kustom Force Field, Kustom Mega-blasta
+ Troops +
Gretchin [4 PL, 63pts]: 21x Gretchin
+ Fast Attack +
Warbuggies [4 PL, 43pts]
. Warbuggy: Twin Big Shoota
Warbuggies [4 PL, 43pts]
. Warbuggy: Twin Big Shoota
+ Heavy Support +
Big Gunz [4 PL, 81pts]
. Gun: 2x Grot Gunner, Kannon
. Gun: 2x Grot Gunner, Kannon
. Gun: 2x Grot Gunner, Kannon
Killa Kans [10 PL, 189pts]
. Killa Kan: Rokkit Launcha
. Killa Kan: Rokkit Launcha
. Killa Kan: Rokkit Launcha
Killa Kans [10 PL, 120pts]
. Killa Kan: Kustom Mega-blasta
. Killa Kan: Kustom Mega-blasta
+ Flyer +
Dakkajet [7 PL, 148pts]: 6x Supa Shoota
Dakkajet [7 PL, 148pts]: 6x Supa Shoota
++ Total: [60 PL, 999pts] ++
Created with BattleScribe
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This message was edited 1 time. Last update was at 2018/03/16 16:34:52
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![[Post New]](/s/i/i.gif) 2018/03/16 07:32:57
Subject: [1000] - Orks - Fluff Tournament
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Waaagh! Ork Warboss
Italy
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Avoid meganobz if you don't have a way to deliver them, like a trukk, BW or weirdboy. Bring more kanz instead.
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![[Post New]](/s/i/i.gif) 2018/03/16 08:45:40
Subject: [1000] - Orks - Fluff Tournament
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Tough-as-Nails Ork Boy
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The 2 planes are goods but the rest of the army is squichy...
Grots like this are useless... the wind can destroy them
Use one or two spearhead detachment instead of the bataillion... get rid of the infantry
Take 1 or 2 big gun or KMK
I'd like to see the army fluff wise but it won't be very efficient...
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This message was edited 1 time. Last update was at 2018/03/16 08:47:17
Imperials fists 2060 Orks 1100
Firestorm and Star Wars Armada |
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![[Post New]](/s/i/i.gif) 2018/03/16 13:43:54
Subject: [1000] - Orks - Fluff Tournament
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Stealthy Space Wolves Scout
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I've head success with grot tanks and grot mega tank. ( I converted them from the back half or skorcha trakk). I got good use of dakka jets as well. Kanz were good when I supported them with a waaagh banner and kff Mek. The grots can be screen for the kanz etc. I've heard bad things about the shock attack gun this edition but never tried it myself. A lot of people recommend Kustom mega kannon artillery but I tried them and had terrible luck. Mega nobz are great when you can da jump them or load them in a trukk. Not foot slogging way too slow at M4.
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![[Post New]](/s/i/i.gif) 2018/03/16 16:32:34
Subject: Re:[1000] - Orks - Fluff Tournament
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Yellin' Yoof
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I went to far in the fluff direction with the meganobz. I know it's nit good, but I am keeping the SAG. For fun. I have a spearhead detachment handy. I'll update op.
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![[Post New]](/s/i/i.gif) 2018/03/16 21:40:44
Subject: [1000] - Orks - Fluff Tournament
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Nasty Nob
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You could take this list as 2 spearhead detachments to get the extra cp.
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"All their ferocity was turned outwards, against enemies of the State, foreigners, traitors, saboteurs, thought-criminals" - Orwell, 1984 |
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![[Post New]](/s/i/i.gif) 2018/03/17 03:10:45
Subject: Re:[1000] - Orks - Fluff Tournament
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Yellin' Yoof
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Should I break off one kan for the third slot, or break them all up?
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![[Post New]](/s/i/i.gif) 2018/03/17 08:38:14
Subject: Re:[1000] - Orks - Fluff Tournament
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Nasty Nob
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Meanmurph wrote:Should I break off one kan for the third slot, or break them all up?
I'd separate the kannons into inidivduals to make one spearhead, then separate the two kmb kanz to make the second det. That way you keep the +1 attack for the 3 kanz.
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"All their ferocity was turned outwards, against enemies of the State, foreigners, traitors, saboteurs, thought-criminals" - Orwell, 1984 |
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