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![[Post New]](/s/i/i.gif) 2018/03/17 08:03:52
Subject: [2000] - Orks - ITC
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Yellin' Yoof
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I ran a very similar list against DG and DW with SOB. The only difference being I had 3 kannons and 1 less weirdboy. I won both games. I have two concerns; lack of backfield without kannons, though they did die to a stiff breeze, and the boss on a bike. I've always run him on a bike, I love the maneuverability, but is it worth it?
++ Battalion Detachment +3CP (Orks) [57 PL, 915pts] ++
+ HQ +
Big Mek [5 PL, 75pts]: Choppa, Kustom Force Field
Big Mek [5 PL, 75pts]: Choppa, Kustom Force Field
Warboss on Warbike [5 PL, 93pts]: 3. Tenacious Survivor, Attack Squig, Headwoppa's Killchoppa, Warlord
+ Troops +
Boyz [13 PL, 187pts]
. Boss Nob: Big Choppa, Slugga
. 29x Ork Boy W/ Shoota
Boyz [13 PL, 187pts]
. Boss Nob: Big Choppa, Slugga
. 29x Ork Boy W/ Shoota
Gretchin [3 PL, 45pts]: 15x Gretchin
+ Fast Attack +
Stormboyz [13 PL, 253pts]
. Boss Nob: Power Klaw
. 29x Stormboy
++ Battalion Detachment +3CP (Orks) [51 PL, 759pts] ++
+ HQ +
Weirdboy [4 PL, 62pts]: 3. Da Jump
Weirdboy [4 PL, 62pts]: 3. Da Jump
Weirdboy [4 PL, 62pts]: 3. Da Jump
+ Troops +
Boyz [13 PL, 193pts]
. Boss Nob: Power Klaw, Slugga
. 29x Ork Boy W/ Slugga & Choppa
Boyz [13 PL, 193pts]
. Boss Nob: Power Klaw, Slugga
. 29x Ork Boy W/ Slugga & Choppa
Boyz [13 PL, 187pts]
. Boss Nob: Big Choppa, Slugga
. 29x Ork Boy W/ Slugga & Choppa
++ Vanguard Detachment +1CP (Orks) [24 PL, 324pts] ++
+ HQ +
Weirdboy [4 PL, 62pts]: 2. Warpath
Weirdboy [4 PL, 62pts]: 3. Da Jump
+ Elites +
Kommandos [4 PL, 45pts]
. Boss Nob: Choppa
. 2x Kommando
. Kommando W/ 'Eavy Weapon: Burna
. Kommando W/ 'Eavy Weapon: Burna
Kommandos [4 PL, 45pts]
. Boss Nob: Choppa
. 2x Kommando
. Kommando W/ 'Eavy Weapon: Burna
. Kommando W/ 'Eavy Weapon: Burna
Painboy [4 PL, 55pts]: Killsaw
Painboy [4 PL, 55pts]: Killsaw
++ Total: [132 PL, 1998pts] ++
Created with BattleScribe
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![[Post New]](/s/i/i.gif) 2018/03/17 12:03:17
Subject: [2000] - Orks - ITC
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Waaagh! Ork Warboss
Italy
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It's a very good one. I'd just avoid giving 4 weirdboyz out of 5 the same power. Two psykers with da jump are more than enough and warpath is also a great power, you may need two weirdboyz that are able to cast it. You can keep the fifth weirdboyz with da jump but usually it's very difficult to kill both of them within turn 3 and after that you usually won't use that power anymore, so I'd give 'eadbanger to the fifth psyker. It isn't a very good power but you can't cast warpath and da jump more than once per turn and you can always cast smite with that psyker. I once instant killed an enemy HQ with T4 casting 'eadbanger on him.
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![[Post New]](/s/i/i.gif) 2018/03/17 17:31:55
Subject: Re:[2000] - Orks - ITC
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Yellin' Yoof
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I've been considering throwing 'eadbanger on one, but it's so bad. I'll try it out next game though.
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This message was edited 1 time. Last update was at 2018/03/17 17:32:51
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