Switch Theme:

Tau Codex Value?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

Background: Up until now, my son and I have been playing using the 8E indexes only, and only with 1,000 point armies. We don't use characters either, due to some really bad experiences I've had in prior editions, and ForgeWorld units are essentially unavailable to us. I have been picking up the card packs with Strategies and Objective cards in them as they come out, however. I haven't bothered to look at the FAQ updates since 8E has come out, nor Chapter Approved. Yeah, I know - pretty atypical, gotta be weird.

With that background, I have been considering picking up the 8E Tau codex, as it is the army I like best. But I'm not really sure if what it adds would improve our game beyond what we have available in the index. Beyond the updates to point costs*, what does the Tau codex add, and do you feel its worth a non-tournament player to pick it up? Can someone give me a summary rundown of the significant changes between the Index and Codex?

* We use Battlescribe to build our army lists, so we sort of automatically get the point changes without having to have the codex in hand.

It never ends well 
   
Made in au
Pestilent Plague Marine with Blight Grenade





Codex will add Sept traits, warlord traits, stratagems (which is a big part of 8th Ed) and datasheet changes for several units.

The indexes were always intended as a temporary filler, to get the full use out of an army you'll ideally need the codex.

"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

 NurglesR0T wrote:
Codex will add Sept traits, warlord traits, stratagems (which is a big part of 8th Ed) and datasheet changes for several units.

The indexes were always intended as a temporary filler, to get the full use out of an army you'll ideally need the codex.


Are the Sept and Warlord traits worth bothering with? Same with the datasheets - are there significant changes to any of actual units that would alter my games in a noticeable way? I do already have the Stratagems due to having the cards.

I'm not attempting to troll or be difficult, but I am trying to figure out if, for me, the cost of yet another round of codexes introduces enough changes to the game to be worth the price tag.

It never ends well 
   
Made in us
Decrepit Dakkanaut





You...you're missing out...

The armies play so differently with traits and stratagems.

   
Made in au
Pestilent Plague Marine with Blight Grenade





 Stormonu wrote:
 NurglesR0T wrote:
Codex will add Sept traits, warlord traits, stratagems (which is a big part of 8th Ed) and datasheet changes for several units.

The indexes were always intended as a temporary filler, to get the full use out of an army you'll ideally need the codex.


Are the Sept and Warlord traits worth bothering with? Same with the datasheets - are there significant changes to any of actual units that would alter my games in a noticeable way? I do already have the Stratagems due to having the cards.

I'm not attempting to troll or be difficult, but I am trying to figure out if, for me, the cost of yet another round of codexes introduces enough changes to the game to be worth the price tag.


Honestly? Yes, they do make a difference. One of the traits you can extend your pulse range by 6" if I'm not mistaken, which can really lend itself to creating a Fire Warrior build for your army which can have a profound impact on your list creation.

If cost is an issue for you, ask yourself - how many games do you play each month? if you add up all the games that you play over a 1-2 year period before the next codex is released, you'll probably find there is value there.

Also, it's not just the traits that you miss out on. Several units were revised in the codex release, an example would be the Riptide (weapon stat adjustments etc)


"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

I really enjoy the flavor that Sept Tenets/Chapter Tactics and Stratagems add to the game. I don't play competitively and I still find a lot of value in the Codex. (Plus there's a bunch of good art and background information.)

If money is tight you might wait a while and snag a used copy off of eBay. It might take quite a while to get a good deal since the codex is so new.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in us
War Walker Pilot with Withering Fire




It adds a lot of value, as others have noted.

I’d also recommend that you both check the FAQs - they clarify or modify quite a few very important things. Ynnari, for example, play massively differently post-FAQ.

Also, for what it’s worth, don’t be afraid of characters - it sounds like you guys are restricting the game to much less than it is or could be...and it’s fine, each to their own, but imo you’re missing out.

This message was edited 1 time. Last update was at 2018/03/19 06:44:55


 
   
Made in us
Norn Queen






Every army has what amounts to chapter tactics now. For Tau thats sept traits. One adds 6" to the range of all rapid fire and heavy weapons.

You get about 6 warlord traits that are generic plus one unique for each sept.

Relics are the same... maybe 8? +1 for each sept.

Then not only have points and datasheets changed but the weapon profiles have also changed drastically in a lot of cases.

So on and so forth for every army.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
 
Forum Index » 40K General Discussion
Go to: