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![[Post New]](/s/i/i.gif) 2018/03/24 04:54:18
Subject: Khârn and Kill! Maim! Burn!
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Calm Celestian
Florida, USA
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This seems like it is stupid question, but here I go anyway:
Does Khârn benefit from his own "Kill! Maim! Burn!" rule or better yet, how does Khârn's "The Betrayer" rule work with his own "Kill! Maim! Burn!" rule?
I am inclined towards "No", but I can see ambiguity.
Relevant rules:
The Betrayer wrote:You cannot re-roll or modify hit rolls of 1...
Kill! Maim! Burn! wrote:You can re-roll failed hit rolls...
I find usually in these situations that cannot trumps can, but again it could be slightly ambiguous. Would like to see it addressed in a FAQ at least just to make sure.
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There is a fine line between genius and insanity and I colored it in with crayon. |
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![[Post New]](/s/i/i.gif) 2018/03/24 06:25:32
Subject: Khârn and Kill! Maim! Burn!
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Longtime Dakkanaut
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I don't see any ambiguity. It says you can't. So you can't.
The other rule is an aura so is less specific in it's targeting.
Not covered in any faq (nor I believe the the troublesome problem of Kharn hitting himself)
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DFTT |
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![[Post New]](/s/i/i.gif) 2018/03/24 08:11:20
Subject: Khârn and Kill! Maim! Burn!
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Norn Queen
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You have one rule saying you can reroll failed hits (General) and one saying you can't re-roll or modify ones (Specific).
Since the entire premise of the game relies on Specific overwriting general, the specific rule wins.
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![[Post New]](/s/i/i.gif) 2018/03/24 12:19:46
Subject: Khârn and Kill! Maim! Burn!
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Calm Celestian
Florida, USA
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Captyn_Bob wrote:(nor I believe the the troublesome problem of Kharn hitting himself)
That bit is actually covered in his own rules, under "The Betrayer" funnily enough:
The Betrayer wrote:If there are no friendly models within 1" of Khârn, the hits are discarded.
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There is a fine line between genius and insanity and I colored it in with crayon. |
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![[Post New]](/s/i/i.gif) 2018/03/24 12:20:58
Subject: Khârn and Kill! Maim! Burn!
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Norn Queen
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Evil Lamp 6 wrote:Captyn_Bob wrote:(nor I believe the the troublesome problem of Kharn hitting himself)
That bit is actually covered in his own rules, under "The Betrayer" funnily enough: The Betrayer wrote:If there are no friendly models within 1" of Khârn, the hits are discarded.
Except by definition Khârn is a friendly model, within 1" of Khârn. The rule as written, he can never discard his rules betrayal hits. The rule needs to say "If there are no other friendly models" for it to work.
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This message was edited 1 time. Last update was at 2018/03/24 12:21:17
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![[Post New]](/s/i/i.gif) 2018/03/24 12:23:56
Subject: Khârn and Kill! Maim! Burn!
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Calm Celestian
Florida, USA
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Ah, I see what you mean. And here I thought GW had actually improved their rules writing.
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There is a fine line between genius and insanity and I colored it in with crayon. |
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![[Post New]](/s/i/i.gif) 2018/03/24 12:33:45
Subject: Khârn and Kill! Maim! Burn!
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Mekboy on Kustom Deth Kopta
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You're making the rather large assumption that Kharn is friendly with anyone, including himself
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![[Post New]](/s/i/i.gif) 2018/03/25 17:09:55
Subject: Khârn and Kill! Maim! Burn!
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Khorne Chosen Marine Riding a Juggernaut
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oh lawd next time round they should change it so on a 1 he hits himself in anger...
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![[Post New]](/s/i/i.gif) 2018/03/26 12:10:39
Subject: Khârn and Kill! Maim! Burn!
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Longtime Dakkanaut
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This looks like one for the Blooper Reel.
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