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![[Post New]](/s/i/i.gif) 2018/03/25 04:05:37
Subject: Ork nobs
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Regular Dakkanaut
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How do people kit ork nobs usually? Squad size and loadout. I've never used them as a squad before are they viable?
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![[Post New]](/s/i/i.gif) 2018/03/25 04:23:33
Subject: Ork nobs
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Mutilatin' Mad Dok
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ballzonya wrote:How do people kit ork nobs usually? Squad size and loadout. I've never used them as a squad before are they viable?
They're decent if supported well, but nothing spectacular. It's pretty much mandatory to either jump them or trukk them. If you trukk them, bring a squad of 5, all with ammo runts for ablative wounds, and then maybe a banner nob so the PKs can hit on 3's rather than 4's. I go for a mix of big choppas, powerklaws, and one kombi-skorcha. It's nothing super fantastic but they look amazing and I love every chance I get to field them.
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"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 2018/03/25 09:22:15
Subject: Ork nobs
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!!Goffik Rocker!!
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You can use them as boyz -1 when footslogging. They have identical durability vs bolter fire if you take ammo runts, inflict less damage to 1-wound models, of course, but they're passable in casual games. Surely, they are afraid of multi-damage weapons when the runts are down, that's why you need to allocate wounds correctly - depending on your opponent's army.
If you're running mech, they're preferable to boyz when run in trukks because you can make them choppier with special weapons like klaws or bigchoppas. I'd probably not bother with stabbas now when other weapons have become cheaper and you still need ablative wounds. But mech is weak overall.
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![[Post New]](/s/i/i.gif) 2018/03/25 12:14:33
Subject: Ork nobs
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Waaagh! Ork Warboss
Italy
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The only important thing about nobz is to give them max ammo runts. This way you have 21ppm dudes with 4+ save and 3W and the ammo runts can soak a single multidamage hit. They're quite durable for their cost; just add some melee weapons to make them a bit killy as well.
The footslogging unit is decent, I've tried it in a few games, but I prefer having another mob of boyz or stormboyz to be honest.
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![[Post New]](/s/i/i.gif) 2018/03/25 12:30:03
Subject: Ork nobs
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Nasty Nob
Crescent City Fl..
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So far I've used them in a few ways. The first as a small unit of 3 with big choppas bring transported. this unit was meant to join an ongoing combat to help dig a unit out of combat and claim an objective I was already fighting over. This was a large combat involving several units on both sides. As a unit of 3 they could all get in to a tight spot to attack and gain the most from Mob rule.
This was supported by a WAAAGH Banner nob arriving on the same turn buffing the nobs and the ongoing combat units in range, making up for the lots models from the previous turn.
The other thing that I do is field just nobs no extra up grades with choppas for the extra ST 5 attacks. Buff those withthe WAAAGH Banner again or don't.
Lastly in my next list I am using several, about 7 with Big choppas also buffed by the banner and hopefully warpath. I plan to dump loads of hits onto light vehicles or tough units.
It may not sound fantastic but then shouldn't be fighting alone. That would be a waste to not support them. When supported and in a massive combat they should seem almost OP to the other player, provided I managed to charge and have all of the support in place.
For power levels I'll take all combi scorchas and power klaws because dead killy.
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The rewards of tolerance are treachery and betrayal.
Remember kids, Games Workshop needs you more than you need them. |
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![[Post New]](/s/i/i.gif) 2018/03/25 13:01:33
Subject: Ork nobs
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!!Goffik Rocker!!
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You can no longer bring nobz in squads of 3
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![[Post New]](/s/i/i.gif) 2018/03/25 13:31:08
Subject: Ork nobs
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Nasty Nob
Crescent City Fl..
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Huh. The points cost section says 3-10 for unit size. Was there an faq change?
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The rewards of tolerance are treachery and betrayal.
Remember kids, Games Workshop needs you more than you need them. |
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![[Post New]](/s/i/i.gif) 2018/03/25 14:33:53
Subject: Ork nobs
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Regular Dakkanaut
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warhead01 wrote:Huh. The points cost section says 3-10 for unit size. Was there an faq change?
The points cost section says 3-10 for unit size. The unit entry for Nobs says "this unit contains 1 Boss Nob and 4 Nobz" with the option to add up to 5 more nobz. The minimum number of nobz in a squad is therefore who-the-frak-knows. EDIT: Nobz on warbikes are 3-10 according to the points cost section, and 3-9 according to the unit profile page. EDIT x2: Deffkoptas are 1-3 according to the points cost section, and 1-5 according to the unit profile page. I'm thinking that I'm misunderstanding something important.
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This message was edited 3 times. Last update was at 2018/03/25 15:39:32
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![[Post New]](/s/i/i.gif) 2018/03/25 14:41:38
Subject: Ork nobs
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Nasty Nob
Crescent City Fl..
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Mallich wrote: warhead01 wrote:Huh. The points cost section says 3-10 for unit size. Was there an faq change?
The points cost section says 3-10 for unit size. The unit entry for Nobs says "this unit contains 1 Boss Nob and 4 Nobz" with the option to add up to 5 more nobz. The minimum number of nobz in a squad is therefore who-the-frak-knows.
Not to derail the topic, I thought one was just for power levels and the other was just for points. If not we wouldn't, it seems to me be able to take units in any number not listed in the description, I had though this had been hammered out already.
But your probably right. lol Who knows.
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The rewards of tolerance are treachery and betrayal.
Remember kids, Games Workshop needs you more than you need them. |
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