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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

 Marmatag wrote:
Although, look at Custodes.

If you add...

2 wounds
+1 invulnerable save
Ability to place in 1 stormshield, expanded wargear
Specific stratagems to benefit them
+1 toughness
+2 extra attacks

Terminators become gods that are generally super badass. I like to think a couple of these things would really help terminators, without making them stupid unkillable like custodes.


Bingo. Terminators should be slightly weaker custodes, with chaos ones having bonuses for their gods, and SM ones getting chapter tactics.

As it is, custodes poops all over every terminator by a long shot.
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

 Drudge Dreadnought wrote:
Vilehydra wrote:
Could also buff them with a stratagem. Its not necessarily the prettiest option but strategems aren't going away and they can add interesting options to use. They also add intrinsic value to the unit if the strategem is good enough.

One just off the top of my head - Emperor's Bulwark 1CP:
Use this strategem when a unit of terminators is the target of a shooting attack. This unit of terminators gains +1 to their save and reduce all incoming damage by 1, to a minimum of 1 for the remainder of this phase.

Or - Priority Termination - 2 CP
Use this strategem at the end of the movement phase, after any reserves have been placed. Select a model within 12" of a unit of terminators. During the shooting phase the terminators may shoot at that unit twice. During the assault phase the terminators may reroll charges against that target. The terminators may not shoot or charge any other units unless the initial target has been destroyed.


Both these strats would be fun, but we need a solution that doesn't cost CP too. If they're only worthwhile when you're spending CP on them, then they're still not worthwhile.


Those are pretty great Strategems for someone who wants to use termies!

That said, if people complain about +1 to wound, look at Custodes; 4 wound terminators obviously work really well. So instead of making everyone else the same as them, bumping 1 wound isn't that big of a deal for all TEQ's that aren't custodes... they still won't be AS good, but they will be better. I really think Deathwing needs a lot of work, though.... custodes is exactly what that army should be.
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Ice_can wrote:
 SputnikDX wrote:
 mrhappyface wrote:
So where do Terminators stand now? Now that they are relegated to turn 2 deepstrike and CSM Terminators lost their buff over loyalist ones?


What's the CSM buff that they lost?

They can no longer warp time after deepstrike, so they are back to the full 9inch charge on 2d6 gamble.


Where'd ya see that? I downloaded all the faqs and didn't catch that
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

 Daedalus81 wrote:
 Zid wrote:
Ice_can wrote:
 SputnikDX wrote:
 mrhappyface wrote:
So where do Terminators stand now? Now that they are relegated to turn 2 deepstrike and CSM Terminators lost their buff over loyalist ones?


What's the CSM buff that they lost?

They can no longer warp time after deepstrike, so they are back to the full 9inch charge on 2d6 gamble.


Where'd ya see that? I downloaded all the faqs and didn't catch that


Here:
https://whc-cdn.games-workshop.com/wp-content/uploads/2017/11/warhammer_40000_rulebook_en-1.pdf

Page 5.


AHHHH I missed a FAQ, thank you!
 
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