14
CP
54 rokkit shots (not counting buggies), which translates to 18 hits.
What about morale?
A mob of 30 boyz keeps them stable. If those boyz get low two other squads of 10 reinforce it with the
CP ability. A warboss is also available to crack heads.
What about -1 to hit?
This is probably the only stomach ache, but I can still punch pretty well with a Weirdboy to slap on +1A and lots of bodies.
But Dark Reapers have a 3+
With two
KFFs and two painboyzs for coverage each S4 AP0 hit goes through 28% of the time. It goes through 22% of the time for a Dark Reaper.
S5 AP1 is 37% vs 33%, so the Orks can only gain the stronger the weapon gets....except for dirty Tau S5 AP0 guns.
Now only if there were traits and stratagems to spend all that
CP on...