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Made in gb
Fresh-Faced New User





Cardiff, UK

I recently bought the First Strike starter set to introduce my son to the game (I used to play many years ago but have forgotten most of it). We painted the figures and played through the scenarios. However I have a few questions regarding the rules that I hope you can clear up.

If a character with, let's say, 3 Attacks and a Rapid Fire weapon is within Rapid Fire range (half distance?) does that mean it can then make 6 attacks? Rapid Fire weapons literally double the model's attacks? (I believe that this is correct, I just want to double check).

It is right that a unit can move, shoot, charge and attack in the same turn (provided they don't Advance)?

I understand that only one Deny the Witch attempt can be made against each manifested Psyker attack, but how many Deny the Witch attempts can one Psyker make per turn?

Does Perils of the Warp apply to Deny the Witch rolls?

The Pox Walkers have a Save value of 7+. I assume that that means there's no point rolling Save unless they are in cover (like the crater) and get the +1 bonus?

Do the Plague Marines and Pox Walkers get their Disgusting Resiliance roll as well as their Save roll?

The Space Marines (Intercessors, they seem to be called now) have no melee weapons so I assume they just straight up use their fists and their base Strength?

Wayne
   
Made in fi
Locked in the Tower of Amareo





Models attacks are only for close combat.

Move, shoot, charge, attack legal.

Pox walkers correct.

Yes for disgusting resilience.

Correct for last question.

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Made in gb
Longtime Dakkanaut




The number of deny attempts a psyker can make will be listed on thier datasheet

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Made in gb
Fresh-Faced New User





Cardiff, UK

Okay, that's great, thank you chaps.
   
Made in fr
Focused Dark Angels Land Raider Pilot






1. Character Attacks Stat is for combat. Weapon profile should also be there in wargear. The amount of range weapon attacks is listed in the weapon type. So Rapid Fire1 is 1 shot, 2 if in halve range. Rapid fire2 is 2 shots and 4 in halve range. Assault 6 is 6 shots and so on.

2. correct, they can shoot if they advance if they have assault weapons, just at -1 to hit. So an assault 6 hitting on 3's would become hitting on 4's, but if you have re-rolls you cna only re-rolls 1's and 2's and the -1 modifier is applied after you have done any re-rolls. If you advance you cnanot charge, unless you have a rule/stratagem stating otherwise.

3. Deny the witch attempts are in character profiles.

4. No, perils is only casting the ability.

5. Correct

6. Yes, this is nurgle version of feel no pain. It's not classed as a save, it's a way to ignore the wound taken from a failed save.

7. Correct yes, when you get a fresh boxed version you have option to give sergeant power sword. Power sword is provided in DA version as a power sword is in the DA upgrade kit.

Hope this helps

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Made in gb
Fresh-Faced New User





Cardiff, UK

That's great. Thank you.
   
Made in fr
Focused Dark Angels Land Raider Pilot






 Wayne_Peters wrote:
That's great. Thank you.


Just a couple quick points come to mind which may be useful too.

1. Heavy weapons you can now move and shoot, for infantry and vehicles. Just if you move they are -1 to hit. Infrantry or vehicle. So a heavy d3 hitting on 3's would hit on 4's if the unit/vehicle moved.

2. The DR/FNP applies to the damage of the wounds not the one wound. So things that cause Damage 1 that are failed you roll only one. But if you fail a wound against somehting damage 3 you roll 3 DR/FNP.

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Made in gb
Fresh-Faced New User





Cardiff, UK

Okay, cool. Thanks for pointing that out.

Also, I believe I understood correctly, but just to clarify, a model with more than one non-pistol ranged weapon, can fire all of those weapons in a single shooting phase?
   
Made in us
Never Forget Isstvan!






Yes. If a model had 2 plasma cannons, 3 heavy flamers, and an inferno pistol, it could shoot all the guns except for the pistol, or it could shoot the pistol.

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Made in fr
Focused Dark Angels Land Raider Pilot






 Wayne_Peters wrote:
Okay, cool. Thanks for pointing that out.

Also, I believe I understood correctly, but just to clarify, a model with more than one non-pistol ranged weapon, can fire all of those weapons in a single shooting phase?


I don't have many characters with multiple pistols but If you are shooting only pistols I believe this to be correct, or you cna shoot multiple weapons but no pistols, as Cypher can shoot both his Bolt and Plasma pistols. There are no special rules dictating that only he can do this so I would believe it to be a general rule. Otherwise Cypher would be horrendously nerfed.

If you are using vehicles btw now the 45 degree arc thing is a thing of the past, vehicles have a 360 view point now. Because the battle is now more than ever considered to be alive. Hense true LOS for shooting. You can target an enemy if they are in range but you can only see the banner or antenna, because it gives away the position etc. Same goes for charging up building. Unless They are a fly unit where it is still straight line distance, a the charging unit measure true distance along floor and up building to be within an 1". Floors aren't just considered to be a 3" move anymore.

Then finally some terminology changes. The game turn is now called battle round. So if a rule refers to a turn it is just that players turn not the whole game turn. If it is the whole game turn it will specifically state either 'battle round' or 'until the players next turn'

Hope these help abit

This message was edited 1 time. Last update was at 2018/04/10 09:01:08


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Made in fi
Locked in the Tower of Amareo





Umm true LOS is OPPOSITE of live battlefield. True LOS is when you assume models to be walking/moving in tight shape. GW assumes 40k happens exactly as models are. Moving in exact shape, things happening in exact orders etc.

If you go for idea of living battlefield you abstract. True-LOS is antithesis of that.

2024 painted/bought: 109/109 
   
Made in fr
Focused Dark Angels Land Raider Pilot






tneva82 wrote:
Umm true LOS is OPPOSITE of live battlefield. True LOS is when you assume models to be walking/moving in tight shape. GW assumes 40k happens exactly as models are. Moving in exact shape, things happening in exact orders etc.

If you go for idea of living battlefield you abstract. True-LOS is antithesis of that.


I have to disagree with you there. True LOS is a live field. If you can see a models banner you can shoot at the model. They don't shoot at an empty hat like in cartoons and films. The banner gives away the position of the model/unit. As such the shooting unit proceeds to aim through the wall at where the unit is currently based which is why they get a cover save for being more than 50% obscured.

I think GW have done well to bring immersion into 8th Ed than any of the previous eds for a long time.

This message was edited 1 time. Last update was at 2018/04/10 09:52:20


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Made in gb
Fresh-Faced New User





Cardiff, UK

This is terrific. Thanks for taking the time to answer, guys.

My next question is, is it correct that, if a model is already in hand to hand combat (ie, it starts the turn within 1" of an enemy) it can fire it's pistol or pistols in the shooting phase and fight hand to hand in the same turn?

This message was edited 1 time. Last update was at 2018/04/10 15:15:54


 
   
Made in gb
Norn Queen






 Wayne_Peters wrote:
This is terrific. Thanks for taking the time to answer, guys.

My next question is, is it correct that, if a model is already in hand to hand combat (ie, it starts the turn within 1" of an enemy) it can fire it's pistol or pistols in the shooting phase and fight hand to hand in the same turn?
Technically, the pistol rule doesn't work. But if you pretend it does, then yes, that's the point of pistols.
   
Made in gb
Snivelling Workbot





Yup, while the rules not very well written, the intention is that if you have pistols you may shoot into the combat you re currently engaged in, but not out of it

In fact certain units, actually have special rules listed on their data sheet or stratagems , letting them use non-pistol weapons in close combat too some examples are space wolves, Corpiscari priests and certaing faction traits

This message was edited 1 time. Last update was at 2018/04/10 15:24:02


 
   
Made in gb
Fresh-Faced New User





Cardiff, UK

Okay, cool. The reason I ask, is that I was looking at the Reiver Squad who have heavy bolt pistols and combat blades that give them an extra attack, so it seems that if they are in hand to hand combat, they can make one attack against their hand-to-hand opponents with their pistols in the shooting phase and then make four attacks (3+1) using their combat blades in the fighting phase - effectively giving them 5 attacks per turn in hand-to-hand.
I wanted to make sure that that was right and that there was no penalty for shooting and fighting in the same turn. It makes sense that there's not because you ordinarily can shoot and charge and fight in the same turn.
   
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Deathwing Terminator with Assault Cannon






 Wayne_Peters wrote:
Okay, cool. The reason I ask, is that I was looking at the Reiver Squad who have heavy bolt pistols and combat blades that give them an extra attack, so it seems that if they are in hand to hand combat, they can make one attack against their hand-to-hand opponents with their pistols in the shooting phase and then make four attacks (3+1) using their combat blades in the fighting phase - effectively giving them 5 attacks per turn in hand-to-hand.
I wanted to make sure that that was right and that there was no penalty for shooting and fighting in the same turn. It makes sense that there's not because you ordinarily can shoot and charge and fight in the same turn.
Yes, given that you were locked in combat until it was your subsequent shooting phase.

But more often than not, the enemy would have fled via Fall Back unless you've tied them up properly.

This message was edited 1 time. Last update was at 2018/04/10 15:38:26


 
   
Made in gb
Norn Queen






 Wayne_Peters wrote:
Okay, cool. The reason I ask, is that I was looking at the Reiver Squad who have heavy bolt pistols and combat blades that give them an extra attack, so it seems that if they are in hand to hand combat, they can make one attack against their hand-to-hand opponents with their pistols in the shooting phase and then make four attacks (3+1) using their combat blades in the fighting phase - effectively giving them 5 attacks per turn in hand-to-hand.
I wanted to make sure that that was right and that there was no penalty for shooting and fighting in the same turn. It makes sense that there's not because you ordinarily can shoot and charge and fight in the same turn.
Yeah, but keep in mind pistols are only usable on YOUR turn, not the enemies.
   
Made in fr
Focused Dark Angels Land Raider Pilot






 BaconCatBug wrote:
 Wayne_Peters wrote:
Okay, cool. The reason I ask, is that I was looking at the Reiver Squad who have heavy bolt pistols and combat blades that give them an extra attack, so it seems that if they are in hand to hand combat, they can make one attack against their hand-to-hand opponents with their pistols in the shooting phase and then make four attacks (3+1) using their combat blades in the fighting phase - effectively giving them 5 attacks per turn in hand-to-hand.
I wanted to make sure that that was right and that there was no penalty for shooting and fighting in the same turn. It makes sense that there's not because you ordinarily can shoot and charge and fight in the same turn.
Yeah, but keep in mind pistols are only usable on YOUR turn, not the enemies.


Unless you are Cypher

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