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Made in us
Regular Dakkanaut




So I made a post earlier on a guesstimate on when the Space Wolves Codex might drop with the Orks. The general consensus was yes, and that it was most likely going to drop in June, but with Imperial Knights, Deathwatch, and Harlequins announced by GW releasing the "next few months", I believe the odds we see Orks and Space Wolves in June is getting to be less and less believable. Unless they drop all 3 of those Codexs at the end of this month and throughout May, then realistically, they will drop the last Codex in June, and we won't see Orks or Space Wolves until July or August.

With this information, if GW is just dropping new Codexs for subfactions so they can sell more books/models, fine, it is a business move, not a super intelligent one, but everyone makes mistakes. Imperial Knights should have been rolled into Admech and Adeptus Custodes should have been a joint Codex under Talons of the Emperor with the Sisters of Silence. Instead we are getting full priced Codexs for subfactions with half the pages, and honestly a third of the work, since most of the Custodes and Sisters models have been out for a while. Then there is the Genestealer Cult, which is essentially IG models with Genestealer heads and arms, straight up Genestealers, and some industrial vehicles. The only thing the Genestealer Cult allows is the the ability to ally with IG when playing Tyranids, but could have still all been in the Tyranids codex.

So other than pure greed, I don't see why most of these subfactions couldn't be rolled out as a joint codex with the primary factions. If the Imperial Knights get a troop transport option that should have gone to Admech, there might honestly be a riot with how many people are annoyed by having to footslog more than half of their melee troops across the board while getting torn apart by enemy fire before they get their slow asses there.
   
Made in us
Painlord Titan Princeps of Slaanesh




Wouldn't it be fun if the Imperial Knight codex had a troop transport called the Trojan Horse that allowed house troops to be put into it?

Can't you just hear the howling?
   
Made in us
Douglas Bader






You nailed it, greed. It's rules bloat and it screws up faction balance/identity but hey, GW can sell you another codex that you need to finish your army.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Blood-Drenched Death Company Marine




Peregrine, I simply find it amazing you spend so much of your time talking about something you have such a harsh view of. To be honest, if I felt the same as you do according to how you express yourself on these forums. I wouldn't have anything to do with GW ever again.

This message was edited 1 time. Last update was at 2018/04/15 00:52:33


 
   
Made in us
Regular Dakkanaut




 Crimson Devil wrote:
Peregrine, I simply find it amazing you spend so much of your time talking about something you have such a harsh view of. To be honest, if I felt the same as you do according to how you express yourself on these forums. I wouldn't have anything to do with GW ever again.


A lot of people despise a company based on their business practices, moral views, and/or poor management of their product, but they stick with it because they like the game and/or lore. Sometimes you keep playing just because friends play, and it is legitimately fun when you play with them. That doesn't mean you need to like the company. GW has 2 of the 3 aforementioned issues with their company, and from what I have read, it has been going on for a long time, and has lost a lot of players because of it. In fact, even their moral views were called into question when GW stores disallowed players to use their bathrooms and required they have GW carry cases, backpacks, and dice to even play in the store.

WoW is a great example of this, you will have tons of people hate on it for Blizzard's bad management of PvE vs PvP, or the silly loot aspects they use, or something else, it has been a while since I played. Then you have people who play the game because they are attached to their character, they have a ton of fun playing with their friends regardless of how Blizzard runs the game, and/or they enjoy the lore, as broken as it is.

It sucks to see GW take this route after replacing the person who nearly ran the company into the ground, but at the end of the day, the players control exactly nothing about what GW does with their company and game. We either choose to play it because we get some form of fun out of it, either playing with friends, enjoying the assembly and painting of the figures, or because they enjoy the competitive nature. Or you can play and begrudge GW to the moon and back for their business practices because any of the former are true, but you are cynical as hell and hate what they are doing.
   
Made in us
Blood-Drenched Death Company Marine




Just because you find some little enjoyment out of a bad situation doesn't make it a healthy thing to do.
   
Made in us
Regular Dakkanaut




 Crimson Devil wrote:
Just because you find some little enjoyment out of a bad situation doesn't make it a healthy thing to do.


So what you are saying is, I should not have internet at all in my place because I heavily dislike Comcast, and the fun I derive from having internet is not a basis to continue paying a dumpster fire of a company to have it, even though I have no other choices in my area? I also heavily dislike Ubisoft, but I very much enjoy Rainbow Six Siege, so I should stop playing that game because I am at odds with Ubisoft?

You enjoy the game, you play the game, you can still hate on the company, it has no impact on your enjoyment of the game, just on your skepticism of whatever they do in the future.
   
Made in us
Blood-Drenched Death Company Marine




What moral concessions you choose to make to is up to you.
   
Made in us
Regular Dakkanaut




 Crimson Devil wrote:
What moral concessions you choose to make to is up to you.


What moral concessions? I didn't choose to run a company that makes a game that heavily runs on stats and rules that requires the company to balance for competitive play. I didn't choose to overextend the companies resources on so many codex that balance is nearly impossible or takes so long it doesn't matter. It is called choosing to be above their bull and play the game because you want to. You have never worked with someone you disliked, but kept working there because the job was really good? I mean you can be a hypocrite all you want and lord over everyone on some moral high ground you think you have, but you will be treated as anyone else that acts the same way, by being ignored.
   
Made in us
Pious Palatine




CelticKodiak wrote:
So I made a post earlier on a guesstimate on when the Space Wolves Codex might drop with the Orks. The general consensus was yes, and that it was most likely going to drop in June, but with Imperial Knights, Deathwatch, and Harlequins announced by GW releasing the "next few months", I believe the odds we see Orks and Space Wolves in June is getting to be less and less believable. Unless they drop all 3 of those Codexs at the end of this month and throughout May, then realistically, they will drop the last Codex in June, and we won't see Orks or Space Wolves until July or August.

With this information, if GW is just dropping new Codexs for subfactions so they can sell more books/models, fine, it is a business move, not a super intelligent one, but everyone makes mistakes. Imperial Knights should have been rolled into Admech and Adeptus Custodes should have been a joint Codex under Talons of the Emperor with the Sisters of Silence. Instead we are getting full priced Codexs for subfactions with half the pages, and honestly a third of the work, since most of the Custodes and Sisters models have been out for a while. Then there is the Genestealer Cult, which is essentially IG models with Genestealer heads and arms, straight up Genestealers, and some industrial vehicles. The only thing the Genestealer Cult allows is the the ability to ally with IG when playing Tyranids, but could have still all been in the Tyranids codex.

So other than pure greed, I don't see why most of these subfactions couldn't be rolled out as a joint codex with the primary factions. If the Imperial Knights get a troop transport option that should have gone to Admech, there might honestly be a riot with how many people are annoyed by having to footslog more than half of their melee troops across the board while getting torn apart by enemy fire before they get their slow asses there.


What would the imperial knight transport transport? Armigers? And yeah, it's a bit cynical, but I think it only truly becomes a problem if they put out these books and then keep putting out new subfaction books instead of expanding the subfactions. While we're still in the rapidfire codex release phase it's forgivable. If we get to the end of the 'Codex Push' cycle and they come out with Arbites that has it's own book but uses mostly guard models, Kroot(same but with tau), and Exodites(same but with Eldar) or a similar BS-y small releases instead of more faction support, then we can break out the torches.


 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

CelticKodiak wrote:
With this information, if GW is just dropping new Codexs for subfactions so they can sell more books/models, fine, it is a business move, not a super intelligent one, but everyone makes mistakes. Imperial Knights should have been rolled into Admech and Adeptus Custodes should have been a joint Codex under Talons of the Emperor with the Sisters of Silence. Instead we are getting full priced Codexs for subfactions with half the pages, and honestly a third of the work, since most of the Custodes and Sisters models have been out for a while. Then there is the Genestealer Cult, which is essentially IG models with Genestealer heads and arms, straight up Genestealers, and some industrial vehicles. The only thing the Genestealer Cult allows is the the ability to ally with IG when playing Tyranids, but could have still all been in the Tyranids codex.

The amount of this the the is wrong is rather staggering:
1. Imperial Knights: Most Knights are not Admech. Even the Admech Knights are not Admech. I was surprised they were in the Adeptus Mechanicus Codex at all. And with them adding at least two new models, they are starting to look like an honest to god Codex rather than a single Datasheet.

2. Custodes and Sisters: Really? There was 1 Custodes Kit/Unit prior to the release of the Codex. There is 1 Sisters of Silence Kit, divided over 3 units (aka weapon options). That wouldn't have been much of a Codex.

3. Genestealer Cult: I'm no Genestealer Cult player, but there is a lot more to them than Adeptus Custodes or Imperial Knights.

This seems to be a lot of hate on factions you just don't like.
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

They should have stuck with the indexes and deep-sixed the Codexes.

Chapter Approved should have been filled with the "optional" rules for Strategms, subFaction abilities, Relics, extra Warlord powers and Psyker abilities - and they should have had matched play point costs.

It never ends well 
   
Made in us
Ship's Officer





California

I do think sisters of silence should have been rolled in with custodes. Cause lore wise they make more sense in a specialized agents codex than say, sisters of battle. I don't like these lore changes though. If it was up to me SoS would have been disbanded and custodes would still be with the emperor, and cawl wouldn't exist. Leave the story advancements and radical stuff to novels and video games, the 40k universe as is was a great setting for collecting and miniatures games and did not need to be screwed with so carelessly.

 
   
Made in gb
Lord of the Fleet






ERJAK wrote:

What would the imperial knight transport transport?

Household infantry.

A Knight household is more than just some knights and pilots.
   
Made in us
Fixture of Dakka






Nothing wrong with more codex's, especially if it gives players enjoyment and keeps them playing.

Many love sub factions moreso than the actual army, Space Marines have had many sub factions for a long time now, its nice to see others get that attention.

If you are made b.c you need 2 codei to play 2 armies that you think should be 1, well not everyone feels they should be 1. Thats like saying just put all the SM in 1 codex, that codex will now cost you 150$, and if you play Space Wolves? Well you still need to pay that 150$. And you most likely will have less lore for your Space Wolves due to limited space, b.c no one wants to carry about a 300 page rule book. 2 50 pages is still better.

   
Made in us
Loyal Necron Lychguard





 Scott-S6 wrote:
ERJAK wrote:

What would the imperial knight transport transport?

Household infantry.

A Knight household is more than just some knights and pilots.

Ah yes, because that's what this game needs: another elite army who's iconic unit is completely supplanted by the horde option.
   
Made in us
Regular Dakkanaut




 alextroy wrote:
CelticKodiak wrote:
With this information, if GW is just dropping new Codexs for subfactions so they can sell more books/models, fine, it is a business move, not a super intelligent one, but everyone makes mistakes. Imperial Knights should have been rolled into Admech and Adeptus Custodes should have been a joint Codex under Talons of the Emperor with the Sisters of Silence. Instead we are getting full priced Codexs for subfactions with half the pages, and honestly a third of the work, since most of the Custodes and Sisters models have been out for a while. Then there is the Genestealer Cult, which is essentially IG models with Genestealer heads and arms, straight up Genestealers, and some industrial vehicles. The only thing the Genestealer Cult allows is the the ability to ally with IG when playing Tyranids, but could have still all been in the Tyranids codex.

The amount of this the the is wrong is rather staggering:
1. Imperial Knights: Most Knights are not Admech. Even the Admech Knights are not Admech. I was surprised they were in the Adeptus Mechanicus Codex at all. And with them adding at least two new models, they are starting to look like an honest to god Codex rather than a single Datasheet.

2. Custodes and Sisters: Really? There was 1 Custodes Kit/Unit prior to the release of the Codex. There is 1 Sisters of Silence Kit, divided over 3 units (aka weapon options). That wouldn't have been much of a Codex.

3. Genestealer Cult: I'm no Genestealer Cult player, but there is a lot more to them than Adeptus Custodes or Imperial Knights.

This seems to be a lot of hate on factions you just don't like.


1. Even if they add 2 more units, that hardly makes an entire, full priced codex worth it, and if they add even 6 more, then you are still running into their big units costing 1/4th your armies cost at 2000 points.

2. Countless amounts of lore sets the Custodes and Sisters of Silence as the Talons of the Emperor, as the Custodes regularly worked with the Sisters over any other group. The Custodes were the muscle, the Sisters were the anti-psyker the Custodes couldn't manage. Putting the Sisters in the codex of the Custodes, and calling it the Talons of the Emperor makes all the sense, and splitting them into 2 separate codex makes the least amount of sense other than base greed.

3. Most of their units are Genestealers or some mix of them, the only truly unique models are some vehicles and the mutants, past that, they could have been in the Tyranid codex as a subfaction with no issues, but again, gotta get all that money they are raking in for the extra codex armies. Not to mention, where are all the Genestealer Cult armies? Oh, they barely exist because their units are lackluster and unless you build mostly Genestealers, the army lacks severely.

Nothing I have said points to me hating factions, it is simply using common sense to out GWs greed about launching extra codex that aren't needed, and create sub par armies unless you soup, requiring you to buy multiple codex. I actually like the Custodes, they are cool as gak, but you are running into them lacking any troop units worth taking for points, and most people just spam the bikes. Having troops that can deny psykers would be an obvious add, as again, they go together, not just in lore, but in basic gameplay, they complete each other.
   
Made in ie
Regular Dakkanaut





Look, corporate greed is a nasty element of our society which nobody likes. However, I'm not sure you can hold up Knights and Genestealer Cults as exemplars of it.

Knights have been around since Rogue Trader and a lot of people have bought the models. This looks like using established background to create demand which you then supply. That's not corporate greed, it's just good business.

As for Genestealer Cults, ever since 3rd Edition, veterans have been clamouring to see their return. They have always been in the lore and when I started out playing, way back in 1996, they were a much-loved and well-represented army.

Bringing them back was both good for business and a tip of the hat to all the old dudes like myself who missed the whole creepy, insidious Lovecraftian side of a Tyranid invasion as opposed to the Starship Troopers 'wave of bugs' side.
   
Made in us
Regular Dakkanaut




 Amishprn86 wrote:
Nothing wrong with more codex's, especially if it gives players enjoyment and keeps them playing.

Many love sub factions moreso than the actual army, Space Marines have had many sub factions for a long time now, its nice to see others get that attention.

If you are made b.c you need 2 codei to play 2 armies that you think should be 1, well not everyone feels they should be 1. Thats like saying just put all the SM in 1 codex, that codex will now cost you 150$, and if you play Space Wolves? Well you still need to pay that 150$. And you most likely will have less lore for your Space Wolves due to limited space, b.c no one wants to carry about a 300 page rule book. 2 50 pages is still better.


Except when you play a SM chapter, they have enough units to build the army and you, under normal circumstances, aren't using another chapter, so no need for a second codex. Almost all SM can use all the Primaris units, except the SW, who have a plethora of other units that fit their aesthetic, and in a lot of cases, are better, so why mix?

Then you have the Custodes and Sisters of Silence, in lore, being the Talons of the Emperor, you literally see this connection all through their lore, yet they will now be 2 separate codex. So if you want to play Talons of the Emperor, and lose a pure army because of it, you buy 2 codex and then fill the rest through Forge World models for the Custodes, which, when that book comes out, will be another full cost book. So playing Custodes, unless you spam bikes, which is their only real option, requires the purchase of 3 books, for all the options you can have for your army, which is one of the smallest.

Harlequin, Death Watch, and Imperial Knights will all run into this same problem, so if anyone wants to run them, they either spam one unit, or they soup with multiple books. While Tau, Space Marine, Necrons, Tyranid, Eldar, Drukhari, Imperial Guard, Chaos Space Marines, Thousand Sons, Death Guard, Adeptus Mechanicus, even the Orks without a codex can run pure armies, with varied units, without souping unless they actually want to. All of the elite codex coming out could have been folded into another codex with little to no impact on the price, and the Custodes and Sisters could have been one codex. You don't have to agree that GW is greedy, but it doesn't change the facts.
   
Made in us
Blood-Drenched Death Company Marine




CelticKodiak wrote:
 Crimson Devil wrote:
What moral concessions you choose to make to is up to you.


What moral concessions? I didn't choose to run a company that makes a game that heavily runs on stats and rules that requires the company to balance for competitive play. I didn't choose to overextend the companies resources on so many codex that balance is nearly impossible or takes so long it doesn't matter. It is called choosing to be above their bull and play the game because you want to. You have never worked with someone you disliked, but kept working there because the job was really good? I mean you can be a hypocrite all you want and lord over everyone on some moral high ground you think you have, but you will be treated as anyone else that acts the same way, by being ignored.


You're "choosing to be above the bull" is subsidizing GW for behavior you find objectionable. If you really believed the gak you said you would have difficulty supporting them. You can throw around accusations of hypocrisy all you want. It doesn't change the fact your actions emasculate your argument.
   
Made in us
Decrepit Dakkanaut




 Stormonu wrote:
They should have stuck with the indexes and deep-sixed the Codexes.

Chapter Approved should have been filled with the "optional" rules for Strategms, subFaction abilities, Relics, extra Warlord powers and Psyker abilities - and they should have had matched play point costs.

You mean the indexes with the ghastly internal and external balance?

Like, did you play Necrons at all?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Fully-charged Electropriest





Private sector company chooses strategy which maximises revenue

Nerds baffled

This message was edited 1 time. Last update was at 2018/04/15 08:13:13




“Do not ask me to approach the battle meekly, to creep through the shadows, or to quietly slip on my foes in the dark. I am Rogal Dorn, Imperial Fist, Space Marine, Emperor’s Champion. Let my enemies cower at my advance and tremble at the sight of me.”
-Rogal Dorn
 
   
Made in gb
Regular Dakkanaut





When you compare Codex: Adeptus Custodes at 80 pages and £25 to Codex: Space Marines at 208 pages and £30 it doesn't seem the best value...

EDIT: Actually that may not have been a very fair comparison - most codexes are between 100 and 150 pages for £25 so Codex: Space Marines is exceptionally good value.

This message was edited 1 time. Last update was at 2018/04/15 09:20:56


 
   
Made in us
Regular Dakkanaut




 Corrode wrote:
Private sector company chooses strategy which maximises revenue

Nerds baffled


GW has been skimming by for years on their video game royalties and mediocre online sales, they are hardly maximizing profit from using shady tactics, and no one is baffled, hence the issues people have.
   
Made in gb
Gore-Drenched Khorne Chaos Lord




Spoiler:

CelticKodiak wrote:
 alextroy wrote:
CelticKodiak wrote:
With this information, if GW is just dropping new Codexs for subfactions so they can sell more books/models, fine, it is a business move, not a super intelligent one, but everyone makes mistakes. Imperial Knights should have been rolled into Admech and Adeptus Custodes should have been a joint Codex under Talons of the Emperor with the Sisters of Silence. Instead we are getting full priced Codexs for subfactions with half the pages, and honestly a third of the work, since most of the Custodes and Sisters models have been out for a while. Then there is the Genestealer Cult, which is essentially IG models with Genestealer heads and arms, straight up Genestealers, and some industrial vehicles. The only thing the Genestealer Cult allows is the the ability to ally with IG when playing Tyranids, but could have still all been in the Tyranids codex.

The amount of this the the is wrong is rather staggering:
1. Imperial Knights: Most Knights are not Admech. Even the Admech Knights are not Admech. I was surprised they were in the Adeptus Mechanicus Codex at all. And with them adding at least two new models, they are starting to look like an honest to god Codex rather than a single Datasheet.

2. Custodes and Sisters: Really? There was 1 Custodes Kit/Unit prior to the release of the Codex. There is 1 Sisters of Silence Kit, divided over 3 units (aka weapon options). That wouldn't have been much of a Codex.

3. Genestealer Cult: I'm no Genestealer Cult player, but there is a lot more to them than Adeptus Custodes or Imperial Knights.

This seems to be a lot of hate on factions you just don't like.


1. Even if they add 2 more units, that hardly makes an entire, full priced codex worth it, and if they add even 6 more, then you are still running into their big units costing 1/4th your armies cost at 2000 points.

2. Countless amounts of lore sets the Custodes and Sisters of Silence as the Talons of the Emperor, as the Custodes regularly worked with the Sisters over any other group. The Custodes were the muscle, the Sisters were the anti-psyker the Custodes couldn't manage. Putting the Sisters in the codex of the Custodes, and calling it the Talons of the Emperor makes all the sense, and splitting them into 2 separate codex makes the least amount of sense other than base greed.

3. Most of their units are Genestealers or some mix of them, the only truly unique models are some vehicles and the mutants, past that, they could have been in the Tyranid codex as a subfaction with no issues, but again, gotta get all that money they are raking in for the extra codex armies. Not to mention, where are all the Genestealer Cult armies? Oh, they barely exist because their units are lackluster and unless you build mostly Genestealers, the army lacks severely.

Nothing I have said points to me hating factions, it is simply using common sense to out GWs greed about launching extra codex that aren't needed, and create sub par armies unless you soup, requiring you to buy multiple codex. I actually like the Custodes, they are cool as gak, but you are running into them lacking any troop units worth taking for points, and most people just spam the bikes. Having troops that can deny psykers would be an obvious add, as again, they go together, not just in lore, but in basic gameplay, they complete each other.


1. How many entries should a codex or army have for it to be "worth a codex" because if you strip out the marine units from space wolves I'm pretty sure they don't have that many in reality.

2. Refer to point 1, they did a good job fleshing out custodes and whilst yes they maybe could have gone down that route and it would be credible, clearly the sisters are intended for use elsewhere. It would also have undermined the elite best of the best feel of the custodes book.

3. You really need to re-examine the stealer cults as there is far more to them than IG with stealer arms. It'd be like saying space wolves are marines with fur (which they are in reality admittedly). You can't belittle the options and design of other factions whilst turning a blind eye to the ones you like.

Moreover you claim they spread their resources and efforts thinly in the name of greed. If you put all these extra units into joint codex as you suggest, the rules team still have to do the same volume of work, but on tighter deadlines. Those units don't cease to need writing just because they're in fewer places, bigger books = bigger job.

This message was edited 2 times. Last update was at 2018/04/15 08:43:58


 
   
Made in us
Regular Dakkanaut




 Crimson Devil wrote:
CelticKodiak wrote:
 Crimson Devil wrote:
What moral concessions you choose to make to is up to you.


What moral concessions? I didn't choose to run a company that makes a game that heavily runs on stats and rules that requires the company to balance for competitive play. I didn't choose to overextend the companies resources on so many codex that balance is nearly impossible or takes so long it doesn't matter. It is called choosing to be above their bull and play the game because you want to. You have never worked with someone you disliked, but kept working there because the job was really good? I mean you can be a hypocrite all you want and lord over everyone on some moral high ground you think you have, but you will be treated as anyone else that acts the same way, by being ignored.


You're "choosing to be above the bull" is subsidizing GW for behavior you find objectionable. If you really believed the gak you said you would have difficulty supporting them. You can throw around accusations of hypocrisy all you want. It doesn't change the fact your actions emasculate your argument.


So again, I should drop my ISP, the only one in my area, because I think far less of them than I do GW. I mean, based on what you are saying, I am not allowed to purchase and play any game from a studio I have a negative bias towards. That would severely limit what I can play seeing as most games come out of larger companies with less than stellar records. According to you though, to see that a company is using greed to propel mediocre sales, instead of listening to its player base, which would produce much higher income, as people are less cynical of the company and would be willing to buy more than what they need as opposed to buying exactly what they need and being done, means you cannot play their game, it is against some moral code you stand by. Well guess what, sometimes, if you want to play a game with your friends, you have to bite the bullet and buy things from a company you don't think highly of.

Don't get me wrong, I like the game and how it works, I watch batreps all the time, and I want to join my friends who play, but that doesn't mean I am required to like the company. That seems to be something you are not grasping, or are too naive to see, there are very few companies that all people trust 100%, but they buy the products because they have no where else to get them, it is that simple.
   
Made in au
Flashy Flashgitz






I don't even understand the argument. What, you'd rather no subfaction codex and just less effort be put in for subfactions? Squeeze em in to bigger books.

Why?

The only reason I can think of is waiting time. But if you want the same quality of content then they'll probably take just as long (except they'll put it in the full faction codex), and codexes will come out slower because they are bigger.... Have you thought this through?
   
Made in ie
Battleship Captain





CelticKodiak wrote:
 Corrode wrote:
Private sector company chooses strategy which maximises revenue

Nerds baffled


GW has been skimming by for years on their video game royalties and mediocre online sales, they are hardly maximizing profit from using shady tactics, and no one is baffled, hence the issues people have.


"Skimming by" is hardly true since even when they were doing really badly a few years ago they were still the unchallenged top dog in the miniature war gaming industry and since 8th and Rowntree took over they're quickly regaining the trust and money that Kirby destroyed . Your personal feelings aside about how they made their money, the fact is they still made it.

On topic: Peregrine bitching again. It feels like the people who complain about the codex releases keep forgetting they overhauled the entire system and need to rerelease everything. Not to mention that the people complaining have the memory of a goldfish. If Kirby was still in charge we probably would have only seen about 3 updated codexes by this point (probably Space Marines, Chaos Marines and Eldar) and it would be unbalanced as all hell because remember, they're were a miniature company not a game company. Not to mention you'd be waiting 6 months for that first Space Marine FAQ and it might not even all the questions you had.

So yeah, I don't really care about the people whining about GW not sticking to a schedule. The world doesn't run on YOUR timeline and what we have now is a lot better than what was before. Here's an experiment, when the Space Wolf codex DOES come out, don't use it till 2020 and don't apply the FAQ until 6 months later. Then you can get that authentic 2014 GW experience that was so great that you linger around the forums like a party guest that was only invited by obligation, as you spend the whole night complaining that the music is too loud and its too crowded.

This message was edited 2 times. Last update was at 2018/04/15 09:13:02



 
   
Made in us
Regular Dakkanaut




Dudeface wrote:
Spoiler:

CelticKodiak wrote:
 alextroy wrote:
CelticKodiak wrote:
With this information, if GW is just dropping new Codexs for subfactions so they can sell more books/models, fine, it is a business move, not a super intelligent one, but everyone makes mistakes. Imperial Knights should have been rolled into Admech and Adeptus Custodes should have been a joint Codex under Talons of the Emperor with the Sisters of Silence. Instead we are getting full priced Codexs for subfactions with half the pages, and honestly a third of the work, since most of the Custodes and Sisters models have been out for a while. Then there is the Genestealer Cult, which is essentially IG models with Genestealer heads and arms, straight up Genestealers, and some industrial vehicles. The only thing the Genestealer Cult allows is the the ability to ally with IG when playing Tyranids, but could have still all been in the Tyranids codex.

The amount of this the the is wrong is rather staggering:
1. Imperial Knights: Most Knights are not Admech. Even the Admech Knights are not Admech. I was surprised they were in the Adeptus Mechanicus Codex at all. And with them adding at least two new models, they are starting to look like an honest to god Codex rather than a single Datasheet.

2. Custodes and Sisters: Really? There was 1 Custodes Kit/Unit prior to the release of the Codex. There is 1 Sisters of Silence Kit, divided over 3 units (aka weapon options). That wouldn't have been much of a Codex.

3. Genestealer Cult: I'm no Genestealer Cult player, but there is a lot more to them than Adeptus Custodes or Imperial Knights.

This seems to be a lot of hate on factions you just don't like.


1. Even if they add 2 more units, that hardly makes an entire, full priced codex worth it, and if they add even 6 more, then you are still running into their big units costing 1/4th your armies cost at 2000 points.

2. Countless amounts of lore sets the Custodes and Sisters of Silence as the Talons of the Emperor, as the Custodes regularly worked with the Sisters over any other group. The Custodes were the muscle, the Sisters were the anti-psyker the Custodes couldn't manage. Putting the Sisters in the codex of the Custodes, and calling it the Talons of the Emperor makes all the sense, and splitting them into 2 separate codex makes the least amount of sense other than base greed.

3. Most of their units are Genestealers or some mix of them, the only truly unique models are some vehicles and the mutants, past that, they could have been in the Tyranid codex as a subfaction with no issues, but again, gotta get all that money they are raking in for the extra codex armies. Not to mention, where are all the Genestealer Cult armies? Oh, they barely exist because their units are lackluster and unless you build mostly Genestealers, the army lacks severely.

Nothing I have said points to me hating factions, it is simply using common sense to out GWs greed about launching extra codex that aren't needed, and create sub par armies unless you soup, requiring you to buy multiple codex. I actually like the Custodes, they are cool as gak, but you are running into them lacking any troop units worth taking for points, and most people just spam the bikes. Having troops that can deny psykers would be an obvious add, as again, they go together, not just in lore, but in basic gameplay, they complete each other.


1. How many entries should a codex or army have for it to be "worth a codex" because if you strip out the marine units from space wolves I'm pretty sure they don't have that many in reality.

2. Refer to point 1, they did a good job fleshing out custodes and whilst yes they maybe could have gone down that route and it would be credible, clearly the sisters are intended for use elsewhere. It would also have undermined the elite best of the best feel of the custodes book.

3. You really need to re-examine the stealer cults as there is far more to them than IG with stealer arms. It'd be like saying space wolves are marines with fur (which they are in reality admittedly). You can't belittle the options and design of other factions whilst turning a blind eye to the ones you like.

Moreover you claim they spread their resources and efforts thinly in the name of greed. If you put all these extra units into joint codex as you suggest, the rules team still have to do the same volume of work, but on tighter deadlines. Those units don't cease to need writing just because they're in fewer places, bigger books = bigger job.


1. If you strip out the Primaris choices from SW, then the SW would still have more and unique choices than most other armies. They have a ton of HQ models, 3 different unique dreadnoughts, a unique flyer and transport, their own marine squad, terminators, heavy weapons team, jetpack units, fast attack option, and a specialty melee unit that is quite powerful as it is. Not only that, all of their units look unique to their faction, not just some different colors, but straight up unique look. The SW would have more than enough to thrive, and do so, without needing the base SM units, other factions don't, as they are missing either large chunks of an army, or one or two options that would round them out perfectly. Adeptus Mechanicus transports anyone?

2. Sisters have 3 different squad choices from the same box, and a Rhino, hardly enough to make a new codex for, even if they add an HQ choice and some elite and fast attack units that exist nowhere in lore. But as GW has proven over and over, they can create and forget lore at will to suit their needs. Talons of the Emperor would have been far more popular, as you would have solid elite units, backed up by a solid anti-psyker troop choice, and a cheaper heavy support/transport. You would lose the anti-vehicle capability of the Land Raider, but that would be the choice you make, and all they had to do was create an HQ option for the SoS, and a few other units, and roll them into the Custodes codex under Talons of the Emperor. Kind of tired of repeating myself on this obvious oversight of 40k lore that GW made, yet decided to forget to make 2 tiny, incomplete codex, instead of one, well rounded one. Going away from Talons of the Emperor, there are troops choices for Custodes that existed in 7th, that weren't added to 8th for no reason whatsoever, ranged options for the Custodian Guard and Allarus Custodians that would have very easily rounded out the Custodes much more than they are now, look up the Sagittarum Guard and tell me why they aren't an obvious choice for the Custodes codex.

3.I believe I answered this in point 1, SW are unique, and barely look like normal marines, so them having a separate codex makes sense, as they are more than just a change of chapter tactics and color scheme. All I have seen of Genestealer Cults in the extremely few batreps I have seen them in are a bunch of Genestealers, the new GC vehicles, and some shooty units. These are batreps trying to show how cool and different the GC is without souping into Tyranids or IG, but more than a few were grabbing IG vehicles to supplement the army. None of those batreps ended in GC victory, even though one was against a brand new Custodes player, which is not great against large concentrations of units unless you spam bikes, which is another issue for another day. I have seen every other army win in some way, but GC has always been a complete loss because they weren't thought through, and don't have the units to support themselves without souping, and the GC are not elite, so building a complete GC army should be something doable, but as it stands, really isn't.
   
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Douglas Bader






 Sim-Life wrote:
On topic: Peregrine bitching again. It feels like the people who complain about the codex releases keep forgetting they overhauled the entire system and need to rerelease everything. Not to mention that the people complaining have the memory of a goldfish. If Kirby was still in charge we probably would have only seen about 3 updated codexes by this point (probably Space Marines, Chaos Marines and Eldar) and it would be unbalanced as all hell because remember, they're were a miniature company not a game company. Not to mention you'd be waiting 6 months for that first Space Marine FAQ and it might not even all the questions you had.


I fail to see what that has to do with anything I said. The issue is not that GW is releasing codices at a fast pace after a new edition, it's that they're shoveling out low-quality garbage that shouldn't exist at all and splitting up armies into multiple book so they can charge you multiple times for your army's rules.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
 
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