Spoletta wrote:Let's put a bit of math in this discussion.
People are talking like reapers are shooting black holes into things, but Dark Reaper's damage output against T7 3+ is hardly stellar, no actually it's really bad and can hardly be considered
AT fire:
59,13 points per wound inflicted, after the nerf. A manticore without orders or traits is 46,9, a las
dev is 29,9 without auras.
You can put a lot of support into making it better, but it adds to the cost, and you are making better something that is bad at it's basis.
For example, let's give it guidance. which would bring it to a decent 50,68 points per wound. But it's not going to cost you less than 55 points which if added to the math brings it back to 58,88, and you are not even sure that the power goes off!
The best thing you can do is use WoP on it, which (if it goes off) makes it 41 points per wound inflicted. Good, but they will not last long, unless you again invest a lot of points into keeping them alive.
Before the nerf dark reapers were 46,9 without buffs, which means that they were manticore equivalent to start with! Being able to give around lots of support is as good as what you can buff, and in this case the base is BAD!
Dark reapers are now bad against tanks, and have always been bad against hordes. They mow down elite infantry sure, that is the correct role for them.