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Made in us
Longtime Dakkanaut






So, I just read the FAQ, and gosh am I left wondering wtf GW was thinking. So basically, grey Knights can’t deepstrike into turn one melee anymore, I can’t spam acolytes to get more people in deep strike, and the imperium keyword nerf made it so we can’t be allied in easily. Did nerfing deepstrike really need to happen? All it does is nerf melee armies and encourage gunlines.

This message was edited 2 times. Last update was at 2018/04/16 17:54:15


 
   
Made in us
Longtime Dakkanaut




The Faq didn't Nerf Grey Knights smite though?
   
Made in us
Longtime Dakkanaut






Reemule wrote:
The Faq didn't Nerf Grey Knights smite though?


Psychic focus

Edit: I read it more closely. It seems our 1 wound smite is safe from being more useless.

This message was edited 1 time. Last update was at 2018/04/16 17:52:32


 
   
Made in us
Decrepit Dakkanaut





I have pinged GW on the absence of the GK,DA,BA, and AC FAQs.
   
Made in us
Painlord Titan Princeps of Slaanesh




Just in case you didn't notice we also can't shunt or GoI in the first turn with the new FAQ.
   
Made in us
Dakka Veteran




Grey Knights aren't dead; 40k is dead.

It's that simple - go Astra Militarum gunline, or go home.
   
Made in ch
Regular Dakkanaut




Just in case you didn't notice we also can't shunt or GoI in the first turn with the new FAQ.


BETA

RULES


Test it, voice your concerns to GW (using polite and reasonable language!), stop whining.
   
Made in us
Omnipotent Necron Overlord






Ushtarador wrote:
Just in case you didn't notice we also can't shunt or GoI in the first turn with the new FAQ.


BETA

RULES


Test it, voice your concerns to GW (using polite and reasonable language!), stop whining.

Unfortunately all tournaments will use this rule and therefore 50% of players will want to use it. Game is dead.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in ch
Regular Dakkanaut





Unfortunately all tournaments will use this rule and therefore 50% of players will want to use it. Game is dead.


Not a single tournament in my vicinity used the previous beta rules. Also, most of the games played around here are not tournament games.

Game is well alive, stop with the hyperbole.
   
Made in us
Painlord Titan Princeps of Slaanesh




@Ushtarador- I'm not whining I'm stating a fact of the game (as proposed). Thank you for your diligence in being a monitor of decorum for everyone.

This message was edited 1 time. Last update was at 2018/04/16 19:02:22


 
   
Made in us
Omnipotent Necron Overlord






Ushtarador wrote:

Unfortunately all tournaments will use this rule and therefore 50% of players will want to use it. Game is dead.


Not a single tournament in my vicinity used the previous beta rules. Also, most of the games played around here are not tournament games.

Game is well alive, stop with the hyperbole.

That's local bro. Think bigger.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Blood-Drenched Death Company Marine




They can still ally easily into an Imperium army. All you have to do is make a pure GK detachment of them.
   
Made in ch
Regular Dakkanaut




 Xenomancers wrote:
Ushtarador wrote:

Unfortunately all tournaments will use this rule and therefore 50% of players will want to use it. Game is dead.


Not a single tournament in my vicinity used the previous beta rules. Also, most of the games played around here are not tournament games.

Game is well alive, stop with the hyperbole.

That's local bro. Think bigger.


How do you know the majority of player uses beta and tournament rules? Because I'm pretty sure they don't, and won't be affected by this at all.
   
Made in us
Blood-Drenched Death Company Marine




nevermind

This message was edited 1 time. Last update was at 2018/04/16 18:58:29


 
   
Made in us
Damsel of the Lady




 Crimson Devil wrote:
They can still ally easily into an Imperium army. All you have to do is make a pure GK detachment of them.


The problem is such a detachment is usless. It's an over-costed, fragile melee army that can't Smite for more than 1 damage or charge on T1.
   
Made in us
Decrepit Dakkanaut





Bad news it seems:

   
Made in us
Fixture of Dakka





 Daedalus81 wrote:
I have pinged GW on the absence of the GK,DA,BA, and AC FAQs.


I'd laugh if they replied with "what's a GK?"

They for sure need help, but at least allied CP is good for them. Unfortunately, since CA they've been in a weird limbo state where all the rules that matter around them have been in massive flux. Hopefully with Codexes wrapping up in the coming months and some of these changes making it more obvious that their problems are pretty deeply rooted, we might see some improvements next time.
   
Made in us
Blood-Drenched Death Company Marine




Audustum wrote:
 Crimson Devil wrote:
They can still ally easily into an Imperium army. All you have to do is make a pure GK detachment of them.


The problem is such a detachment is usless. It's an over-costed, fragile melee army that can't Smite for more than 1 damage or charge on T1.


The quality of the detachment was not what I was addressing. He said it wasn't easy to do, not whether it was worth it.
   
Made in us
Beautiful and Deadly Keeper of Secrets





By the dark gods this thread is just hilariously full of salt.
   
Made in nl
Longtime Dakkanaut




No Grey Knighs are far from dead. They have just been replaced with the newer, shinier and better selling Custodes.
   
Made in us
Decrepit Dakkanaut





 ZebioLizard2 wrote:
By the dark gods this thread is just hilariously full of salt.


I'm not salty, but I do think GW should have at least given them some sort of attention on the FAQ. They got a smite buff. Perhaps the Rule of 3 and extra CP will make them more viable. Losing deepstrike turn 1 will hurt, but not as much as other armies I'd wager.
   
Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

Do Grey Knight lack transports or troops? I'm confused on why an all GK ARMY would just consist of terminators.

A detachment of them maybe, but an actual army would have some variety yes?

 
   
Made in us
Damsel of the Lady




 sfshilo wrote:
Do Grey Knight lack transports or troops? I'm confused on why an all GK ARMY would just consist of terminators.

A detachment of them maybe, but an actual army would have some variety yes?


GK Terminators are troops and our main elite infantry, though we do have Strike Squads for troops too.

The thing is, ALL GK infantry have deep strike and we're a melee/assault army. Our shooting is really, really bad.

This message was edited 1 time. Last update was at 2018/04/16 19:22:32


 
   
Made in us
Painlord Titan Princeps of Slaanesh




We only have 2 units of Troops Termies and Strike Squads.
   
Made in us
Regular Dakkanaut





Illinois

pismakron wrote:
No Grey Knighs are far from dead. They have just been replaced with the newer, shinier and better selling Custodes.


This.

You can find me in the Chicago Tiki Room, where the drinks are always strong but don't taste that way!!!

http://popschicagotikiroom.blogspot.com/

https://twitter.com/PopsChTikiRoom 
   
Made in vn
Battlefortress Driver with Krusha Wheel






Honestly, GK need the salt.GW mines it out of them with their bad rules... xD
   
Made in ca
Been Around the Block




Leo_the_Rat wrote:
Just in case you didn't notice we also can't shunt or GoI in the first turn with the new FAQ.


That is not how I read the FAQ. It calls out units that have arrived on the player's first turn. Both GoI and the shunt would be used by units that were deployed normally, meaning they arrived before the first turn. I see no inherent conflict here, but some confirmation would be good.
   
Made in us
Damsel of the Lady




Freezerassasin wrote:
Leo_the_Rat wrote:
Just in case you didn't notice we also can't shunt or GoI in the first turn with the new FAQ.


That is not how I read the FAQ. It calls out units that have arrived on the player's first turn. Both GoI and the shunt would be used by units that were deployed normally, meaning they arrived before the first turn. I see no inherent conflict here, but some confirmation would be good.


Read the text of GoI and Shunt. You remove the unit from the battlefield and then it arrives again, thus arriving on the first turn. In addition, GW has previously FAQ'd that things which effect units arriving from reinforcement, such as Auspex Scan's intercept, can target GoI arrivals.
   
Made in ca
Been Around the Block




Audustum wrote:
Freezerassasin wrote:
Leo_the_Rat wrote:
Just in case you didn't notice we also can't shunt or GoI in the first turn with the new FAQ.


That is not how I read the FAQ. It calls out units that have arrived on the player's first turn. Both GoI and the shunt would be used by units that were deployed normally, meaning they arrived before the first turn. I see no inherent conflict here, but some confirmation would be good.


Read the text of GoI and Shunt. You remove the unit from the battlefield and then it arrives again, thus arriving on the first turn. In addition, GW has previously FAQ'd that things which effect units arriving from reinforcement, such as Auspex Scan's intercept, can target GoI arrivals.


Both of the abilities say setup, not arrive. This is the same wording in the clarification of Auspex Scan. I don't have a SM codex to check the wording of the entire strategem, but to say that units arrive again is not the wording of those abilities. (In the epub codex anyway)
   
Made in us
Decrepit Dakkanaut




 Daedalus81 wrote:
Bad news it seems:


Not that Killshot is gonna happen anymore as you needed at minimum 4 Predators to make sure you could do it once.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
 
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