Stux wrote:This is one of those rules that I assumed was clear cut, but when it came up in a game yesterday I found the actual wording to be a bit more ambiguous than I expected.
The specific instance was Abaddon taking 2 mortal wounds from a single Smite.
The basic question is does Abaddon suffer 1 or 2 wounds in this circumstance?
Most people interpret this in discussions I've found as each mortal wound doing a separate 1 damage, which can't be halved, and so Abaddon takes 2 damage total still.
However in the rule book all it says is that a mortal wound causes one damage. It doesn't explicitly say these are applied one by one though, so the interpretation that an affect that causes 2 mortal wound causes 2 damage, and therefore can be halved, actually sounds kind of reasonable.
What say you Dakka? Is there an
FAQ to clarify this, or am I misunderstanding the ability fundamentally?
In the actual game, the opponent who controlled Abaddon was gracious enough to take the 2 mortal wounds and we carried on the game.
Mortal wounds are always 1 damage each. You would take 2 damage. If I hit you with 2 bolter wounds and you failed your saves, how much damage would you take? Same situation with mortal wounds, they just skip the "to wound" and "to save" portion.
The Index: Xenos 1
FAQ has something to say about it:
Q: Can Quantum Shielding be used to prevent damage caused by mortal wounds?
A: No. Mortal wounds are inflicted one at a time, and as quantum shielding can never prevent a single point of damage from being suffered, it cannot prevent mortal wounds.