Zothos wrote:Do Orks and Daemons have shooting options? Yes they do. Daemons are one of my armies and a close friend plays Orks.
We both include shooting elements in our armies. They are effective at target dilution and softening units up before assault occurs.
If you choose to forego any of that, that is on you, and all of the whining on here will do no good. You hamstrung yourself. No sympathy.
Ork shooting is laughably bad and most of their guns did not come out well translating into 8th edition (basically every weapon that was blast is next to useless for the Orks besides the
KMK). You can take ranged weapons but a single minus to hit modifier cuts the majority of Ork dakka in half. Half of the assault weapon mechanic (the run and shoot bit) self cripples Ork firepower while Orks are still paying a fairly heavy premium for their dakka despite having half the accuracy and a great deal less durability than their space marine counter parts. Taking a lot of Ork range weapons just results in an army that isn't very good at shooting, mediocre to poor at melee, and outside of shoota boyz and mek gun crew, Ork ranged units bleed points like crazy when they take casualties. I say this as somebody who loved Ork shooting in 7th (Killkannon wagons, lobbas, lootas, flash gitz, tankbustas, dakkajets, etc) but in 8th Ork ranged units just aren't very good. When running Kans, I've given up on trying to make them work at range and just take the cheapest gun possible so they can waddle into melee and punch things to death.