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About a Battalion to escort the Knight... (I'm thinking about buying some good miniatures to model them as Feudal World Militia)
What if I go to the route of Guard, without limiting myself to a single Regiment but creating a generic Astra Militarum Battalion? Since it's so barebone, I think the advantage surpasses the loss of Doctrines.
I was thinking about a Krieg Liutenants (with CP regen) [23pt], a single Krieg Infantry Squad [50pt], a Primaris Psyker [46pt] and a couple of Elysian Drop Pod Trooper [50 each]. Total 5 drop, 30+2 bodies (20deepstriking) for 219pt.
They does not have Doctrine, but are still legit since all share AM keyword.
You have a single Infantry that can take Order ("move move move" if they survive enough to run take objectives, or whatever you need) that ignore Shooting for Morale (because, if possible, they should stay out of LoS and keep an objective). You have a (light) psyker defense, good CP regeneration from turn 1 (otherwise you should play an Elysian Commander to empower your deep strike), +5 CP and, more important than all, a couple of Troops with ObSec that can Deep Strike in the later turn of the game to exploit the damage your Knight have created (eventually, they can also drop when needed to screen your knight from a nasty CC unit).
I think that set-up is more useful than a full specialized AM (let's say, Cadian with Doctrines), because if you go cheap 10 Elysian (without special weapons) are better than 5 Scion and most of your unit will stay out of the table the better part of the game anyway.
My full list will be:
AM Battalion as above - 219pt
Cerastus Acheron (Raven) - 495pt [Yeah, I already have it modelled and half-painted, so I won't field a Valiant.... yet]
Questoris Warder (Raven) - 411pt
Questoris Gallant (either Freeblade or Raven) - 354pt
Total - 1479 (21 point left for some special weapon and/or dorsal missile for the Gallant... and I still have to assign Warlord trait and Relics with a good amount of CP to make the knight more resilient).
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