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Made in us
Fresh-Faced New User




Hi all,

As the title states I'm looking to make an army from the set of Necrons from the Forgebane set. I have two copies of the necron side to play with. I am new to 40k and just looking for some input. Thank you!

Also not sure if this is in the right spot, mods could you please move this or let me know so I can post correctly, thank you.
   
Made in gb
Norn Queen






I would say grab some warriors? They make a hard to shift objective snagging unit when paired with the Cryptek.
   
Made in us
Loyal Necron Lychguard





Your next purchase should be 2 boxes of destroyers to make a unit of 6.
   
Made in us
Fresh-Faced New User




Ok, any input for building? I'm not to far in but the wraiths have multiple weapon options and alot of what I can find says to go vanilla with them but I'm not sure if that refers to just putting the claws on them or going with whips now since they give an extra ability it seems.
   
Made in us
Loyal Necron Lychguard





Zezerrian wrote:
Ok, any input for building? I'm not to far in but the wraiths have multiple weapon options and alot of what I can find says to go vanilla with them but I'm not sure if that refers to just putting the claws on them or going with whips now since they give an extra ability it seems.

The particle caster pistols are technically worth it mathematically but personally I prefer to save the points and only equip them with the vicious claws. Whip Coils are definitely not worth it.

Immortals should be outfitted with tesla.

Lychguard can go either way, they're a borderline unit no matter which way you equip them. Scytheguard are one of the most mathematically lethal units in our codex but have a serious delivery issue and can be surprisingly easy to kill, if you give them shields they're very tough but expensive and kinda have the problem of filling the same role as the generally superior wraiths.

Personally I'm waiting to put together my Forgebane Lychguard until Kill Team comes out so I can see if the unit is better in that game.

This message was edited 1 time. Last update was at 2018/05/08 04:35:19


 
   
Made in us
Fresh-Faced New User




Awesome, thank you so much for the information, im with you in trying to save some points as with their large movement area, they can get on a target pretty quick.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Zezerrian wrote:
Ok, any input for building? I'm not to far in but the wraiths have multiple weapon options and alot of what I can find says to go vanilla with them but I'm not sure if that refers to just putting the claws on them or going with whips now since they give an extra ability it seems.


Don't follow the forgebane instructions too closely. I found my copy to be erroneous.
Decide if you are going to give the wraiths weapons before assembling them.
I found that for whatever reason, you can't just stick the guns in the slots on their chests after they've been built.
If you are going to give them guns, then go casters. Beamers may look cool, but they aren't worth the points.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Fresh-Faced New User




Ill keep an eye out for mistakes, so far so good. Ive got 4 of the 6 wraiths done and haven't seen any errors, however that's just one set of the instructions lol. Thats interesting, i opted to go gunless on them but thought that if i changed my mind i could just stick it on, i wonder why you cant?
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Zezerrian wrote:
Ill keep an eye out for mistakes, so far so good. Ive got 4 of the 6 wraiths done and haven't seen any errors, however that's just one set of the instructions lol. Thats interesting, i opted to go gunless on them but thought that if i changed my mind i could just stick it on, i wonder why you cant?


I think its because its a tight fit and its a shallow groove, so you need a bit of force to get it in there . You don't have much leverage with the completed model due to how its structured. You could try sticking a magnet in the chest grooves, but that might look odd if you go gunless.
I was pretty annoyed with how they designed it. I would have preferred it to be mounted onto the back or tail, instead of it just jutting out of the chest.

I don't remember anything wrong with wraith instructions, but with the cryptek the scarab is backwards; going by the official picture, the ridge is meant to go on the front.
Immortals only show one possible build. Which is a problem, because Immortals are designed in such a way that each piece locks in with a specific one. I had to consult the instructions from the stand alone immortal box.
Likewise, the lychguard instructions have a fairly serious error with the warscythe assembly; of the arms in the instructions go to the wrong staff. I had to pull apart a guard to fix it.

You should probably check to see if all of the components are there too, because the set split with a starting admech player was missing the bases for the skitarii. Fortunately, nothing else was missing, but it was still a problem.

This message was edited 3 times. Last update was at 2018/05/09 09:24:26


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Auspicious Aspiring Champion of Chaos






Zezerrian wrote:
Hi all,

As the title states I'm looking to make an army from the set of Necrons from the Forgebane set. I have two copies of the necron side to play with. I am new to 40k and just looking for some input. Thank you!

Also not sure if this is in the right spot, mods could you please move this or let me know so I can post correctly, thank you.


Take a look at the tactica thread. Also, despite what Arachnofiend said, Gauss Immortals are just as useful as Tesla Immortals. They each have a niche. We're in a pretty good place with our codex. I wouldn't consider any of our units to be "bad". Some are a bit overcosted for what they do (Monolith), but nothing is so far out of line that taking it would be a complete waste. Personally, I don't like Destroyers. I dislike both the models and the fluff, and I don't really consider them to be that much better than our other FA choices. I prefer Tomb Blades, and I strongly recommend having at least a unit of three in any list. They're incredibly fast, surprisingly durable, and shockingly deadly. Also with all the hype focusing on Destroyers, Tomb Blades seem to be overlooked in target priority.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Loyal Necron Lychguard





Tomb Blades are great, though they're not really comparable to Destroyers despite being the same slot. Tomb Blades are fast objective grabbers and infantry killers, Destroyers are a unit that you point at something you REALLY want to be dead, because god damn will the Destroyers make it dead.
   
Made in us
Auspicious Aspiring Champion of Chaos






Which makes them better in a kill point game, but about the same in an objectives game. I also think you're underestimating the utility of Gauss Tomb Blades. Gauss Blasters on a fast platform like that are going to really mess up just about anything you point them at.

This message was edited 1 time. Last update was at 2018/05/09 21:46:20


2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Loyal Necron Lychguard





My main sticking point with tomb blades is that they're essentially faster, more durable Immortals, which is great in a vacuum, but Immortals give you CP where tomb blades do not. You can only run so much anti-infantry fire.
   
Made in us
Auspicious Aspiring Champion of Chaos






And I disagree that Tomb Blades are just anti-infantry. I've yet to run up against much that they can't bring down reliably shy of LoW units, and Destroyers aren't much better against those.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 EnTyme wrote:
And I disagree that Tomb Blades are just anti-infantry. I've yet to run up against much that they can't bring down reliably shy of LoW units, and Destroyers aren't much better against those.


How many tomb blades do you field? Tomb blades only have single damage weapons, so in theory they shouldn't be that effective against multi-wound targets unless you have a lot of them. Furthermore, in order to get the most out of gauss blasters they have to be in 12" range, which opens them up to serious reprisals. If they had mephrit that might be worth it, as a -3 save mod is usually enough against most infantry. They might wipe out the unit to cripple it enough to make assault pointless, but its still risky.

I'm not saying tomb blades are useless, mind you. They have their use. But I wouldn't call them a destroyer replacement, as destroyers have higher strength, pen and deal multiple damage with each hit. And they can kite with their superior range whilst still being effective. That's not even mentioning their native rerolls 1 to hit rule and extermination protocols.

What destroyers don't have is speed. They are only 10" movement as opposed to TB's 14", and TB's can take assault weapons which increase their mobility even further. If you advance with destroyers you can't shoot, which is a problem. If you advance with TB's it doesn't matter, as they can still keep up the pressure.
Another important point is that TB's have access to invuls for an absurdly cheap price. They also have -1 to hit, and both of these does increase their durability somewhat. I actually think shadowlooms need a price hike, because 5 points for an invul is dirt cheap, especially on a model with a -1 to hit at all times modifier.

This message was edited 3 times. Last update was at 2018/05/10 00:11:21


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Norn Queen






Tomb Blades don't get one of the best Stratagems in the game though.

A unit of Destroyers, whether it's 6 normal, 5+1 Heavy or 3 Heavy, getting to re-roll ALL hits and wounds for just 1 CP is bananas.

This message was edited 1 time. Last update was at 2018/05/10 03:05:16


 
   
Made in us
Auspicious Aspiring Champion of Chaos






I fully expect that stratagem to be increased to 2 or 3 CP very quickly. It's just way too powerful at 1 CP. And yes, I run Mephrit. With a unit of 4, you're looking at 16 Str 5 AP -3 shots hitting on a 3+. That's going to put the hurt on most things in the game, and having the fly keyword and crazy durability even without the -1 to hit in melee means I've yet to lose a unit to even the nastiest melee units I've faced. Move away, shoot again. I'm not saying that they're better than Destroyers. I'm saying that I don't consider Destroyers to be an auto-include like everyone else does. We do have other options if you're like me and just hate the Destroyer models and fluff.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
 
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