Switch Theme:

Help with Ork army list (new to wh40k be gentle)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Fresh-Faced New User






Hi All,

I have come back to warhammer 40k after 15+ years and what little i can remember is no longer applicable. I've decided on an ork army which i'm currently painting and i have some questions around my army list so any help from the community would be greatly appreciated.

1. I will be having 2x 30 boys and would like to know what is a good ratio of sluggas to shootas? i love charging and melee attacking but wondered if just 30 sluggas is reasonable.

2. With the 30 groups of boys would you take a boss nob? or is this not a good idea?

3. Also with the 30 boys should i consider using any eavy' weapons?

4. I have 2x Weirdboys (one is actually a orruk weirdnob / shaman but i liked the model and prefer them to look different) should i be taking both or will one be enough?

5. Finally im considering some warbikes, is this a good idea and should i be converting one of my painboys to be on a bike? (i really would like to do this as it sounds fun)

thanks in advance for any help and any tips you can give would be great.



Made in gb
Fresh-Faced New User






 BaconCatBug wrote:
1) Always sluggas. Shootaz I feel are pointless, but you can mix and match. Shootaz are nice in overwatch if something ever charges you.

2) Always ALWAYS take a Boss Nob. Slap a Big Choppa on them (or a PK but they aren't that good anymore).

3) No, Rokkits and Big Shootas are crap for the points, especially Rokkits.

4) Take both. Da Jump is the lynchpin of Orks right now and Smite is always good, and a backup for when the first explodes.

5) Sadly bikers other than SM Scout Bikers are garbage in 8th. Grab them if you like the book, maybe the codex will buff them.


Thanks very much this is helpful


Automatically Appended Next Post:
 koooaei wrote:
Both sluggas and shootas have place. Shoota's damage output is miserable compared to what other armies get but it's better than nothing and they still chop good enough. Also, note that you can mix shootas and choppas in one squad now.

Boss nob is a free upgrade, so there is no reason to not get a boss nob. Klaw is not amazing anymore but it's reasonable for 13 pts in larger squads. Bigchoppas are nice for just 7 pts. But the end result is close to identical anywayz. Personally, i still prefer a pk because it's better at dealing with 2+ armor and t8. Anything below that is allready threatened by weight of attacks boyz put out.

Wierdboyz are great. Take 2. They also like to be near a painboy.

Special weapons are usually not worth it for squads of boyz. However, depending on your style, you could get those rokkits. For example, if you know your enemy will be trying to avoid combat and is fast to the point you won't be able to reach him. Or is fielding explictly 3 wound models - like custodes or crysis suits. Those rokkits will pay off in this case.

Bikers are underwhelming atm.


Intersting thanks


Automatically Appended Next Post:
tneva82 wrote:
Sluggas are good but i have found shootas to have use at clearing chaff or hurting squad other than the one you are going to charge. 2/3 of either i have used to effect and i also like spuad of 29 shoota plus nob. This is primary da jump squad. It's only 50-50 whether you do charge so shootas allow some damage anyway even if that fails and 87 plus 4 from nob can do wonders anyway. Especially if they got warpath as well.

Just be wary of shooting squad you plan to charge or opponent pulls casualties from front denying charge.

Oh and before codex hits brace for games you kill about nothing and just try to score objectives before time runs up. Alas that's the ork life atm. Luckily should be max 3 months before codex


Thanks tneva82 this is helpful

This message was edited 2 times. Last update was at 2018/05/08 20:06:59


 
 
Forum Index » 40K General Discussion
Go to: