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Made in us
Boom! Leman Russ Commander





Ohio

Alright so here we are! After realizing I had too many leman russes in my list here’s my next go!

Brigade: Cadian
Company commander
Company commander
Primaris psyker

Infantry squad-plasma gun
Infantry squad-plasma gun
Infantry squad-plasma gun
Infantry squad-plasma gun
Infantry squad-plasma gun
Infantry squad-plasma gun
Infantry squad-mortar
Infantry squad-mortar

Astropath
Ministorum priest
Bullgryns-3 slabshield/maul and 3 brute shield/maul for a unit of 6.

Scout sentinel-heavy flamer
Scout sentinel-heavy flamer
Scout sentinel-heavy flamer

HWS-x3 mortar
HWS-x3 mortar
HWS-x3 mortar

SPEARHEAD: Cadian
Pask-battlecannon, lascannon, multimeltas
Tank commander-battlecannon, lascannon, plasmacannons

Punisher
Punisher
Battle tank

Comments and suggestions are all welcome! Essentially the priest and psykers buff the bullgryns with +1 save and -1 to hit.

This message was edited 1 time. Last update was at 2018/05/09 07:34:46


 
   
Made in ca
Regular Dakkanaut





Looks good. I find that pask with meltas often don't see use. Drop them or put on plasma. If you don't move you get to re-roll 1's anyways if you super charge.

Plenty of anti-infantry as is so maybe some more battle cannon tanks. (I just use one punisher) With Pound them to dust you get to re-roll your number of shots which is an amazing tank order.
   
Made in us
Boom! Leman Russ Commander





Ohio

The reason I’ve got multi meltas on pask is for him to deal with certain threats like wave serpents. Battlecannons and plasma suck against wave serpents. So I need something that can give me high damage output against them. In most cases my opponent has to come to me and as they do so pask will come bringing them up.

As for the punishers, I feel 2 is good to have over 1 as just having 1 will result in it getting focused down. The mortars are good for targeting the units out of sight and my infantry are more of a shield and objective grabbers so the punishers are actually doing most of the heavy anti infantry fighting. I would like more battle tanks but I think 2 punishers are necessary.

 
   
Made in ca
Regular Dakkanaut





For sure! Punisher cannons can deal pretty well with most issues. Get a wound on a flier then use overlapping fields of fire!
   
Made in gb
Twisting Tzeentch Horror






Looks good! I wouldn't want to play it with my list I'd get pounded.

 insaniak wrote:

You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy.
 
   
Made in us
Boom! Leman Russ Commander





Ohio

Another reason I like to have the two punishers is so I have enough anti infantry so the bullgryns don’t get locked in combat with a big blob or screen.

But I do feel I’m lacking with the long range anti tank.

 
   
Made in ca
Fighter Ace






I'd reshuffle your infantry heavy/special weapons and drop a squad. 7's a lucky number anyway. This gives you 92 points. Go three squads lascannon, four squads plasma guns. With the remaining four points, give a character a power weapon, replace it with the blade of conquest, and stick him with the priest and bullgryns. Rocknroll
   
Made in us
Bounding Assault Marine



Providence, RI

You're busting out 17 points for those heavy flamers when for 9 extra points you could have 3 of those lascannons you badly need. And for 15 points after that, you can make them armored sentinel for +1 save and toughness.

10,000+ points
3000+ points 
   
Made in us
Boom! Leman Russ Commander





Ohio

Are lascannons on infantry really a good choice? The gun costs half the points of the squad. And most of the time my opponent doesn’t have a problem wiping away 10 guardsmen.

The reason I’ve got scout sentinels was for anti deepstrike. Which is less of a threat now. The only armies that threaten me now with that are alpha legion and raven guard. So the scout move on the sentinels is still important. But after the deepstrike is denied the sentinels usually die. The reason why is because I force my opponent to kill them. Heavy flamers can be no joke just like a lascannon, but I usually send my sentinels right to my opponent deployment zone and tie up some big shooting unit, like basilisks or manticores. So if my opponent doesn’t deal with them then it’s helping me win lol.

 
   
Made in us
Fresh-Faced New User




I would switch your hwt's and one CC into your spearhead detachment, move pask and your tanks into your cadian brigade and make your spearhead detachment Valhallan. Then you can give your mortars the order to shoot into close combat, letting you peel your opponent from your tanks so they dont have to worry about being charged as much.

This message was edited 2 times. Last update was at 2018/05/14 03:40:56


 
   
Made in us
Boom! Leman Russ Commander





Ohio

That is a nifty trick, I never thought about that. Sadly though most things that tie up the tanks are vehicles with fly like wave serpents.

 
   
Made in us
Regular Dakkanaut





I second the comment about adding lascannons to your infantry. Are they easy to kill? Yes, but now the opponent has more targets to prioritize. At least take 2 and keep your commanders near them so they can re roll all failed hit with take aim.

The only thing I would worry about in this list is lack of mobility for your infantry and bulgryn.

What are your plans for warlord trait and relics?
   
Made in gb
Hardened Veteran Guardsman




Is this for a particular format? Because if its ITC every squad has to have a mortar to deny reaper and tank commanders are basically free VP farms otherwise looks pretty solid. The only other thing I would do is drop 1cp in order to take a unit of Space Marine scouts just to deny things like strike from the shadows and stygies or alpha legion cultist bombs that get the first turn
   
Made in us
Boom! Leman Russ Commander





Ohio

The warlord will be one of the company commanders with kurovs aquilla to get some cp from my opponent and grand strategist to get mine back.

Yea mobility has been a weakness of this list. I’ve been trying to work a way to improve that but most transports just aren’t that great.

I can play around with some points and try and get a couple lascannons in the infantry. What suggestions for those swaps?

And the format of this tournament is for nova. I haven’t looked at what their missions are like yet.

 
   
Made in gb
Hardened Veteran Guardsman




Quickly looking at the NOVA secondary's tank commanders can be an easy 3 points each for headhunter, marked for death and shoot the big ones. As they don't quite use reaper mortars in each squad isn't essential but the tank commanders are a risk seeing as your opponent will most likely max out their secondary's on them as well as removing key units in your army
   
Made in us
Bounding Assault Marine



Providence, RI

Any raven guard player worth their salt has a scout squad or two to claim the midfield before the scout sentinels can move up. But ratlings can deploy like scouts and perhaps carve out a piece of the midfield to safely deploy behind.

10,000+ points
3000+ points 
   
Made in us
Boom! Leman Russ Commander





Ohio

Celerior wrote:
Any raven guard player worth their salt has a scout squad or two to claim the midfield before the scout sentinels can move up. But ratlings can deploy like scouts and perhaps carve out a piece of the midfield to safely deploy behind.


I thought ratlings deploy after both sides have deployed? So aren’t scout still able to shut them down?

 
   
 
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