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Made in us
Fresh-Faced New User





Hello!

Looking at getting back in the game, and trying to avoid pitfalls in army choice. I have NO interest in being a super special snowflake and playing the game's worst faction; however, if there is something making up 50% of the meta, I don't want to be part of that problem.

If you were to sit down for a game, casual or tournament, what are you absolutely sick of playing against game after game?
   
Made in be
Mysterious Techpriest





Belgium

It wasn't like that at first but I guess I played too much against them. So I'd say Death Guard/Nurgle Daemons. Simply because they're just exhausting to play against. Nothing ever dies, and their movement phase is slow as hell due to many models on the table. One of my regular opponents who plays these armies now have 9 Plague Drones, which I believe are ridiculously undercosted. I faced 5 of them once and I can't imagine fighting a unit of 9.

So, Nurgle for me is the worst currently. But I didn't play against every army of course.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in gb
Longtime Dakkanaut




Nurgle, I dont like them and they suck the fun out of the game with multi save nonsense just die already, they also have some seriously undercosted units.

Astra Militarum, custodes soup, have a very cool net list bro feel to it now.
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

I'll reiterate, Death Guard. IMO the most unfair army to play against. Everything has double saves, high toughness and has built in rerolls without having a Lord nearby. Games take forever against DG. It's absolutely zero fun to play against. You're opponent will be pulling his hair out.
   
Made in us
Fresh-Faced New User





3 posts, and already 3 votes for Nurgle. I was all set to avoid them, and then chimeara said my opponent will be pulling their hair out, which sounds kind of fun.

Are Nurgle popular as well or just miserable to fight against?
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Generally, I just hate armies that take ages to take their turns; horde movement and charge phases; Guard shooting; Ork shooting and combat; etc.

I don't care if I get plastered across the board or do bugger all damage in my turn as long as the turns are moving fast.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in au
Repentia Mistress





Tau, Space Marines and Eldar. Just so incredibly tired of them. Absolutely everywhere around these parts.
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

 LostRabbit wrote:
3 posts, and already 3 votes for Nurgle. I was all set to avoid them, and then chimeara said my opponent will be pulling their hair out, which sounds kind of fun.

Are Nurgle popular as well or just miserable to fight against?

Out where I live it's super popular.
   
Made in be
Mysterious Techpriest





Belgium

 LostRabbit wrote:
3 posts, and already 3 votes for Nurgle. I was all set to avoid them, and then chimeara said my opponent will be pulling their hair out, which sounds kind of fun.

Are Nurgle popular as well or just miserable to fight against?

At my LGS there's two players, who're great people and fun, they don't cheat and are super relaxed. It's just their army that is exhausting. Playing pure AdMech with only two Kastelan Robots it's nearly impossible to have the firepower to deal with this. You basically reduce all your damage output by a third, and that is huge.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Shadowy Grot Kommittee Memba






 LostRabbit wrote:
Hello!

Looking at getting back in the game, and trying to avoid pitfalls in army choice. I have NO interest in being a super special snowflake and playing the game's worst faction; however, if there is something making up 50% of the meta, I don't want to be part of that problem.

If you were to sit down for a game, casual or tournament, what are you absolutely sick of playing against game after game?


Death Guard/nurgle in general, definitely have to throw my hat in the ring here as well. They're all the fun of playing against a Control deck in magic, stupidly popular because they're the only non-marines GW has released real miniature lines for in freakin' years now and they're still going, and just all around a slog. I'd play against a Tau IG or Admech brainless gunline a dozen times before playing another game against slippity slopperplopper and 500 nurglors or whatever they're freaking called.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in au
Ancient Space Wolves Venerable Dreadnought






 LostRabbit wrote:
3 posts, and already 3 votes for Nurgle. I was all set to avoid them, and then chimeara said my opponent will be pulling their hair out, which sounds kind of fun.

Are Nurgle popular as well or just miserable to fight against?


Death Guard made up half the 8th ed starter kit and was the least popular side but with a few additions and side purchases is probably one of if not the cheapest competitive army you can build, just a bit of luck on your side and they'll stand up to anything and everything. Had four matches against the bloody things in a tournament a few months back and four very different matches almost purely based on their saving throws.

One had terrible luck.
One had terrible luck that turned around a tad too late.
One had great luck that just upped and left him.
One had decent luck then managed to shrug off EVERY SINGLE WOUND FOR A WHOLE DAMN TURN!!!! Then his luck went back to decent.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

I've yet to play against IG or much else imperium. So take that into consideration.
   
Made in us
Fresh-Faced New User





 Giantwalkingchair wrote:
Tau, Space Marines and Eldar. Just so incredibly tired of them. Absolutely everywhere around these parts.


Is this Dark Eldar, regular Elder or a mix?

Not surprised to hear about SM, they used to be everywhere.

A little surprised by Tau.
   
Made in us
Fixture of Dakka





Any army that is mostly one unit.

Unless it's Boyz somesuch "fun" spam.
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

 chimeara wrote:
I'll reiterate, Death Guard. IMO the most unfair army to play against. Everything has double saves, high toughness and has built in rerolls without having a Lord nearby. Games take forever against DG. It's absolutely zero fun to play against. You're opponent will be pulling his hair out.




To be fair, being hard to kill has always been Nurgle's thing. They have pretty much always had high toughness and some version of Feel No Pain.

Nurgle Daemons, played pure, also have basically zero guns and are slow as hell, and Death Guard are also mostly really slow and short ranged...

I play both Nurgle Daemons and Death Guard, and i'm curious about something you said here.

Not everything in Death Guard has Disgustingly Resilient. If your opponents have been playing it that way they've been cheating you.

Also, which units have built in rerolls with no lord nearby in Death Guard?

If you mean souping Death Guard and Nurgle Daemons together (two different armies) and using Epidemius i can see that, but that would be like claiming SM are overpowered because IG can provide tons of CP and artillery.



The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Daring Dark Eldar Raider Rider




The Mid-Western Front

Nurgle Daemons.



Altoic Eldar.

P'tah Dynasty
Iron Warriors
Dark Eldar

" It is always good to remember WHY we are in this hobby, and often times it is because of the PEOPLE we share our time with" 
   
Made in au
Regular Dakkanaut




Anything with a -1 to hit.
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

 Ascalam wrote:
 chimeara wrote:
I'll reiterate, Death Guard. IMO the most unfair army to play against. Everything has double saves, high toughness and has built in rerolls without having a Lord nearby. Games take forever against DG. It's absolutely zero fun to play against. You're opponent will be pulling his hair out.




To be fair, being hard to kill has always been Nurgle's thing. They have pretty much always had high toughness and some version of Feel No Pain.

Nurgle Daemons, played pure, also have basically zero guns and are slow as hell, and Death Guard are also mostly really slow and short ranged...

I play both Nurgle Daemons and Death Guard, and i'm curious about something you said here.

Not everything in Death Guard has Disgustingly Resilient. If your opponents have been playing it that way they've been cheating you.

Also, which units have built in rerolls with no lord nearby in Death Guard?

If you mean souping Death Guard and Nurgle Daemons together (two different armies) and using Epidemius i can see that, but that would be like claiming SM are overpowered because IG can provide tons of CP and artillery.



The dudes that play DG only use things with FNP it seems. PBC, DP, Plague Marines, and daemons.

The reroll thing is referring to Plague Weapons.

PBC'S are my bane, being a melee army and all. T8 woth two saves is hard to crack via shooting for me.

This message was edited 1 time. Last update was at 2018/05/14 15:29:43


 
   
Made in gb
Longtime Dakkanaut




 Ascalam wrote:
 chimeara wrote:
I'll reiterate, Death Guard. IMO the most unfair army to play against. Everything has double saves, high toughness and has built in rerolls without having a Lord nearby. Games take forever against DG. It's absolutely zero fun to play against. You're opponent will be pulling his hair out.




To be fair, being hard to kill has always been Nurgle's thing. They have pretty much always had high toughness and some version of Feel No Pain.

Nurgle Daemons, played pure, also have basically zero guns and are slow as hell, and Death Guard are also mostly really slow and short ranged...

I play both Nurgle Daemons and Death Guard, and i'm curious about something you said here.

Not everything in Death Guard has Disgustingly Resilient. If your opponents have been playing it that way they've been cheating you.

Also, which units have built in rerolls with no lord nearby in Death Guard?

If you mean souping Death Guard and Nurgle Daemons together (two different armies) and using Epidemius i can see that, but that would be like claiming SM are overpowered because IG can provide tons of CP and artillery.

Plague weapons get to reroll wound roles usually 1 but some things appear to be any fails.

Bloatdrones, Plague burst crawlers and blight haulers all seem to have some poorly costed rules.
Deathshroud are also pretty nasty if you can't outrun them

On other armies Drukari seem to have got some serious buffs, and cost reductions, but my local group lacks a drukari player to know first hand how nasty they are.

This message was edited 1 time. Last update was at 2018/05/14 15:47:24


 
   
Made in us
Shas'la with Pulse Carbine





Florida

Alaitoc Eldar/Ynnari and any other static gunline.

I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
Made in gb
Hard-Wired Sentinel Pilot





Alaitoc Eldar.

I'll take a game against Papa Nurgle's reasonably tough space zombies over -3 to hit shenanigans any day.

'You missed, you missed, you missed. You missed again. Well done - you killed a Guardian!.. oh wait, no that plasma gun explodes in your face. You missed...' etc.
   
Made in us
Monster-Slaying Daemonhunter





 LostRabbit wrote:
Hello!

Looking at getting back in the game, and trying to avoid pitfalls in army choice. I have NO interest in being a super special snowflake and playing the game's worst faction; however, if there is something making up 50% of the meta, I don't want to be part of that problem.

If you were to sit down for a game, casual or tournament, what are you absolutely sick of playing against game after game?


Space Marines/Chaos Space Marines

There are enough Space Marine [or Space Marines with Spikes] players, I'd rather play almost anyone else. IG, Tyranids, and Orks are together second for popularity, and I still feel like 2 of every three games is some form of Space Marines. There's almost no Eldar/Dark Eldar or Necrons around me, so I wouldn't mind seeing more of them, even if Eldar are that strong.

This message was edited 3 times. Last update was at 2018/05/14 16:48:49


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Clousseau





East Bay, Ca, US

No more Imperial Guard.

Play anything but Guard.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Stalwart Space Marine





Death Guard and Alaitoc aren't fun to play against. Thankfully the only factions I play against now are Orks, Tau, and Necrons.

Praying to get a game of 9th edition in before Summer. 
   
Made in gb
Stitch Counter





The North

If you're looking for an army to play, go for Orks - they never lose. If they are krumped, they'll just come back for another go see?

I don't have a particular army that I'd hate to see. What I do have are some army builds that I HATE with a passion.

- Tau crisis suits and those Gundam things whizzing everywhere with no troops or anything else.
- Flyrants and nothing else. I mean, thematically Nids are supposed to be a swarm, not a couple of giant beasts.
- Eldar construct spam with an army of Psykers that completely outstrip Thousand Sons and other 'supposed' psyker armies
- Anyone who brings what used to be an 'apocalypse game only' toy along to a <1.5K game.
- Lots of those Imperial Guard Wyvvens (I don't know what they're like now but going up againt loads of these and little else was a pain in the behind)

These are all my own irks though, plus I'm living in the past. Some people may like these things



This message was edited 2 times. Last update was at 2018/05/14 17:52:35


Thousand Sons: 3850pts / Space Marines Deathwatch 5000pts / Dark Eldar Webway Corsairs 2000pts / Scrapheap Challenged Orks 1500pts / Black Death 1500pts

Saga: (Vikings, Normans, Anglo Danes, Irish, Scots, Late Romans, Huns and Anglo Saxons), Lion Rampant, Ronin: (Bushi x2, Sohei), Frostgrave: (Enchanter, Thaumaturge, Illusionist)
 
   
Made in us
Nurgle Chosen Marine on a Palanquin






Dang... I've been playing heavy nurgle since 5th edition. I didn't know so many people disliked playing against them so much. It's a bit of an eye opener.


I dislike facing any castle style army. Where everyone hides in the corner around a lord to get a buff and shoots stuff. Alternatively, Tau is pretty bland to play against. Eldar used to be terribly annoying, but they don't seem as bad anymore.

   
Made in us
Oozing Plague Marine Terminator





A superheavy tank company.
   
Made in us
Dakka Veteran




My two most unfun games of 40k we're against the bs Alaitoc/Ynnari cancer list. At least Nurgle has a weakness to exploit in their low range and mobility. That combo has no weaknesses. High durability due to - to hit, incredible damage output from Dark Reapers that gives zero feths about your minus to hit, crazy mobility from their bikes/wave serpents, and that's before the extra shooting nonsense from Ynnari. Hopefully the points increase on Reaoers and rule of three has made them more reasonable, but those were easily the worst two games of 40k I've ever played.
   
Made in it
Waaagh! Ork Warboss




Italy

I don't really want to see chaos daemons, IMHO they are a fantasy army and should belong only to AOS. I also think that all their models are ugly, especially nurgle ones.

I can't stand IK armies either, a 2000 points list with 4 dudes doesn't make any sense and those robots should just be a LoW for imperium, max 1 per army, not an independent faction.

But I'd also say Vanilla marines, too many players have them.

This message was edited 1 time. Last update was at 2018/05/14 20:34:37


 
   
Made in hr
Nihilistic Necron Lord






Germany

DG. FBD are OP, PBC are OP.
   
 
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