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![[Post New]](/s/i/i.gif) 2018/05/15 02:51:02
Subject: Where to Start When Starting AoS?
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Fresh-Faced New User
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So I'm looking into starting AoS and I have no idea on where to even start. Many of the armies look interesting, but I also want to work towards my play style with table top games.
For example I play Thousand Sons in 40K and Tyranids. All of the armies look amazing and I guess I'm looking for something at least durable and uses a lot of magic or has a lot of big scary stuff.
The tree people look wonderful as do the new deepkin, Lizardmen are are tempting, the daughters of kaine are awesome, and Korne is great for just thoughtless murder time, tzeench for magic and it works with my Tsons
If it also helps Melee mixed with magic sounds like the best combination to me. Please help I'm stuck in too many directions!
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![[Post New]](/s/i/i.gif) 2018/05/15 03:26:26
Subject: Where to Start When Starting AoS?
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Fixture of Dakka
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A new edition is coming out in June. So for now I suggest download the Age of Sigmar app, download all the free warscrolls. Also the 4 page rules so you can get use to how AoS works.
Look through there and see what you like.
As for Thousand Sons I don't know how they play but looks wise would be Stormcast Eternals. For nids, how do you play? Horde? Monstrous Creatures? How about Beastclaw Riders for Monstrous Creatures or maybe Skaven for horde.
Don't buy until next month, but start a small army if you like the look of it. Automatically Appended Next Post: If you like Ztneetch how about a Ztneetch army?
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This message was edited 1 time. Last update was at 2018/05/15 03:27:27
Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2018/05/15 04:10:11
Subject: Re:Where to Start When Starting AoS?
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Fresh-Faced New User
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I've always played Nids with a large horde force and one or two distraction monsters and let the elites and monsters have at hacking away the the opponents army why the distraction forces tie everyone up in combat. That being said how do I go about getting the free scrolls and which army uses a lot of magic, I love magic shananagins.
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"All is Dust" |
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![[Post New]](/s/i/i.gif) 2018/05/15 04:14:54
Subject: Where to Start When Starting AoS?
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Longtime Dakkanaut
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Yeah, I'd say start with Tzeentch then. You can add things like the Tzaangors and Horrors and such to your normal 40k army in case you decide to bail out of AoS. That seems like it would be the best bet.
The Start Collecting boxes are a great place to start. They'll generally net you a good 500 point start to your army depending on the box. Unlike 40k, where something can be horribly awful and invalidate the savings of a Start Collecting box, there's nothing in AoS that's all that bad, so you're safe to start with any of those.
If you like hordes and magic, then Legions of Nagash or the upcoming Nighthaunt would be a good way to go. Fun and beautiful armies with surprisingly durable stuff. The Nighthaunt, for example, ignore rend (ap) weapons and can be brought back by various spells and abilities.
The upcoming Stormcast Sacrosanct chamber is going to feature a LOT of magic, and they're also nice and bulky, just like the Thousand Sons. If you like that combination, they're coming out soon as well!
As for some of the other armies you've mentioned, the Sylvaneth are really good and have a lot of powerful units. They summon their own terrain (trees) and dominate the field with shenanigans based around that.
The Daughters of Khaine and Idoneth Deepkin are both glass cannons. They hit very hard, but they have very little armor to keep them around. In terms of magic, they both have their own sets of spells and abilities in that regard. The Deepkin in particular rely on synergy between units, much like Tyranids and their Synapse.
Khorne is beatface. You run up, you kill things. They don't like magic and don't have any, but if you like running up and killing things, Khorne's your guy.
The Seraphon (lizardmen) are a great combination of bulk and magic. The Slann are fantastic spellcasters, and the Skink Priests are really good as well. Many of the Seraphon units are really tough and have plenty of awesome abilities. There are a variety of different army builds depending on what you want to do, like Skinks for horde or Temple Guard for maximum bulk.
At the end of the day, I personally follow the "Rule of Cool". If you like the look of it, and you think it'd be fun to build and paint, then go with that army because you'll have the most fun with it! Definitely check out the community site and read up on different lore of different armies. Sometimes the lore is what really snags people into a particular force!
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![[Post New]](/s/i/i.gif) 2018/05/15 04:59:05
Subject: Where to Start When Starting AoS?
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Fresh-Faced New User
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drbored wrote:Yeah, I'd say start with Tzeentch then. You can add things like the Tzaangors and Horrors and such to your normal 40k army in case you decide to bail out of AoS. That seems like it would be the best bet.
The Start Collecting boxes are a great place to start. They'll generally net you a good 500 point start to your army depending on the box. Unlike 40k, where something can be horribly awful and invalidate the savings of a Start Collecting box, there's nothing in AoS that's all that bad, so you're safe to start with any of those.
If you like hordes and magic, then Legions of Nagash or the upcoming Nighthaunt would be a good way to go. Fun and beautiful armies with surprisingly durable stuff. The Nighthaunt, for example, ignore rend ( ap) weapons and can be brought back by various spells and abilities.
The upcoming Stormcast Sacrosanct chamber is going to feature a LOT of magic, and they're also nice and bulky, just like the Thousand Sons. If you like that combination, they're coming out soon as well!
As for some of the other armies you've mentioned, the Sylvaneth are really good and have a lot of powerful units. They summon their own terrain (trees) and dominate the field with shenanigans based around that.
The Daughters of Khaine and Idoneth Deepkin are both glass cannons. They hit very hard, but they have very little armor to keep them around. In terms of magic, they both have their own sets of spells and abilities in that regard. The Deepkin in particular rely on synergy between units, much like Tyranids and their Synapse.
Khorne is beatface. You run up, you kill things. They don't like magic and don't have any, but if you like running up and killing things, Khorne's your guy.
The Seraphon (lizardmen) are a great combination of bulk and magic. The Slann are fantastic spellcasters, and the Skink Priests are really good as well. Many of the Seraphon units are really tough and have plenty of awesome abilities. There are a variety of different army builds depending on what you want to do, like Skinks for horde or Temple Guard for maximum bulk.
At the end of the day, I personally follow the "Rule of Cool". If you like the look of it, and you think it'd be fun to build and paint, then go with that army because you'll have the most fun with it! Definitely check out the community site and read up on different lore of different armies. Sometimes the lore is what really snags people into a particular force!
Thank you for the in depth advice. With that I'm now looking at a more narrow list of wants. The new Storm Cast sound glorious and I love the look, I have both stormcast shadspire boxes so its definatlly a possibility for me.
the Seraphon look freaking amazing I just wish their dinos they ride on for the cavalry units look more like the old dark elf raptors, aside from that they look one of the most astedicly pleasing.
Disciples of Tzeench just to possibly add to my 40k force. Khorne because BLOOD FOR THE BLOOD GOD AND SKULLS FOR THE SKULL THRONE.
The last one that was mentioned was the new undead faction. They look pretty, are durable, and cast cool spells as you have said.
After typing all of that I think I'll decide between new stormcast (I'll wait to see how they look) new undead, and the dino people. I really want to thank you guys for helping me out. I think I'll read up on their individual lore and see who sounds the best. Thanks again guys!
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![[Post New]](/s/i/i.gif) 2018/05/15 17:50:28
Subject: Where to Start When Starting AoS?
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Longtime Dakkanaut
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Yeah, the Seraphon cavalry really could have used an update. The good news is that you don't really need those models to make a viable Seraphon army, and everything else in the army is relatively new or at least holds up well!
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![[Post New]](/s/i/i.gif) 2018/05/15 18:25:51
Subject: Where to Start When Starting AoS?
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Fixture of Dakka
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As for magic, you need to wait. No use to telling you what has the most magic now because they are all on the individual war scrolls.
So if it's not on a Warscroll your mage can't cast it. Basically all the rules are on the Warscrolls that your mini can do.
You need to download the app. You can download it on your phone or if you have an iPad download it that way.
If you are on the GW web site and look at the minis that way, you can view the warscrolls from their.
But as I said, you need to wait to see what army will have the most magic. Since lots of war scrolls have been made, we don't know if they will be able to case the new spells that are coming out in June.
So for all of us when it comes to magic it's wait and see now. So start small and then see what comes out in June before you make up your mind where you want to go "all in".
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2018/05/26 10:08:25
Subject: Where to Start When Starting AoS?
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Screeching Screamer of Tzeentch
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That's not accurate ever since disicples of tzeentch battle tomes have been coming with lores of magic that allow wizards to take an additional spell from that lore. Disicples of tzeentch has 2 lores 1 needing the daemon keyword and the other mortal or arcanite.
Disicples of tzeentch likely has the most magic at the moment this could change when the new storm casts come out and the new spells. All heroes but the fate master are wizards even pink horrors have the wizard keyword which is a battleline unit.
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![[Post New]](/s/i/i.gif) 2018/05/26 15:02:28
Subject: Where to Start When Starting AoS?
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Regular Dakkanaut
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Personally I wouldn't start anywhere just yet. GW aren't just making refinements they appear to be making monumental changes to the gameplay. You may end up getting yourself an army just in time to find it's unplayable.
As a general rule, Stormcast Eternals are their bread and butter and highly unlikely to get nerfed for fear they will lose a lot of their new player base. You can also paint them easily and get some cheap bundles from people breaking the starter kits etc.
Alternatively look into Tzeentch but only because if they do end up crap, you can use them in 40k
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