Switch Theme:

Dusting off some Cadians  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in se
Fresh-Faced New User




Hi.

Some friends of mine are dusting of their 40k from 10-15 years ago (Eldars, Orks, SM, Tau and the new Mechanus)

So I plan to take up the Cadians I started but never finnished. But I need some help to make it playable. What I currently have is.

- 40 infantry, various weapon upgrades, mainly grenade launchers.
- 1 Leman Russ
- Yarrick
- 4 HW teams, 1 Rocket, 1 Auto Canon, 2 Las Canons

I aim for 500 pts to start with, don't have the codex yet as I plan to buy it at the same time. I can also borrow the Ork players Hell Hound (used it as a looted tank) on ocassions.

What would you recommend to buy to get it playable decently?
   
Made in us
Regular Dakkanaut




Given what you have, counting Yarri kas a generic Lord Commisar and depending on how the Russ is armed, you're coming pretty close to 500 points with what you have.

That said, I'd refuse to play an IG player who brought a Russ in a 500 point army list.

My Rule of Thumb when building armies is "Boys Before Toys." If it were me I'd pick up 5 Cadian Infantry Squad box sets. That way you can have six Infantry Squads and three Vet Squads.

Next grab six Militarum Tempestus Scions box sets. You only get five models per box, so you'll need all six boxes to get three full squads.

The winning mantra in 8th is "Plasma Plasma Plasma." stick as many Plasma guns as you can in any squad that can carry them, particularly the Vets (they can take three and have 3+ BS) and the Scions (they can take two per squad).

Then a few more Heavy Weapons Team box sets so you can field three Heavy Weapons Teams as three Heavy choices, plus have heavy weapons in the squads.

Then you'll want a few Company Commander HQ choices and Platoon Leader Elites choices.

All that infantry should bring you to a highly effective 1250 points. I'd throw in three Armored Sentinels just to have three Fast Attack and a few mobile heavy weapons platforms. Add a Basilisk, a Leman Russ Demolisher, and the Russ you already have and that will bring your list to a nice 2000 points.
   
Made in ca
Junior Officer with Laspistol





London, Ontario

An infantry squad with a special weapon and heavy weapon will run around 60 points. So you have about 240 there. A single Russ isn't that bad at 500 points, and is probably in the 200 points range. Lord Commissars had their points adjusted recently but depending on gear should be about 60 points, so I'd say you're right in the ballpark of 500 points.

Not a highly competitive 500 points, as you're missing mobile elements to go and capture objectives (Scions would be my go to for that) but you could build around sending the infantry forwards... it's doable. I would suggest getting an officer or two to issue orders to those infantry as their abilities go up substantially, and you need two HQ choices to build the main FOC detachment.

I'm a play what you like kind of guy, and this edition is very forgiving to IG as we have a powerful codex.
   
Made in se
Fresh-Faced New User




I see.

So a comman pack and a pack of Scions would make it playable on a decent and fun level (for both me and opponent)?

Or you recommend something more to get?

Would it be better to wait with the leman russ until 750-1000 pts for more fairplay?
   
Made in gb
Horrific Hive Tyrant





Nippe wrote:
I see.

So a comman pack and a pack of Scions would make it playable on a decent and fun level (for both me and opponent)?

Or you recommend something more to get?

Would it be better to wait with the leman russ until 750-1000 pts for more fairplay?


I think most people starting out with Guard have a Russ in their first 500 points. It's in the Start Collecting box!

I don't see anything wrong with it myself, it's a tough unit but it's not exactly Guilliman.
   
Made in ie
Regular Dakkanaut




Dublin

Stux wrote:
Nippe wrote:
I see.

So a comman pack and a pack of Scions would make it playable on a decent and fun level (for both me and opponent)?

Or you recommend something more to get?

Would it be better to wait with the leman russ until 750-1000 pts for more fairplay?


I think most people starting out with Guard have a Russ in their first 500 points. It's in the Start Collecting box!

I don't see anything wrong with it myself, it's a tough unit but it's not exactly Guilliman.


If your opponent has problems either killing or playing around a russ at 500 pts that's a them issue.

40k Armies :

Fantasy Armies:

DA:90SG+M-B--I+Pw40k99#--D++++A++/wWD232R++T(M)DM+

"We of the bloody thumb, salute you" - RiTides, Grandmaster of the Restic Knights 
   
Made in us
Heroic Senior Officer





Western Kentucky

 Zaku212 wrote:
Stux wrote:
Nippe wrote:
I see.

So a comman pack and a pack of Scions would make it playable on a decent and fun level (for both me and opponent)?

Or you recommend something more to get?

Would it be better to wait with the leman russ until 750-1000 pts for more fairplay?


I think most people starting out with Guard have a Russ in their first 500 points. It's in the Start Collecting box!

I don't see anything wrong with it myself, it's a tough unit but it's not exactly Guilliman.


If your opponent has problems either killing or playing around a russ at 500 pts that's a them issue.

This, I've run a lot of 500pt demo games for players and I've had far more complain about me outnumbering them 3 to 1 in guardsmen than they ever have about a single Russ in my lists. I usually take one just to tone down how much infantry I have.

In my area at least, new players can wrap their head around killing leman Russe's pretty easily. It's a brick with guns, missile launchers and weapons of the sort slow them down pretty good and all you need to do is touch it in assault and it's useless for a turn. Hordes of infantry on the other hand seem to be a trickier thing for them to learn to fight because many of the weapons you'd think would be good against hordes (especially old favorites from previous editions) don't work that well. Flamers, bolters, missile launchers, etc don't really do enough damage, especially once you get past 50 or so guardsmen, which at 500pts can be not even half your list.

From the sound of it, I would buy a few command boxes to get you officers and various special weapons. Plasma is key but the sniper Rifles can be fun, melta is expensive for what it does but it still hits hard if you can get close. I'd also get some more heavy weapons, mortars, heavy bolters, and lascannons. Mortars form their own heavy weapon squads, heavy bolters and lascannons (as well as your missile launcher and autocannons) should go in line infantry squads.

From there Commissars won't hurt, and for your armored allotment hellhounds are good as are leman Russe's and basilisks. If you like Russe's, pick up a few of the Imperial Guard start collecting boxes or the battleforce that came out, both offer goodsavings and come with a bunch of units you'll use.

https://www.amazon.com/Battleforce-Astra-Militarum-Battle-Warhammer/dp/B077NTRHKM

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in se
Fresh-Faced New User




2 command boxes and a HW team box it is then.

How should the commanbox be built? Officer with bolter and the rest with plasma (as many as possible)?
   
Made in us
Heroic Senior Officer





Western Kentucky

Keep officer cheap and basic, probably just laspistol and chainsword. That or a bolter. Don't need much more. Command boxes only come with one plasma each so start figuring out where you'll get more

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Ultramarine Chaplain with Hate to Spare






Russ is fine in 500 points.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in ca
Junior Officer with Laspistol





London, Ontario

So, based on what you have, I'd start with this...

Company Commander with Plasma Pistol
Lord Commissar with Power Sword and bolt pistol or plasma pistol

2x infantry squads with bolted, plasma gun, lascannon
5-man scions with 2x plasma gun

Leman Russ battle tank with lascannon and 2x heavy bolters
Heavy Weapon Squad with 3x Mortars.

500 points, all the key elements of a Guard Army in miniature.

One Squad sits back with the mortars. A unit to protect your Artillery.

One Squad protects the Russ, can do a slow advance to centre.

Scions drop on a "distant" objective, hopefully uncontested. Hold off a turn or two, so your opponent commits his forces and you can see which objective is "safe" to drop on and provide fire support from... or drop early to assassinate something important. Judgement call.

You used to be able to buy a 5-pack of plasma guns from GW. I'd do that if you still can. One of the infantry dudes comes with no gun in his hands... use those arms to put the plasma guns into. Trust me.

Also, buy some additional large bases for the HWS box. You can build mortar teams from dudes that are standing, same deal with Missile Launchers if you're so inclined. Make Lascannon teams with your tripods. HB's and AC's aren't that great right now.

Magnatise your Russ! It is super easy and the biggest bang for your modelling buck you can invest in! The sponson / hull weapons don't need to be glued, they can even be push-fit to stay in place. Russ weapons change in value with every meta-shift. For the love of all that is holy do NOT glue the weapons in!

Regarding load outs. I like plasma pistols on characters because they're cheap, easy to hide, and give them a points-efficient damage upgrade. Infantry Squads are good value places to hide your main tank hunters, the Lascannons. Plasma guns are good in a lot of different roles. I like bolters on the Sarges to make them stand out and give them a points efficient range upgrade. Every Marine player has spare bolters, so beg borrow or steal a few.

Plasma on the Scions gives them the option to provide ranged support, or drop in to double-tap in an assassination attempt.

Russ is a flexible loadout. I'm pretty sure you can shoot the weapons a different targets now. HBs for infantry, a lascannon for something tough and the battle cannon is decent against both.

The Mortar teams are a "cheesy" unit for their cost. Lots of shots, don't need LOS, can hold an objective, and are dirt cheap. Put an objective behind some LOS blocking terrain, if you can, and collect tears for future consumption. Again, you'll just have to trust me on that one.

This is a Batallion detachment, so you'll have 8 cp to start with. It's a powerful base, if I may toot my own horn.


Automatically Appended Next Post:
As to what you do with the command box, I like converting my own characters, and there's lots of bits in there to work with.

Keep an eye out for neat looking heads from other kits. For example, there's a peaked cap with rebreather in one of the tank kits. I used that with the Greatcoat legs from the command box to make a custom Commissar. Just paint him black and red, use the bolt pistol arm and add a power sword from the box, or elsewhere.

There's a head with binoculars built onto them, from one of the vehicle spruces. I combined that with a modified vox backpack to make a master of ordnance, using the pointing hand and the arm in a sling.

I can't remember if the Cadian or Catachan box had a guy with a camo cloak, but it's kind of neat.

I made a custom Harker from grenade launcher arms and a cut-down heavy bolter. I also made a Marbo from Catachan command box parts.

Plus there's a plasma gun and meltagun in there, which is nice. You can make a sniper, that can be fun for special weapons squads, or counts-as ratlings.

This message was edited 3 times. Last update was at 2018/05/25 23:10:57


 
   
Made in us
Regular Dakkanaut




Parshall, ND

If you can find them, I highly recommend outfitting your SGT's and officers with Bolt guns. For 1 point each you get a huge up on range

   
Made in kr
Inquisitorial Keeper of the Xenobanks






your mind

My two cents would go here first:
https://www.amazon.com/Warhammer-Collecting-Militarum-Tempestus-Miniatures/dp/B074Z2VNHM/

   
 
Forum Index » 40K General Discussion
Go to: