Switch Theme:

Haemonculus Splinter Pistol and the Models Without Rules Flowchart  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Irked Necron Immortal





In the Index, the DE Haemonculus started with a Splinter Pistol and could exchange it for a Stinger Pistol, Hexrifle or Liquifier Gun.

In the codex, the Haemonculus now starts with a Stinger Pistol and can swap it for a Hexrifle or Liquifier Gun.

My question is, can you still take a Splinter Pistol via the Index?

(I ask because the Splinter Pistol wasn't an option - it was the default wargear for the Haemonculus.)
Made in gb
Irked Necron Immortal





Thanks for all the responses, guys . . . I think. Wasn't expecting this to get so heated.

The thing is, I do get what BCB is saying. If 'wargear options' refers specifically to the 'wargear options' section of the datasheet (which would be the logical conclusion), then you'd only have access to wargear in that section - not the default wargear if it differs from what you have now.

However, let's look at this another way. Firstly, let's attempt to follow the Flowchart GW helpfully(?) provided:

1) Does your model have a datasheet in a codex?

I think we can at least agree that the Haemonculus has a datasheet in the DE codex.

---> 2) Are there wargear options for your model that only appear in the index version of its datasheet?

Yes (regardless of whether we count the default wargear, the Crucible of Malediction only appears in the Index.)

---> Use the codex version of your model's datasheet, but you can choose to use the Index option for its wargear options.

Okay, so I have a Haemonculus with a Stinger Pistol and Haemonculus Tools, but I can choose to use the Index wargear options.

Now, I would take this to mean that I have access to everything in the 'Wargear Options' section.

But let's assume for now that I also 'have access' to the default Splinter Pistol. Okay. So what does that mean? How exactly do I go about taking that Splinter Pistol? The Index gives me an option to exchange my Splinter Pistol for a Stinger Pistol, but there's no option to do the reverse. Do I take it in addition to my default wargear? In that case, am I allowed to take more than one? They cost 0pts, so can I just walk around with 400 of them? Do I have to swap my default wargear for it? It's strange if I do because the Flowchart instructed me specifically to use the Codex datasheet - and that comes with a Stinger Pistol - not a Splinter Pistol - as the default wargear. If I have to swap out my wargear, do I get to choose what wargear gets swapped out? Can I choose to exchange my Haemonculus Tools for one and have a gunslinger Haemonculus?

You might think these sound silly, but there are no rules for taking a Splinter Pistol on an Index Haemonculus, and the Flowchart makes no mention of how differing default wargear should be resolved/exchanged.
Made in gb
Irked Necron Immortal





No one has yet answered what the actual process is for taking what was default wargear in the Index.

Does it replace the default wargear in the codex?

Do you get it in addition to your default wargear from the codex?
Made in gb
Irked Necron Immortal





 alextroy wrote:

Simple. Build the model from the the Index datasheet. Then use the points values and rules as dictated by the Designers Commentary Flowchart.


But that's not what the Flowchart says at all. It tells you to use the Codex datasheet if one exists (which it does). The Codex Haemonculus comes with a Splinter Pistol and Haemonculus Tools. You can't just pick and choose which bits of the datasheet you'll follow.
Made in gb
Irked Necron Immortal





 alextroy wrote:

I didn't say don't use the Codex Datasheet. I said use the Index Datasheet to pick your wargear then use the rules as noted in the flowchart.


The flowchart says that you have the wargear options from the Index.

The index does not give you the option to take a Splinter Pistol.

At best, you have the option to not take a Splinter Pistol.

 alextroy wrote:

Skip the Haemonculus. How do you construct a Ministorum Priest?

1. The Index datasheet allows you to have a Pistol (Swap laspistol for item from the pistol list) and add an extra weapon from the list of choices (such as a Plasma Pistol).
2. The Codex Astra Militarum datasheet allows you to add an autogun and add a chainsword (both exclusive items form the add extra weapon list in the Index).


Okay.

 alextroy wrote:

Can I give my Ministorum Priest a Plasma Pistol, Plasma Rifle, Autogun, and Chainsword? If I just add the Wargear Options from the Index to the Codex, I pick those options that were not even legal under the Index datasheet.


I'm not entirely sure. The Flowchart doesn't make it clear whether you can use the Index wargear options instead of the Codex ones or in addition to them.

 alextroy wrote:

I think not. I think the Flowchart allows you to pick the options you could have had under the Index, not magically expanding to new options that didn't even exist. You use the Index datasheet to build out your options, then use the Codex to play the model.


I hope you won't take this the wrong way, but I think you're going way too far into RAI here. It seems like you're basically ignoring the flowchart entirely and assuming it works how you want it to work, rather than going by what it actually says.

Now, I can understand you wanting to play it that way, but we're basically into house-rules at this point.

Also, I'm not sure the Priest example actually helps your case. If anything, it makes a lot more sense if you use the Codex datasheet, but then switch the Wargear Options box with the one from the Index datasheet. Now your Priest can have the Codex wargear options or the Index wargear options, but not both.

This message was edited 1 time. Last update was at 2018/05/23 13:34:14


 
Made in gb
Irked Necron Immortal





nekooni wrote:

Which clearly isn't intended since the whole point of the chart is to keep older models usable.


Serious question - did a Haemonculus model with a Splinter Pistol ever actually exist in the past (not counting Conversions)?

The current one has a Stinger Pistol. The previous one had a Liquifier Gun IIRC. And before that you had the really old models, one of which had cannon-looking weapon and the other appeared to be wielding an electric drill. I think one of those might be a Destructor and the other a Stinger. Neither of them resemble the Splinter Pistol the Archon model is wielding.

This message was edited 1 time. Last update was at 2018/05/23 15:26:24


 
Made in gb
Irked Necron Immortal





 doctortom wrote:
Actually that shouldn't matter. I say that because if you look, the Autarch didn't used to come with all the options for the model listed on its datasheet, but were options that you could have chosen to take. A lot of people converted models in the past to match up with rules at that time.


A lot of people converted DE special characters without models. Look where that got them.

nekooni wrote:

This 11-piece plastic kit makes one Haemonculus equipped with an array of deadly surgical instruments and a splinter pistol.

https://www.games-workshop.com/en-EU/Haemonculus-2017
No clue if that's accurate, I don't own one.


Pretty sure it's a misprint. AFAIK the twiddly bit at the end of the barrel means it's a Stinger Pistol, not a Splinter Pistol.
 
Forum Index » 40K You Make Da Call
Go to: