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Made in us
Death-Dealing Devastator





I had an idea, and while I'm sure it's legal, I'm also wondering how scummy it is. Look at the following 4 scenarios:

1. A Space Marine player drops a Drop Pod from Reserves in front of a Chaos player's Havocs and disembarks the models that were inside it. He leaves the door shut, and the Drop Pod blocks line of sight between the Havocs and his Predator, forcing them to move and shoot at a penalty, or shoot at something else.

2. A Space Marine player drops a Drop Pod from Reserves right between a unit of Khorne Berzerkers and the bulk of his force and disembarks the models that were inside it. He opens all of the doors, giving the Drop Pod a much wider area, forcing the Berzerkers models to go around the Drop Pod in order to get to the bulk of his force.

3. A Space Marine player drops a Drop Pod from Reserves in front of a Chaos player's Havocs, and between a unit of Khorne Berzerkers and the bulk of his force, and disembarks the models that were inside it. He opens some of the doors, widening the amount of space that the Drop Pod takes, forcing the Berzerkers to have to go around the Drop Pod, while the closed doors block line of sight between the Havocs and his Predator.

4. A Space Marine player drops a Drop Pod from Reserves in between two terrain features and disembarks the models that were inside it. He opens all the doors he can, leaving doors closed where terrain features keep them from opening.

The first question is if all 4 of these are legal. I only posed the fourth scenario in the event that scenario 3 is illegal, but would that make scenario 4 also illegal? The second question is how cheesy would exploiting the doors of a drop pod be, and would it be considered modeling to advantage by tournament organizers? What are your thoughts?


Quoth the Raven "You're gonna be shooting at a -1." 
   
Made in us
Stubborn Prosecutor





There is not even a requirement that drop pods have models inside of them or have their doors hinge. It's all left up to player preference.

That being said, this is some incredibly corner case stuff. A drop pod's pointed shape makes it hard to block LOS to anything and models don't disembark from the drop pod in a game sense (they are placed within 3 inches of it. So long as the models fit within that zone they are legal.

I applaud the real narrative sense you have going, but the rules don't work that way currently.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in us
Death-Dealing Devastator





 ChargerIIC wrote:
There is not even a requirement that drop pods have models inside of them or have their doors hinge. It's all left up to player preference.

That being said, this is some incredibly corner case stuff. A drop pod's pointed shape makes it hard to block LOS to anything and models don't disembark from the drop pod in a game sense (they are placed within 3 inches of it. So long as the models fit within that zone they are legal.

I applaud the real narrative sense you have going, but the rules don't work that way currently.


Yes by Disembark I mean game terms. You don't need to open the doors to have the models disembark, you can leave them closed, creating a line of sight blocker. Albeit small, it's still possible to create a situation where it could give an advantage to the Space Marine player for leaving the doors shut as opposed to leaving them open. You can also create a different advantage by opening the doors rather than leaving them shut. You can possibly create both advantages for opening some doors but leaving others closed.

Is this modeling to advantage? Can enemy models walk over the doors of the model if they're open, or do they have to go around them? Can they see through the model if they were closed, or is it ignored? 8th has made this a little more confusing.

Quoth the Raven "You're gonna be shooting at a -1." 
   
Made in us
Longtime Dakkanaut





My first reaction would be this would be a jerk move by gaming the system, but on further inspection I don't find it hard to believe at all that the space marines inside would set the doors a certain way in order to block LoS. Leaving some doors open and some closed, from a lore perspective, seems entirely reasonable.

I think only the hull and not the extended doors should be an actual part of the model. Not being able to walk over the door as both a friendly or hostile model is just silly and makes no sense. However as it stands I would say they are part of the model and as such it is entirely legal to use them to block movement of forces. Again I would personally not play it that way, but if you insisted on doing such you would be technically correct which as we all know is the best kind of correct.

As for modifying the placement of the doors mid match I am not sure you could do that because the rules never say you can. I could see an argument being made for moving parts of a vehicle such as rotating a turret mount during the movement phase, but the drop pod says it can never move so from a strict RAW perspective I would say once you place the model that is how it has to stay for the duration of the game.

However I could be entirely wrong on that so please correct me if I am wrong.

 
   
Made in gb
Norn Queen






Perfectly legal in all cases. However I recommend deciding pre-game how the Drop Mod model will be "assembled".
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 SputnikDX wrote:
Yes by Disembark I mean game terms. You don't need to open the doors to have the models disembark, you can leave them closed, creating a line of sight blocker. Albeit small, it's still possible to create a situation where it could give an advantage to the Space Marine player for leaving the doors shut as opposed to leaving them open. You can also create a different advantage by opening the doors rather than leaving them shut. You can possibly create both advantages for opening some doors but leaving others closed.

Is this modeling to advantage?
It is not "modeling to advantage" as the drop pod has not been altered in any way. It would be modelling for advantage if he made a banner for the Drop pod that draped over the entire model extending the models LoS blocking.

Can enemy models walk over the doors of the model if they're open, or do they have to go around them?
Enemy models can not walk over other models (This ingludes the doors of the drop pod if they're open). Note: models that can fly ignore other models when moving.

Can they see through the model if they were closed, or is it ignored?
Why would any part of a model be ignored? The doors of a model block LoS just like any other part of that model would.

8th has made this a little more confusing.
How so? it is quite clear to me. You just have to ignore what you learned from past editions.

P.S. All 4 of the scenarios are currently legal.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Death-Dealing Devastator





 Tibs Ironblood wrote:
My first reaction would be this would be a jerk move by gaming the system, but on further inspection I don't find it hard to believe at all that the space marines inside would set the doors a certain way in order to block LoS. Leaving some doors open and some closed, from a lore perspective, seems entirely reasonable.

I think only the hull and not the extended doors should be an actual part of the model. Not being able to walk over the door as both a friendly or hostile model is just silly and makes no sense. However as it stands I would say they are part of the model and as such it is entirely legal to use them to block movement of forces. Again I would personally not play it that way, but if you insisted on doing such you would be technically correct which as we all know is the best kind of correct.

As for modifying the placement of the doors mid match I am not sure you could do that because the rules never say you can. I could see an argument being made for moving parts of a vehicle such as rotating a turret mount during the movement phase, but the drop pod says it can never move so from a strict RAW perspective I would say once you place the model that is how it has to stay for the duration of the game.

However I could be entirely wrong on that so please correct me if I am wrong.


This all sounds accurate to me. I never meant to imply that the doors would move mid match - they'd stay stuck in whatever position the drop pod landed in. I also personally would play where the doors don't count as part of the model, since it would inhibit me as much as it would inhibit my opponent (though I would be the one who would be shooting and preferring to stay away in most instances), but the possibility is still there to use Drop Pods as MASSIVE area denial that needs to be dealt with. I'm guestimating here, but I believe with the doors open the model itself would have a diameter of about 12", so it would effectively restrict 30" diameter of deep strike real estate. Which is nutty.


Automatically Appended Next Post:
 DeathReaper wrote:
P.S. All 4 of the scenarios are currently legal.


Thanks. Truncating your quote, and this is what I was assuming myself. I can't think of any rules that would prevent this, but it seems like it gives Drop Pods some unintended advantages.

And by 8th making this more confusing, I just simply remember that the drop pod's doors could be walked over in previous editions, but it's possible I'm wrong. 8th has made it definitely more clear cut but in a way that seems counter-intuitive.

This message was edited 1 time. Last update was at 2018/05/21 20:57:01


Quoth the Raven "You're gonna be shooting at a -1." 
   
Made in ca
Fireknife Shas'el






Technically, there are no rules for the Drop Pod to open or close its doors during the game - or for turrets to swing, or any other vehicle configuration shenanigans that might give an advantage. IOW, the vehicle enters play in one configuration and has zero right to change that configuration under the rules of play.

So it lands with doors open - enemy more than 9" from the open doors, and the contents can deploy from the doors as long as they remain more than 9" away, or it deploys closed doors in a similar fashion.

   
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Nihilistic Necron Lord






Germany

There is a fifth option : The drop pod drops, opens all doors, and 10 characters inside embark. They are placed between the drop pod doors. Your opponent cannot attack them because the drop pod doors are closer to him.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Wait, people are *running* Drop Pods?

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Decrepit Dakkanaut





 Tibs Ironblood wrote:
My first reaction would be this would be a jerk move by gaming the system, but on further inspection I don't find it hard to believe at all that the space marines inside would set the doors a certain way in order to block LoS. Leaving some doors open and some closed, from a lore perspective, seems entirely reasonable.


Lore-wise and model-wise, the marines riding in the pod need all the doors open in order to get out. . . 1. if you load up the drop pod with 2 guys, and stick them on the same door, sure only one would need to open, but then the pod itself is going to be very unstable in flight, with potentially catastrophic consequences (in the lore, not the game, since there's no scatter any more) 2. if you have a combat squad, and they are loaded as close to each other as possible, you will need a minimum of 3 doors, but you'd still (lore-wise) have balance/stability issues mid-flight
   
Made in de
Nihilistic Necron Lord






Germany

 Ensis Ferrae wrote:

Lore-wise and model-wise, the marines riding in the pod need all the doors open in order to get out. . . 1. if you load up the drop pod with 2 guys, and stick them on the same door, sure only one would need to open, but then the pod itself is going to be very unstable in flight, with potentially catastrophic consequences (in the lore, not the game, since there's no scatter any more) 2. if you have a combat squad, and they are loaded as close to each other as possible, you will need a minimum of 3 doors, but you'd still (lore-wise) have balance/stability issues mid-flight


All irrelevant in the game. Models can disembark through closed doors and can be placed anywhere, more than 9" away from enemy units and within 3" from the transport.
   
Made in pl
Regular Dakkanaut






Seriously it's like somebody is modelling Rhino with openable back door and during disembark opens it to gain additional 1" of disembark range? How sick is that?
You disembark 3" from the transport, but every measurement you must do from the hull.
Rhino/Drop Pod doors are not hull.

Same goes with movement around enemy vehicle. You may move within 1" of the sponson of enemy tank because sponson is not part of the hull. You may move on the enemy Drop Pod doors as long as you don't move within 1" of the vehicle hull (vehicle without base that is).

This message was edited 2 times. Last update was at 2018/05/22 07:53:02


   
Made in us
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Chicago, IL

 danyboy wrote:

Rhino/Drop Pod doors are not hull.
Citation needed
Same goes with movement around enemy vehicle. You may move within 1" of the sponson of enemy tank because sponson is not part of the hull.
Citation needed
You may move on the enemy Drop Pod doors as long as you don't move within 1" of the vehicle hull (vehicle without base that is).
You can not move on top of models. (Skyshield sort of excluded).

This message was edited 1 time. Last update was at 2018/05/22 08:20:29


"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in pl
Regular Dakkanaut






 DeathReaper wrote:
 danyboy wrote:

Rhino/Drop Pod doors are not hull.
Citation needed

Kinda ok.

 DeathReaper wrote:

Same goes with movement around enemy vehicle. You may move within 1" of the sponson of enemy tank because sponson is not part of the hull.
Citation needed


BRB Movement: When you move a model in the Movement phase, it may not be moved within 1" of any enemy models.

BRB Tools of War: Distances in Warhammer 40,000 are measured in inches (") between the closest points of the bases of the models you’re measuring to and from. If a model does not have a base, such is the case with many vehicles, measure to and from the closest point of that model’s hull instead.

FAQ Designers Commentary: Q. When a model does not have a base, as is the case with many vehicles, what exactly is the ‘hull’ of the model?
A. The hull of these models refers to the main body of the model. It does not include things such as turrets, sponsons, aerials, banners, spikes etc. If there is still doubt, we recommend both players agree about what constitutes the hull of such models before the battle begins.

 DeathReaper wrote:

You may move on the enemy Drop Pod doors as long as you don't move within 1" of the vehicle hull (vehicle without base that is).
you can not move on top of models. (Skyshiled sort of excluded).

Citation needed.

   
Made in fi
Locked in the Tower of Amareo





 Ensis Ferrae wrote:
 Tibs Ironblood wrote:
My first reaction would be this would be a jerk move by gaming the system, but on further inspection I don't find it hard to believe at all that the space marines inside would set the doors a certain way in order to block LoS. Leaving some doors open and some closed, from a lore perspective, seems entirely reasonable.


Lore-wise and model-wise, the marines riding in the pod need all the doors open in order to get out. . . 1. if you load up the drop pod with 2 guys, and stick them on the same door, sure only one would need to open, but then the pod itself is going to be very unstable in flight, with potentially catastrophic consequences (in the lore, not the game, since there's no scatter any more) 2. if you have a combat squad, and they are loaded as close to each other as possible, you will need a minimum of 3 doors, but you'd still (lore-wise) have balance/stability issues mid-flight


Ummm doors are closed while it drops so why door opening after impact to ground(how drop pod operates) would make mid-flight unstable?

Drop pod is obviously doors closed when it flies in. It's protection against vacuum and entry to atmosphere. Then shortly before impact it decelerates hard making impact survivable. Once on ground doors open.

Better lore explanation is that the troops are in circle locked up facing outdoor so if door front doesnt' open they don't have room to manouver to other side. Lore wise marines emerge from the drop pod in circle formation guns blazing.

2024 painted/bought: 109/109 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 danyboy wrote:
 DeathReaper wrote:

You may move on the enemy Drop Pod doors as long as you don't move within 1" of the vehicle hull (vehicle without base that is).
you can not move on top of models. (Skyshiled sort of excluded).

Citation needed.
That is not how it works. you need to prove that you can move on top of models. If there is nothing in the rules stating you can, then you an not.

So please provide a citation that states that you can move on top of other models.

This message was edited 2 times. Last update was at 2018/05/22 08:51:26


"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in pl
Regular Dakkanaut






 DeathReaper wrote:
 danyboy wrote:
 DeathReaper wrote:

You may move on the enemy Drop Pod doors as long as you don't move within 1" of the vehicle hull (vehicle without base that is).
you can not move on top of models. (Skyshiled sort of excluded).

Citation needed.
That is not how it works. you need to prove that you can move on top of models. If there is nothing in the rules stating you can, then you an not.

So please provide a citation that states that you can move on top of other models.


Actually the only restriction is in the movement no closer than 1". There is no such restriction in the charge phase however.
You made the restricion about not ending on top of enemy models, shouldn't you prove that i can't do that?

If I make fictional restriction that you cannot field models painted in red who should give relevant citation?

pointless discussion

Anyway we know how to measure baseless Vehicles, opening Drop Pod doors is like opening Rhino doors - modeling for adventage, even worse if you change model appearance during the game.

This message was edited 1 time. Last update was at 2018/05/22 09:04:01


   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 danyboy wrote:
 DeathReaper wrote:
 danyboy wrote:
 DeathReaper wrote:

You may move on the enemy Drop Pod doors as long as you don't move within 1" of the vehicle hull (vehicle without base that is).
you can not move on top of models. (Skyshiled sort of excluded).

Citation needed.
That is not how it works. you need to prove that you can move on top of models. If there is nothing in the rules stating you can, then you an not.

So please provide a citation that states that you can move on top of other models.


Actually the only restriction is in the movement no closer than 1". There is no such restriction in the charge phase however.
You made the restricion about not ending on top of enemy models, shouldn't you prove that i can't do that?
No, because you said "You may move on the enemy Drop Pod doors" the rules do not say that you can do this however...

If I make fictional restriction that you cannot field models painted in red who should give relevant citation?

pointless discussion
Pointless because I never claimed that you can field models painted in red.

Anyway we know how to measure baseless Vehicles, opening Drop Pod doors is like opening Rhino doors - modeling for adventage, even worse if you change model appearance during the game.

Why is setting a model on the table for the first time, with its doors open, modelling for advantage?

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Death-Dealing Devastator





 danyboy wrote:
 DeathReaper wrote:
 danyboy wrote:

Rhino/Drop Pod doors are not hull.
Citation needed

Kinda ok.

 DeathReaper wrote:

Same goes with movement around enemy vehicle. You may move within 1" of the sponson of enemy tank because sponson is not part of the hull.
Citation needed


BRB Movement: When you move a model in the Movement phase, it may not be moved within 1" of any enemy models.

BRB Tools of War: Distances in Warhammer 40,000 are measured in inches (") between the closest points of the bases of the models you’re measuring to and from. If a model does not have a base, such is the case with many vehicles, measure to and from the closest point of that model’s hull instead.

FAQ Designers Commentary: Q. When a model does not have a base, as is the case with many vehicles, what exactly is the ‘hull’ of the model?
A. The hull of these models refers to the main body of the model. It does not include things such as turrets, sponsons, aerials, banners, spikes etc. If there is still doubt, we recommend both players agree about what constitutes the hull of such models before the battle begins.

 DeathReaper wrote:

You may move on the enemy Drop Pod doors as long as you don't move within 1" of the vehicle hull (vehicle without base that is).
you can not move on top of models. (Skyshiled sort of excluded).

Citation needed.


I did totally miss these rules about measuring and the FAQ about the hull. I think that settles it - at least when I play it (and I'm the Space Marine player planning on running a drop pod, because DEATHWATCH) I'll bring these rules up and mention the doors are not the hull. So I can keep my thematics, still shoot xenos through drop pod, and not piss people off with shenanigans.

Quoth the Raven "You're gonna be shooting at a -1." 
   
Made in us
Stubborn Prosecutor





 p5freak wrote:
There is a fifth option : The drop pod drops, opens all doors, and 10 characters inside embark. They are placed between the drop pod doors. Your opponent cannot attack them because the drop pod doors are closer to him.


Strangely, there is a rule against this. Drop pods aren't terrain so you can't put figures on top of them.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in us
Longtime Dakkanaut





 ChargerIIC wrote:
 p5freak wrote:
There is a fifth option : The drop pod drops, opens all doors, and 10 characters inside embark. They are placed between the drop pod doors. Your opponent cannot attack them because the drop pod doors are closer to him.


Strangely, there is a rule against this. Drop pods aren't terrain so you can't put figures on top of them.


As was pointed out, a restriction that doesn't exist when charging. Is there a rule which prevents you from moving on to the open door of a drop pod if you've declared a charge against it? (Most likely a charge against both it and whatever passengers it disgorged.)
   
Made in gb
Norn Queen






 doctortom wrote:
 ChargerIIC wrote:
 p5freak wrote:
There is a fifth option : The drop pod drops, opens all doors, and 10 characters inside embark. They are placed between the drop pod doors. Your opponent cannot attack them because the drop pod doors are closer to him.


Strangely, there is a rule against this. Drop pods aren't terrain so you can't put figures on top of them.


As was pointed out, a restriction that doesn't exist when charging. Is there a rule which prevents you from moving on to the open door of a drop pod if you've declared a charge against it? (Most likely a charge against both it and whatever passengers it disgorged.)
It does exist when charging. The only thing charging ignores is being within 1". All other rules still apply.
   
Made in us
Longtime Dakkanaut





 BaconCatBug wrote:
 doctortom wrote:
 ChargerIIC wrote:
 p5freak wrote:
There is a fifth option : The drop pod drops, opens all doors, and 10 characters inside embark. They are placed between the drop pod doors. Your opponent cannot attack them because the drop pod doors are closer to him.


Strangely, there is a rule against this. Drop pods aren't terrain so you can't put figures on top of them.


As was pointed out, a restriction that doesn't exist when charging. Is there a rule which prevents you from moving on to the open door of a drop pod if you've declared a charge against it? (Most likely a charge against both it and whatever passengers it disgorged.)
It does exist when charging. The only thing charging ignores is being within 1". All other rules still apply.


Rules citation, please? I'm not finding in the Battle Primer right now where it says you can't put a model on top of another model (serious question, not being snarky here). I see where it says you can't move within 1" of an enemy model (which gets ignored when charging), and that you can't move through models, but not where it says you can't move on top of another model. I'm sure I'm just missing it and am having a brainfart as to the rule's location right now.
   
Made in gb
Norn Queen






 doctortom wrote:
Rules citation, please? I'm not finding in the Battle Primer right now where it says you can't put a model on top of another model (serious question, not being snarky here). I see where it says you can't move within 1" of an enemy model (which gets ignored when charging), and that you can't move through models, but not where it says you can't move on top of another model. I'm sure I'm just missing it and am having a brainfart as to the rule's location right now.
The rulebook also doesn't say I can't slap a pumpkin with some Salami to autopass morale.

The rules tell you what you can do, and the rules do not say that you can put models on top of other models.

Furthermore, the various rules that some fortifications have allowing models to be placed on top of them indicate the default position is that you cannot put models on top of other models. For example the Aegis Defence Line (among others) has the rule "Static Defence Network", that says that after deployment to treat it as a terrain feature. If you could put models on top of other models, that wouldn't need to be a rule.

This message was edited 3 times. Last update was at 2018/05/22 16:28:54


 
   
Made in de
Nihilistic Necron Lord






Germany

 ChargerIIC wrote:
 p5freak wrote:
There is a fifth option : The drop pod drops, opens all doors, and 10 characters inside embark. They are placed between the drop pod doors. Your opponent cannot attack them because the drop pod doors are closer to him.


Strangely, there is a rule against this. Drop pods aren't terrain so you can't put figures on top of them.


Please explain to me how bro corbulo is on top of the drop pod
[Thumb - 20180522_181346.jpg]

   
Made in us
Longtime Dakkanaut





 BaconCatBug wrote:
 doctortom wrote:
Rules citation, please? I'm not finding in the Battle Primer right now where it says you can't put a model on top of another model (serious question, not being snarky here). I see where it says you can't move within 1" of an enemy model (which gets ignored when charging), and that you can't move through models, but not where it says you can't move on top of another model. I'm sure I'm just missing it and am having a brainfart as to the rule's location right now.
The rulebook also doesn't say I can't slap a pumpkin with some Salami to autopass morale.

The rules tell you what you can do, and the rules do not say that you can put models on top of other models.

Furthermore, the various rules that some fortifications have allowing models to be placed on top of them indicate the default position is that you cannot put models on top of other models. For example the Aegis Defence Line (among others) has the rule "Static Defence Network", that says that after deployment to treat it as a terrain feature. If you could put models on top of other models, that wouldn't need to be a rule.


I asked a serious question - no reason to be snarky with your pumpkin comment.

The indications from the fortifications looks to be the answer I'm looking for. Otherwise you would be able to, despite your comment "The rules tell you what you can do, and the rules do not say that you can put models on top of other models." The rules tell you can move and tell you how to handle horizontal and vertical movement. They put the restriction on moving within 1" of an enemy model. They have already told you what you can do for movement, and given that (especially since they told you how to handle horizontal and vertical movement) it is up to the rules to restrict the movement permission they already have given you. Your statement there doesn't cover the situation as they have already given you movement permission.

Please, stick with the specifics and don't go into general platitudes or snark which don't help your position.

This message was edited 1 time. Last update was at 2018/05/22 16:42:13


 
   
Made in us
Decrepit Dakkanaut





tneva82 wrote:
 Ensis Ferrae wrote:
 Tibs Ironblood wrote:
My first reaction would be this would be a jerk move by gaming the system, but on further inspection I don't find it hard to believe at all that the space marines inside would set the doors a certain way in order to block LoS. Leaving some doors open and some closed, from a lore perspective, seems entirely reasonable.


Lore-wise and model-wise, the marines riding in the pod need all the doors open in order to get out. . . 1. if you load up the drop pod with 2 guys, and stick them on the same door, sure only one would need to open, but then the pod itself is going to be very unstable in flight, with potentially catastrophic consequences (in the lore, not the game, since there's no scatter any more) 2. if you have a combat squad, and they are loaded as close to each other as possible, you will need a minimum of 3 doors, but you'd still (lore-wise) have balance/stability issues mid-flight


Ummm doors are closed while it drops so why door opening after impact to ground(how drop pod operates) would make mid-flight unstable?

Drop pod is obviously doors closed when it flies in. It's protection against vacuum and entry to atmosphere. Then shortly before impact it decelerates hard making impact survivable. Once on ground doors open.

Better lore explanation is that the troops are in circle locked up facing outdoor so if door front doesnt' open they don't have room to manouver to other side. Lore wise marines emerge from the drop pod in circle formation guns blazing.


You're basically agreeing with me. . . however, to answer your first question, the scientific people who load things into rockets to send stuff to space have to ensure that their vehicle is balanced, otherwise vibrations will cause all kinds of problems (in a fictional setting, the NASA peeps in "The Martian" trying to launch supplies for the ship to catch while they are rescuing their buddy on Mars mess this up, the vibrations and imbalance in the load cause tumbling and explosion). I can see the same issues here if one were to load marines into only one half of the circle of spaces in a drop pod.
   
Made in us
Longtime Dakkanaut





 Ensis Ferrae wrote:
tneva82 wrote:
 Ensis Ferrae wrote:
 Tibs Ironblood wrote:
My first reaction would be this would be a jerk move by gaming the system, but on further inspection I don't find it hard to believe at all that the space marines inside would set the doors a certain way in order to block LoS. Leaving some doors open and some closed, from a lore perspective, seems entirely reasonable.


Lore-wise and model-wise, the marines riding in the pod need all the doors open in order to get out. . . 1. if you load up the drop pod with 2 guys, and stick them on the same door, sure only one would need to open, but then the pod itself is going to be very unstable in flight, with potentially catastrophic consequences (in the lore, not the game, since there's no scatter any more) 2. if you have a combat squad, and they are loaded as close to each other as possible, you will need a minimum of 3 doors, but you'd still (lore-wise) have balance/stability issues mid-flight


Ummm doors are closed while it drops so why door opening after impact to ground(how drop pod operates) would make mid-flight unstable?

Drop pod is obviously doors closed when it flies in. It's protection against vacuum and entry to atmosphere. Then shortly before impact it decelerates hard making impact survivable. Once on ground doors open.

Better lore explanation is that the troops are in circle locked up facing outdoor so if door front doesnt' open they don't have room to manouver to other side. Lore wise marines emerge from the drop pod in circle formation guns blazing.


You're basically agreeing with me. . . however, to answer your first question, the scientific people who load things into rockets to send stuff to space have to ensure that their vehicle is balanced, otherwise vibrations will cause all kinds of problems (in a fictional setting, the NASA peeps in "The Martian" trying to launch supplies for the ship to catch while they are rescuing their buddy on Mars mess this up, the vibrations and imbalance in the load cause tumbling and explosion). I can see the same issues here if one were to load marines into only one half of the circle of spaces in a drop pod.


I mean you could just say when they land all the doors open and they rapidly reposition behind the drop pod with one member setting the doors to close after landing to serve as cover for the squad once realizing the situation they are in.

 
   
Made in fi
Locked in the Tower of Amareo





 doctortom wrote:
 ChargerIIC wrote:
 p5freak wrote:
There is a fifth option : The drop pod drops, opens all doors, and 10 characters inside embark. They are placed between the drop pod doors. Your opponent cannot attack them because the drop pod doors are closer to him.


Strangely, there is a rule against this. Drop pods aren't terrain so you can't put figures on top of them.


As was pointed out, a restriction that doesn't exist when charging. Is there a rule which prevents you from moving on to the open door of a drop pod if you've declared a charge against it? (Most likely a charge against both it and whatever passengers it disgorged.)


Is there rule that allows it? 40k is permissive so you need rule to allow, not rule to deny

2024 painted/bought: 109/109 
   
 
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