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Ok, so, I'd like to use the Reserves rules for some missions in an organised event which is otherwise Matched Play using the new Tactical Reserves rules.
As far as I can see, there's a conflict here (or at least a dodgy situation) - how would you solve it?
Using Reserves, my reserved units would start to be rolled for at the end of the Movement phase in turn 2, arriving on a 3+. If they don't arrive, you roll every other turn.
According to BETA Tactical Reserves, any unit not on the board by Turn 3 is destroyed. So, why would you bother with Reserves, right? You only get two rolls or they're dead.
I assume there's no 'official' way of solving this, since Reserves is technically Narrative Play and Tactical Reserves is Matched Play. So, what's the best way of solving this in a way that's most fair, gameplay-wise?
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