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Same, studio project red will have a steep hill to climb due to how good the Witcher 3 is and it will invariably be compared to that, but I have faith in them as a studio
This looks pretty good, except for maybe the protagonist. So long as he doesn't talk to much cause he's getting on my nerves already, and narrate everything. I'd rather things were shown, not told or too much exposition to you as a player. Save most of the babbling for cutscenes or dialog wheels.
Still holding off until I see actual gameplay before I start getting on the hype train. The trailer was nice, but so was the trailer we saw 5 years ago. This may be in engine, but it's still a bunch of cinematics strung together.
Re: Protagonist; chances are we can create one or at the very least pick a gender. The trailer and screen grabs showed a woman wearing the same outfit as the dude:
-Loki- wrote: Still holding off until I see actual gameplay before I start getting on the hype train. The trailer was nice, but so was the trailer we saw 5 years ago. This may be in engine, but it's still a bunch of cinematics strung together.
I'm just playing through the Blood & Wine expansion for Witcher 3. I had forgotten just how good the Witcher was, but it is very much a cinematic/narrative experience which isn't everyone's cup of tea.
I guess whether this game hits home or not will probably come down to whether you like that kind of experience. I honestly think the Witcher 3 needs to go into some kind of video game 'Hall of Fame' as an all time great and landmark release, and it's one of my favourite games ever made. It put a lump in my throat (a video game first for me) at the bit that Geralt finds Ciri only to think that she is dead, and for that 10 seconds alone CD Red have got themselves a pre-order from me on this game. Hopefully it won't take too long!
This message was edited 1 time. Last update was at 2018/06/11 08:38:35
I'm down for this, that's a very cool trailer. CDPR also snuck some info into the text that flashed up, here's the important bits:
- It's not ready yet, but getting there. There was a mention of having something else to show at their own E3 slot/space. It's been the studio's main focus since wrapping up Blood and Wine.
- You can indeed create your own character, rather than having a fixed protagonist. Roleplaying remains the focus, despite the amount of action in the trailer.
- DLC will be in line with TW3, so free small updates with larger paid expansions, presumably.
- No micro-transactions or loot boxes (somewhat tongue in cheek, this one)
- CDPR are committed to sharing as much info as possible regarding size, style, content ect before pre-orders go up, starting with previews at their E3 booth. If they're ready to show it, I guess it can't be too far off... maybe early next year?
Dreadwinter wrote: I am still interested, though I expected something a little darker, with more grit. Maybe Shadowrun ruined me on that though.
Not sure what you mean. Cyberpunk was a lot grittier than Shadowrun (outside of insect spirit nonsense, which was dark with an tall order of goofy). Is it that most of the trailer is happening in daylight? Because quite a bit of what's going on in the background is pretty heavy.
I watched it once, trying to watch it again but cell service is a crapshoot at the moment. I'll try to watch it again soon.
My problem was everything looked so clean. In a city that is supposedly the worst place in the world to live, I expected more trash and gutterpunks. A lot more dark alleys with large crazy skyscrapers casting dark shadows on the underbelly. My issues were more with the details of the environment.
-Loki- wrote: Still holding off until I see actual gameplay before I start getting on the hype train. The trailer was nice, but so was the trailer we saw 5 years ago. This may be in engine, but it's still a bunch of cinematics strung together.
I'm just playing through the Blood & Wine expansion for Witcher 3. I had forgotten just how good the Witcher was, but it is very much a cinematic/narrative experience which isn't everyone's cup of tea.
I guess whether this game hits home or not will probably come down to whether you like that kind of experience. I honestly think the Witcher 3 needs to go into some kind of video game 'Hall of Fame' as an all time great and landmark release, and it's one of my favourite games ever made. It put a lump in my throat (a video game first for me) at the bit that Geralt finds Ciri only to think that she is dead, and for that 10 seconds alone CD Red have got themselves a pre-order from me on this game. Hopefully it won't take too long!
I’ve got no problem with the gameplay or storytelling in The Witcher 3. I couldn’t get into the series because it’s very much Geralts story, which put me off. But the gameplay and storytelling style was good.
That said, little of the gameplay is translateable. That was a swords and sorcery game in a fantasy world. Cyberpunk 2077 is a sci fi game with guns in the future.
So yeah I’ll wait until I see gameplay.
This message was edited 1 time. Last update was at 2018/06/11 10:58:39
I would be very surprised if they do not have a robust melee system. Guns are great and all, but they do not always stop the cybernetic horrors before they reach you.
The full video from the MS Xbox presentation at E3 had an introductory sequence in which CDPR's server got "hacked" to launch the trailer seen at the top of this thread. That sequence had some hidden text, which is detailed by Polygon here -
Dreadwinter wrote: I am still interested, though I expected something a little darker, with more grit. Maybe Shadowrun ruined me on that though.
I quite like that we're not treated to the stereotypical gritty, rainy city at night bathed in neon lights from the bill boards, though they did recreate that image of someone in a dark alleyway bracing a gun. It looks bright, colourful, but at the same time gives off a vibe that things are not as awesome as they ought to be.
Yeah, life can still suck and things can be horribly bad even when the sun is shining.
"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks
Dreadwinter wrote: I watched it once, trying to watch it again but cell service is a crapshoot at the moment. I'll try to watch it again soon.
My problem was everything looked so clean. In a city that is supposedly the worst place in the world to live, I expected more trash and gutterpunks. A lot more dark alleys with large crazy skyscrapers casting dark shadows on the underbelly. My issues were more with the details of the environment.
Considering this is based in California I think we are seeing a different style of cyberpunk. Less New York dank and more Los Angeles arid landscape.
That would also explain why we see a lot more shiny metals. The arid landscape gives rise to high winds and sands which has sandblasted any finish off of metal and intense sun shine has bleached concrete.
This message was edited 2 times. Last update was at 2018/06/11 18:40:28
Not to detract from what you were saying, I get your point. But I am more talking the aesthetic. I'm fine with a bright Sun and hot days in my Cyberpunk. I still think it is way too clean looking, especially for California. Needs more graffiti, trash, bums on the street.
This message was edited 1 time. Last update was at 2018/06/11 19:09:49
Not to detract from what you were saying, I get your point. But I am more talking the aesthetic. I'm fine with a bright Sun and hot days in my Cyberpunk. I still think it is way too clean looking, especially for California. Needs more graffiti, trash, bums on the street.
Not sure what Seattle has to do with it. The fictional Night City is in California.
As for the look, it matches SoCal. Yeah, some places look a lot worse in the real world. And some places look better. But this trailer struck me as more of a "check out the tech" sort of thing for the setting, with only hints of the seedier side of things.
Not to detract from what you were saying, I get your point. But I am more talking the aesthetic. I'm fine with a bright Sun and hot days in my Cyberpunk. I still think it is way too clean looking, especially for California. Needs more graffiti, trash, bums on the street.
Nope, totally meant California, so does the website.
Well, we did get to see only a trailer so there very well could be more of that look that you are looking for.
Dreadwinter wrote: I assumed when he said "less New York dank" he was referring to Shadowrun. I could have misread that though.
That is fair. This is only the first kinda major trailer as far as I know.
Sorry, I guess that example made more sense in my head at the time of writing.
What I meant by New York dank was that during the 70-80's New York looked bad. New York looked like a frat house and a strip club exploded, everywhere. Something like this can have an effect when someone is imagining the future because as a major city, this was the example.
Dreadwinter wrote: I assumed when he said "less New York dank" he was referring to Shadowrun. I could have misread that though.
That is fair. This is only the first kinda major trailer as far as I know.
Sorry, I guess that example made more sense in my head at the time of writing.
What I meant by New York dank was that during the 70-80's New York looked bad. New York looked like a frat house and a strip club exploded, everywhere. Something like this can have an effect when someone is imagining the future because as a major city, this was the example.
I thought New York in the 70 and 80 was all white. Due to the, uhhhh, large amounts of flower.
But yeah, I had never heard that term before. Threw me off a little.
-Loki- wrote: Still holding off until I see actual gameplay before I start getting on the hype train. The trailer was nice, but so was the trailer we saw 5 years ago. This may be in engine, but it's still a bunch of cinematics strung together.
I'm just playing through the Blood & Wine expansion for Witcher 3. I had forgotten just how good the Witcher was, but it is very much a cinematic/narrative experience which isn't everyone's cup of tea.
I guess whether this game hits home or not will probably come down to whether you like that kind of experience. I honestly think the Witcher 3 needs to go into some kind of video game 'Hall of Fame' as an all time great and landmark release, and it's one of my favourite games ever made. It put a lump in my throat (a video game first for me) at the bit that Geralt finds Ciri only to think that she is dead, and for that 10 seconds alone CD Red have got themselves a pre-order from me on this game. Hopefully it won't take too long!
I’ve got no problem with the gameplay or storytelling in The Witcher 3. I couldn’t get into the series because it’s very much Geralts story, which put me off. But the gameplay and storytelling style was good.
That said, little of the gameplay is translateable. That was a swords and sorcery game in a fantasy world. Cyberpunk 2077 is a sci fi game with guns in the future.
So yeah I’ll wait until I see gameplay.
As well as the obvious format change, the big change for me here potentially is where the storytelling is going to come from.
The Witcher has the 3 books (I think?*), plus 3 games - you've got that depth of background to draw upon.
Is Cyberpunk coming from an existing book or story? Or is it something being made especially for the new game?
* I did read the books but have to say didn't particularly enjoy them, but I don't know how much of it was down to the translation (seem to struggle with books from Russian and Slavic origins, similarly I couldn't get into Metro, which everyone else seemed to be delirious with praise about).
I believe this is all original story. I havent heard about it being based on anything.
I listened to the Witcher Audio books. I thought they worked out pretty well. Good narrators really helped me there. I'm not sure I would have been able to read them and get the same feel.
Cyberpunk 20xx was a late 80s early/90s RPG. (Pen and Paper). It prided itself on being grittier than Shadowrun (and didn't have the fantastic elements). But lots of drugs, sex cyber mods (ranging from bigger attributes to... exotic augs Slaanesh would love) and an emphasis on crime over anti-corporate shenanigans. (Iirc on the latter. I was in my mid teens when we toyed with running a campaign, and the sex stuff stuck in my memory more than the corp vs crime moral)
Mechanically it was kind of a mess, with an extra serving of 'oops, you're dead, roll up a new character.' It was much lesser user friendly than Shadowrun first edition.
This message was edited 2 times. Last update was at 2018/06/11 22:15:44
Is Cyberpunk coming from an existing book or story? Or is it something being made especially for the new game?
As Voss noted, Cyberpunk is based off of a pencil and paper RPG of the same name that was released in the late '80s by R. Talsorian Games. A second edition, Cyberpunk 2020 - by far the most popular version of the rules - was released a few years later. And several years ago, Cyberpunk 3.0 hit the shelves. While the last one had some interesting ideas, it wasn't well received. Part of that was due to the artwork in the book (which has to be seen to be understood just how truly awful it was), and part of it was because the setting had started to go more transhuman than cyberpunk. CDPR has explicitly stated that their timeline is advancing independently of Cyberpunk 3.0, and they are completely ignoring it in their new game. Cyberpunk used character archetypes in character creation that included Solos (basic combat types), NetRunners, Media (Reporters), Rockers, Cops, and Corporate Executives. Shadowrun came out at about the same time (shortly afterwards, iirc). But while Shadowrun was heavily focused on the "runners", Cyberpunk was designed from the get-go to be friendly to a playing group that wanted to emulate 'Priss and the Replicants', or include corporate politics in their gameplay. For instance, a group of players might include a Rocker, the person doing the press releases and sound bites for the rocker (Media), corporate handler for the rocker (Corp), and a couple of security guards / bouncers (Cops). The game is attribute and skill-based. So there's nothing keeping a Solo from taking the Singing skill. But each archetype got a special unique skill that gave it an edge while engaging in its primary roles.
As Voss notes, it was extremely easy to die in the game. The combat rules were a special set called "Friday Night Firefight" that were designed specifically for Cyberpunk, and that (supposedly) attempted to emulate what actually happened during a gun battle. Translation - smart players did their best to limit the opportunities for others to fire shots at them.
Night City is the default generic setting for the game.
Cyberpunk had quite a few supporting releases. Supporting books provided additional options for characters, and "Chromebook" style-guides provided information and stats for gadgets that one might commonly expect to encounter in the setting.
And then the RPG market collapsed literally overnight. R. Talsorian Games didn't go under. But it went on life support. It's been getting by on Drive-Thru RPG sales, occasional rereleases of something in dead tree format, and the owner working jobs for other (non-RPG) companies. There was an attempt to move the timeline forward for Cyberpunk (see 3.0 that I mentioned above), but that didn't work out so well. Mekton, the mecha RPG that the company was originally formed to sell, got a kickstarter a few years ago for the latest release - Mekton Zero - which is quite late at this point (though the occasional online post indicates that work is still continuing on it). Castle Falkenstein, a licensed European RPG (I think) that I don't really know anything about, apparently gets by as well. The other stuff, like Teenagers from Outer Space (which was almost certainly inspired by Rumiko Takahashi's "Urusei Yatsura" manga and anime) is gone. Unless it's for sale as a PDF (which it likely is these days).
If you've been to the official Cyberpunk 2077 website, you've probably seen the name Mike Pondsmith. That's because Mike Pondsmith is the founder and operator of R. Talsorian Games, and thus the guy who developed the Cyberpunk rules and setting. The CDPR guys really like the Cyberpunk setting that Pondsmith created. So when they licensed Cyberpunk, they brought him in to help out with elements of their game. The relationship is apparently going both ways, as a quick look at RTG's website indicates that RTG is planning to release a new Witcher RPG at the end of this year.
I mentioned Mekton above. It's an anime mecha RPG that RTG created. RTG, obviously, also released a cyberpunk RPG called, appropriately, Cyberpunk. When you combine the '80s, anime mecha, and cyberpunk all together, you get a popular (at the time) anime series called "Bubblegum Crisis 2032". And RTG also licensed and released a set of rules for *that* back in the '90s. Long since out of print, mind you. And I suspect that the license has also expired. No particular relation to the new Cyberpunk video game, but it's an interesting bit of history.
(please ignore the horrible, horrible, horrible reboot called Bubblegum Crisis 2040 that was released sometime later)
Also worth noting -
Wizards of the Coast liked the setting enough that they created an asymmetric collectable card game based off of the idea of netrunners trying to hack secrets from corporate data vaults. The game was called "Netrunner". It didn't do anywhere near as well as WotC's already existing game 'Magic the Gathering', but it did last long enough to get a single expansion. And many, many years later, Fantasy Flight Games decided that they liked the game enough to license the rules from WotC, and install it in their Android setting.