So, in effect, it is a way of going about mitigating incoming shots for the most part.
Warp Spiders are a unit I think demonstrates a different approach, to playing shenanigans on the incoming fire and being able to fire back as well. Another good example would be a 5 man sniper team, cheap and camo'd so hard to shoot out - but able to deliver damage to any type of foe.
How combat begins and is initiated plays a big part for bubblewrap, delaying n all that... but seems any real great advantage gained has been nerfed in this edition. I've seen clever players climb through lines of
CC as if they were gliding on ice haha
Seems this provides them in effect - TERRAIN haha, stuff I in fact paid for them to *infest*
what of the good ol' fashioned ork trying to take on 2 space marines, it being split up - the
SM who he's chasing just runs whereas the
SM who isn't being focused shoots... but on a larger scale, mitigate and yes accept losses - but these losses won't be en masse but rather able to divide up and therefore weaken the strength of their line.
imo... and I'm just wondering, anyone else thinking similarly?
Automatically Appended Next Post: reserves are a "safe bet now...