agurus1 wrote:I don’t get this issue
LVO 30k players use 2500 point armies and are fitting 3 games a day in @ 2.5 hours a game no problem. Most go to 5-6 rounds as well. Many have fairly sizably armies model-wise, mine had just short of 100. Why is it so much harder for “streamlined” 8th edition?
Part of the problem is 8th edition has a ton of re-rolls. Re-rolls are "streamlined" in the sense that they are easy to grasp and understand (I'm within 6" of Model X, so I pick up every '1' on a
d6 and re-roll it isn't very difficult) but it is incredibly time consuming. Think about it this way:
1) My Daemonettes in a unit of 20 have 61 attacks in
CC. If I am near a Daemon Prince, I re-roll 1s, and if the Masque is near my target, I get +1 to hit. Quick maffs (which still takes X amount of a fraction of a second) tells me that I roll 61 dice, 2+s hit, re-rolling ones.
2) So I count 61 dice, perhaps counting by fives plus one (so 12 groups of 5 plus 1). Setting aside the need for potentially being unable to hold that many dice in a single batch, I roll all 61 dice, scoring about 10 1s. I have to carefully scan 61 dice, whip out the 1s, making sure I get every last one out of 61 potential 1s, then roll those 10 again.
3) Now that I have scored my ~59 hits, I can move on to Wound. But I am near a Herald, so I am +1 strength, adding another bit of maffs for 1/10th of a nanosecond (still time). So I'm looking for 4s, against a tactical squad.
4) I roll 59 dice, and I have to scour all 59 to sort the hits from the wounds.
Then, because I am Daemonettes, I have to scan the remaining ~30 wounds to see how many of them are 6's, because those have
AP -4 instead of
AP -1. You can overlap this step a bit, but it's important to make sure that both you and your opponent understand what is going on.
Each step of that process doesn't take terribly long, but that does mean I have to scan the dice several times, pick them up and roll them, in some cases, 3 times. Each step of the way, I have to wait for and resolve any input from my opponent (because rolling that many dice I recognize my opponent's need to identify them is also paramount, as well as giving him the opportunity to play any stratagems that may reduce my Attacks or force me to re-roll to wound or something), and the whole time I am doing a bit of mental gymnastics in my head (alright, I have +1 to hit, but only +1 Strength rather than +1 to wound, which is different, and I get to re-roll 1s to hit, which in this case is every roll to hit, but I don't get to re-roll to wound at all...).
All of this takes time, and is why I think it's impossible to play horde armies fast. You can skip certain steps (the longest steps, I find, are all the ones that involve the opponent), but that's
TFG behavior. Declaring that there are 20 Daemonettes in range to swing, and then your opponent saying "are you sure" can drag another 25-30 seconds off the clock where you meticulously check the position of
every single daemonette with a tape-measure. Sure it can be on his clock, but the point is that it takes
time from someone to check all 20 Daemonettes. Then? You have to wait for your opponent to look at 61 dice as well, and you have to count them yourself. It's... not really a
my skill thing so much as my
opponent's skill, and that's why I dislike chess clocks. Because either I have to remember to switch it every time he says "are you sure all 20 daemonettes are within an inch or within an inch of a model that is within an inch?" and I have to bend over the table, possibly walking all the way around the entire length to his side of the board, to check every single model with a tape measure. Do that 3 times for all my squads of 20, and that's 1.5 minutes, already about a tenth of the entire length I am allowed to play for the turn, and I've not even rolled my 183 dice yet. God forbid he challenges me on a measurement of what an "inch" is, because then that could add a whole 'nother 30 seconds of discussion, jostling with tape measures, and possibly knocking models about. The only options are for 1) me to let him browbeat me with time, and my "inch" is gradually shrunk to half an inch or so because I don't have time to teach him how long an inch is, 2) me to swap the clock to his time, inadvertently browbeating him with the same thing (I recognize the possibility that
I could be wrong), or 3) just declare, roll, pick up, etc. without giving him time to interrupt. But that's uncouth, at best.