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![[Post New]](/s/i/i.gif) 2018/07/13 16:51:39
Subject: Kill Team: Units playable at release
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Regular Dakkanaut
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Over on the Community page, GW is doing a faction overview each day for the upcoming Kill Team release. The most interesting part, to me, is the announcement of which models will be playable with the 1.0 rules. Here's what they've announced so far:
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Adeptus Mechanicus: Skitarii Rangers, Skitarii Vanguard, Sicarian Ruststalkers, Sicarian Infiltrators
Genestealer Cults: Neophyte Hybrids, Acolyte Hybrids, Hybrid Metamorphs, Aberrants, Genestealers
Adeptus Astartes: Scouts, Tactical Marines, Reivers, Intercessors
Orks: Ork Boyz, Kommando, Burna Boy, Lootas, Gretchin (!)
Astra Miltarum: Guardsman, Special Weapons Gunner, Tempesus Scion, Baneblade
Tyranids: Termagants, Hormagaunts, Warriors, Genestealers, Lictors
Drukhari: Wyches, Kabalites
Deathwatch: Deathwatch Veterans, Intercessors, Reivers
Harlequins: Player (i.e., Harlequin Troupe)
T'au Empire: Fire Warrior, Fire Warrior Breacher, Pathfinder, XV25 Stealth Battlesuit, Drones (7 types)
Necrons: Necron Warriors, Immortals, Deathmarks, Flayed Ones
Heretic Astartes: Chaos Space Marine, Cultist
Asuryani (why not just "Craftworlds"?): Guardian Defenders, Storm Guardians, Rangers, Dire Avengers
Death Guard: Plague Marines, Poxwalkers
Grey Knights: Grey Knight (i.e., Strike Squad)
Thousand Sons: Aspiring Sorcerer, Rubric Marines, Tzaangors
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They've said the factions will each get 1-6 datasheets in the core rules. If that's literally true, one (or more?) of the remaining factions will be tagged with a "1," and someone else will get 6.
Update 7/14: As MalfunctBot called it (see below), Harlequins check in with one datasheet. The term "murder-clown" is now GW cannon, and we are all embiggened thereby.
Update 7/15: The absence of K'root from the T'au l'ist is the biggest s'urprise for me so far. I have to think they'll eventually be included in the game, maybe as their own (sub-)faction.
Update 7/17: T'au seem to have made out really well. Nothing much to say about Necrons and CSM.
Update 7/18: Oof. Pummeled by the prevalence of resin in the line. I genuinely though we might see Striking Scorpions; they fit the fluff as well as any unit in the game.
Update 7/19: The Kill Team website is live now, rendering the remaining handful of reveals on the community site moot.
I'll update the post as I can. There we have it. I'm buying in for sure, but I wish they hadn't gone quite so ... vanilla? ... with the units included at release. Really hope we see "Kill Team: Heavy" before too long.
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This message was edited 12 times. Last update was at 2018/07/21 17:33:53
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![[Post New]](/s/i/i.gif) 2018/07/13 17:04:12
Subject: Kill Team: Units playable at release
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Oozing Plague Marine Terminator
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Tanks for the overview.
I would not be surprised to see Death Guard with only Plague Marines, as these have the widest range of weapons in the entire game. But I hope not, Cultists,Possessed would also be viable candidats for a Team.
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![[Post New]](/s/i/i.gif) 2018/07/13 19:30:00
Subject: Kill Team: Units playable at release
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Lead-Footed Trukkboy Driver
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Heretic Astartes will get 6 units, since they can have all cult troops (Berzerkers, Rubric Marine, Plague Marines) but also Chosen, Cultists and basic Chaos Space Marines.
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Deffskullz desert scavengers
Thousand Sons |
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![[Post New]](/s/i/i.gif) 2018/07/13 19:32:53
Subject: Kill Team: Units playable at release
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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I'm curious as to how in the world they could make Necrons work since RP stops working when the model is slain...but I think they're doing a good job of selecting the available datasheets.
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Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
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Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
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![[Post New]](/s/i/i.gif) 2018/07/13 19:34:28
Subject: Kill Team: Units playable at release
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Willing Inquisitorial Excruciator
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Did they say anywhere if Deathwatch Veterans and Intercessors get those full datasheets? Because those units also include Bikes, Aggressors, and things you don’t expect in KT.
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![[Post New]](/s/i/i.gif) 2018/07/13 19:38:25
Subject: Kill Team: Units playable at release
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Preacher of the Emperor
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iGuy91 wrote:I'm curious as to how in the world they could make Necrons work since RP stops working when the model is slain...but I think they're doing a good job of selecting the available datasheets.
You aren't using codex rules and stats for kill team, they'll have their own version of how RP works.
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![[Post New]](/s/i/i.gif) 2018/07/13 19:43:01
Subject: Kill Team: Units playable at release
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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Captain Joystick wrote: iGuy91 wrote:I'm curious as to how in the world they could make Necrons work since RP stops working when the model is slain...but I think they're doing a good job of selecting the available datasheets.
You aren't using codex rules and stats for kill team, they'll have their own version of how RP works.
I understand. Just curious as to what form it will take instead.
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Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
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Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
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![[Post New]](/s/i/i.gif) 2018/07/13 19:46:05
Subject: Kill Team: Units playable at release
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Preacher of the Emperor
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iGuy91 wrote:I understand. Just curious as to what form it will take instead.
My money's on some flavor of FNP roll, possibly buffed if in proximity to another friendly necron model.
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![[Post New]](/s/i/i.gif) 2018/07/13 21:23:10
Subject: Kill Team: Units playable at release
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Oozing Plague Marine Terminator
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Thousand sons will likely get Rubrics, cultists, and Tzaangors. I plan on using a corrupted Space Wolf, the Wolf of Prospero as my Aspiring Champion.
Death Guard shoukd get Plague Marines, Cultists, and Pox Walkers.
I dont think we will be seeing Chosen as they don't have models. Generic CSM, Cultists. Maybe Possessed since they're Infantry and could actually be real fluffy. I would love to see Raptors or Warp Talons but since everything has been Infantry Only, I doubt we will be seeing them.
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This message was edited 1 time. Last update was at 2018/07/13 21:34:03
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![[Post New]](/s/i/i.gif) 2018/07/13 21:50:31
Subject: Kill Team: Units playable at release
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Twisting Tzeentch Horror
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I really want to see berzerkers. It would be nice to crack out the CSM for once.
Hopefully TS get more than solely rubrics.
Deathwatch are gonna be cool. Blinging out your dudes without them costing exorbitant amounts will be nice.
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insaniak wrote:
You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy. |
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![[Post New]](/s/i/i.gif) 2018/07/13 22:06:02
Subject: Kill Team: Units playable at release
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Regular Dakkanaut
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Greywing wrote:Over on the Community page, GW is doing a faction overview each day for the upcoming Kill Team release. The most interesting part, to me, is the announcement of which models will be playable with the 1.0 rules. Here's what they've announced so far:
Adeptus Mechanicus: Skitarii Rangers, Skitarii Vanguard, Sicarian Ruststalkers, Sicarian Infiltrators
Genestealer Cults: Neophyte Hybrids, Acolyte Hybrids, Hybrid Metamorphs, Aberrants, Genestealers
Adeptus Astartes: Scouts, Tactical Marines, Reivers, Intercessors
Orks: Ork Boyz, Kommando, Burna Boy, Lootas, Gretchin (!)
Astra Miltarum: Guardsman, Special Weapons Gunner, Tempesus Scion
Tyranids: Termagants, Hormagaunts, Warriors, Genestealers, Lictors
Drukhari: Wyches, Kabalites
Deathwatch: Deathwatch Veterans, Intercessors, Reivers
Harlequins: (7/14)
T'au Empire: (7/15)
Necrons: (7/16)
Heretic Astartes: (7/17)
Asuryani: (7/18)
Death Guard: (7/19)
Grey Knights: (7/20)
Thousand Sons: (7/21)
They've said the factions will each get 1-6 datasheets in the core rules. If that's literally true, one (or more?) of the remaining factions will be tagged with a "1," and someone else will get 6.
I'll update the post as I can.
Dam I was hoping they would include Terminators in the kill team so you could play some space Hulk like missions. Maybe it won't be to hard to convert point values and give them termi armor as a house rule.
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This message was edited 1 time. Last update was at 2018/07/13 22:08:52
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![[Post New]](/s/i/i.gif) 2018/07/13 22:14:54
Subject: Kill Team: Units playable at release
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Loyal Necron Lychguard
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I'm kinda hoping that DG and TS don't get cultists just to further differentiate them from CSM, actually, though given that Deathwatch got Intercessors and Reivers that's probably unlikely.
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![[Post New]](/s/i/i.gif) 2018/07/14 00:30:45
Subject: Kill Team: Units playable at release
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Oozing Plague Marine Terminator
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Grey knights will probably be the one with only Strike Squads.
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![[Post New]](/s/i/i.gif) 2018/07/14 01:01:52
Subject: Kill Team: Units playable at release
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Commander of the Mysterious 2nd Legion
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The Allfather wrote:Greywing wrote:Over on the Community page, GW is doing a faction overview each day for the upcoming Kill Team release. The most interesting part, to me, is the announcement of which models will be playable with the 1.0 rules. Here's what they've announced so far:
Adeptus Mechanicus: Skitarii Rangers, Skitarii Vanguard, Sicarian Ruststalkers, Sicarian Infiltrators
Genestealer Cults: Neophyte Hybrids, Acolyte Hybrids, Hybrid Metamorphs, Aberrants, Genestealers
Adeptus Astartes: Scouts, Tactical Marines, Reivers, Intercessors
Orks: Ork Boyz, Kommando, Burna Boy, Lootas, Gretchin (!)
Astra Miltarum: Guardsman, Special Weapons Gunner, Tempesus Scion
Tyranids: Termagants, Hormagaunts, Warriors, Genestealers, Lictors
Drukhari: Wyches, Kabalites
Deathwatch: Deathwatch Veterans, Intercessors, Reivers
Harlequins: (7/14)
T'au Empire: (7/15)
Necrons: (7/16)
Heretic Astartes: (7/17)
Asuryani: (7/18)
Death Guard: (7/19)
Grey Knights: (7/20)
Thousand Sons: (7/21)
They've said the factions will each get 1-6 datasheets in the core rules. If that's literally true, one (or more?) of the remaining factions will be tagged with a "1," and someone else will get 6.
I'll update the post as I can.
Dam I was hoping they would include Terminators in the kill team so you could play some space Hulk like missions. Maybe it won't be to hard to convert point values and give them termi armor as a house rule.
GW has been pretty consistant in avoiding 2+ armor saves for their small skirmish games.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2018/07/14 01:07:01
Subject: Kill Team: Units playable at release
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Courageous Space Marine Captain
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I don't think there will be separate entry for Berserkers. Duncan was talking about converting a CSM team on Warhammer TV, and he first said Berserkers, but then corrected himself that in the Killteam they would be Chaos Marines with a Mark of Khorne.
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![[Post New]](/s/i/i.gif) 2018/07/14 01:15:04
Subject: Kill Team: Units playable at release
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Damsel of the Lady
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BrianDavion wrote:The Allfather wrote:Greywing wrote:Over on the Community page, GW is doing a faction overview each day for the upcoming Kill Team release. The most interesting part, to me, is the announcement of which models will be playable with the 1.0 rules. Here's what they've announced so far:
Adeptus Mechanicus: Skitarii Rangers, Skitarii Vanguard, Sicarian Ruststalkers, Sicarian Infiltrators
Genestealer Cults: Neophyte Hybrids, Acolyte Hybrids, Hybrid Metamorphs, Aberrants, Genestealers
Adeptus Astartes: Scouts, Tactical Marines, Reivers, Intercessors
Orks: Ork Boyz, Kommando, Burna Boy, Lootas, Gretchin (!)
Astra Miltarum: Guardsman, Special Weapons Gunner, Tempesus Scion
Tyranids: Termagants, Hormagaunts, Warriors, Genestealers, Lictors
Drukhari: Wyches, Kabalites
Deathwatch: Deathwatch Veterans, Intercessors, Reivers
Harlequins: (7/14)
T'au Empire: (7/15)
Necrons: (7/16)
Heretic Astartes: (7/17)
Asuryani: (7/18)
Death Guard: (7/19)
Grey Knights: (7/20)
Thousand Sons: (7/21)
They've said the factions will each get 1-6 datasheets in the core rules. If that's literally true, one (or more?) of the remaining factions will be tagged with a "1," and someone else will get 6.
I'll update the post as I can.
Dam I was hoping they would include Terminators in the kill team so you could play some space Hulk like missions. Maybe it won't be to hard to convert point values and give them termi armor as a house rule.
GW has been pretty consistant in avoiding 2+ armor saves for their small skirmish games.
But I was hoping Custodes could join :(
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![[Post New]](/s/i/i.gif) 2018/07/14 02:05:29
Subject: Kill Team: Units playable at release
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Ship's Officer
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You're being disingenuous.
GK will obviously get Strike Squads, Interceptors, and a Giant Middle Finger from GW.
(Oh and the Strikes and Interceptors will be identical, but only the Strikes get gear options while the Interceptors have teleporters and stock weapons).
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![[Post New]](/s/i/i.gif) 2018/07/14 02:15:55
Subject: Kill Team: Units playable at release
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Sneaky Sniper Drone
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Out of all the current remaining Kill Teams I'd say Harlies have the biggest chance of getting 1 datasheet. The only ones that'd fit for them are the generic Troupe, since the Deathjester I think would be a little too powerful being a character and all (the Shadowseer and Solitaire are both way over the power curve for Kill Team).
As for the mythical 6 I'd say T'au have the best shot. Firewarrior Strike Teams, Breachers, Pathfinders and Drones are already confirmed, and both Stealth Suits and Kroot fit the criteria of both being plastic and being scout/guerilla troops.
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![[Post New]](/s/i/i.gif) 2018/07/14 04:04:03
Subject: Kill Team: Units playable at release
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Commander of the Mysterious 2nd Legion
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Crimson wrote:
I don't think there will be separate entry for Berserkers. Duncan was talking about converting a CSM team on Warhammer TV, and he first said Berserkers, but then corrected himself that in the Killteam they would be Chaos Marines with a Mark of Khorne.
my gut feeling is that this'll be true for a LOT of factions. And it makes some sense. in standard table top, our squads tend to be pretty structured. with a few notable exceptions. with CSMs, if you've got a chain axe and run screaming into melee combat you're a special type of chaos space marine. and if you wanna have a squad with mixed power weapons and bolt guns etc, you've pretty much got to play the Chosen.
a more fluid structure this way makes sense. and really fits the stories a bit better. Consider Blood of Asinheim, that was a grey hunter squad but on table top it'd be horriably illegal. but it woudl proably work nicely in kill team.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2018/07/14 04:37:07
Subject: Kill Team: Units playable at release
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Mekboy Hammerin' Somethin'
Alaska
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Sgt. Cortez wrote:I would not be surprised to see Death Guard with only Plague Marines, as these have the widest range of weapons in the entire game. But I hope not, Cultists,Possessed would also be viable candidats for a Team.
I'm hoping they get Pox Walkers. I'm not too interested in collecting an entire DG army, but I liked the Noxious Blightbringer model so I picked up one and some Poxwalkers to go with it. Of course I doubt that a Noxious Blightbringer will be an included unit, but I figure I could count him more as a a Plague Marine Plague Champion or something.
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YELL REAL LOUD AN' CARRY A BIG CHOPPA! |
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![[Post New]](/s/i/i.gif) 2018/07/14 07:39:07
Subject: Kill Team: Units playable at release
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Loyal Necron Lychguard
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Considering the fact that Poxwalkers were mentioned by name as a Cool Thing You Could Work With in a narrative campaign I'd be very surprised if Death Guard don't get access to them.
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![[Post New]](/s/i/i.gif) 2018/07/14 09:31:18
Subject: Kill Team: Units playable at release
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Horrific Hive Tyrant
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I don't think we'll see separate cult troops for heretic Astartes.
I'd predict: CSM, Possessed, cultists
I think that's it. CSMs with access to Chosen and Havok equipment though.
Also, I'm not convinced either TSons or DGuard will get cultists. I think they'll get Tzaangors and Poxwalkers respectively and call that it for cheap troops.
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This message was edited 1 time. Last update was at 2018/07/14 09:39:53
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![[Post New]](/s/i/i.gif) 2018/07/15 18:06:48
Subject: Kill Team: Units playable at release
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Regular Dakkanaut
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Harlequins and T'au added to the OP. No kroot, which is a little bit of a surprise for me.
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![[Post New]](/s/i/i.gif) 2018/07/17 15:52:20
Subject: Kill Team: Units playable at release
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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Warriors, Immortals, Deathmarks, and Flayed Ones for Crons...interesting.
That and I guess we got an idea of how RP will work. I'm not sure I fully understand what they wrote.
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Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
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Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
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![[Post New]](/s/i/i.gif) 2018/07/17 15:57:28
Subject: Kill Team: Units playable at release
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Shadowy Grot Kommittee Memba
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Welp, it is confirmed from a page-thru of the book from a french youtuber that
-Nobody gets six. That was just a lie.
-CSM gets Chaos Marines and Cultists (confirmed today with the GW preview)
-DG get plague marines and Poxwalkers
-Thousand Sons get Rubrics and Tzaangors
-Eldar get Rangers, Guardians, Storm Guardians, Dire Avengers
-Grey Knights get Strike Squads
Personally, I'm most excited for Tau, who I think will be pretty nifty with a good mix of shooting and support elements, Dark Eldar who will be much more fun with the addition of kabalites to round out the wyches that were in SW:A, and Deathwatch.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2018/07/17 16:18:18
Subject: Kill Team: Units playable at release
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Stoic Grail Knight
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I better be able to toss on Sonic Blasters and Blast Masters onto my Slaanesh Marked Chaos Marines. I was disapointed I couldn't take Noise Marines in Shadow War, and I'll be upset again if I cannot take them in Kill team :(.
I'm also kind of disappointed that Jump Troops aren't making an appearance. I don't think Raptors or Assault Marines would be particularly broken.
Oh well, I'm sure the factions will get more support as the game expands.
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![[Post New]](/s/i/i.gif) 2018/07/17 19:37:54
Subject: Kill Team: Units playable at release
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Loyal Necron Lychguard
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The Thousand Sons get an Aspiring Sorcerer, right? I guess it's still on the Rubric datasheet rather than being separated out to his own thing?
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![[Post New]](/s/i/i.gif) 2018/07/18 03:34:39
Subject: Kill Team: Units playable at release
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Longtime Dakkanaut
Central Valley, California
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akaean wrote:I better be able to toss on Sonic Blasters and Blast Masters onto my Slaanesh Marked Chaos Marines. I was disapointed I couldn't take Noise Marines in Shadow War, and I'll be upset again if I cannot take them in Kill team :(.
I'm also kind of disappointed that Jump Troops aren't making an appearance. I don't think Raptors or Assault Marines would be particularly broken.
Oh well, I'm sure the factions will get more support as the game expands.
I fully agree. I just want to have fun painting and playing a handful of metal noise marines I have collecting dust.
Here's to hoping.
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~ Shrap
Rolling 1's for five and a half decades.
AoS * OPR Grimdark Furture * Konflikt '47 * Trench Crusade * Horus Heresy * Epic Warpath * Armoured Clash * Star Wars Legion |
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![[Post New]](/s/i/i.gif) 2018/07/19 11:59:57
Subject: Re:Kill Team: Units playable at release
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Regular Dakkanaut
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I had been keen on fielding a kill team of priests or ecclesiarchy, eg: crusaders. I guess this would be out of the question.
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![[Post New]](/s/i/i.gif) 2018/07/19 12:05:05
Subject: Kill Team: Units playable at release
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Fixture of Dakka
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Astra Militarum should cover that. Might need to go to Open Play to do everything, but that shouldn't be a problem.
Perhaps even (gasp!) Chaos. Plenty of rag-tag cultists, with a Chaos Marine representing a Crusader somehow. or Genestealer Cult.
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This message was edited 1 time. Last update was at 2018/07/19 12:06:13
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