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Made in gb
Regular Dakkanaut






++ Battalion Detachment +5CP (Aeldari - Drukhari) [59 PL, 1124pts] ++

+ No Force Org Slot +

Detachment Attribute: Kabal of the Obsidian Rose

+ HQ +

Archon [4 PL, 72pts]: Splinter pistol, Venom Blade, Warlord (Archon)

Archon [4 PL, 72pts]: Splinter pistol, Venom Blade

+ Troops +

Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle

Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle

Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle

Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle

Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle

+ Heavy Support +

Ravager [7 PL, 140pts]: Dark Lance, Dark Lance, Dark Lance

Ravager [7 PL, 140pts]: Dark Lance, Dark Lance, Dark Lance

Ravager [7 PL, 140pts]: Dark Lance, Dark Lance, Dark Lance

+ Dedicated Transport +

Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle

Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle

Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle

Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle

Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle

++ Air Wing Detachment +1CP (Aeldari - Drukhari) [24 PL, 405pts] ++

+ No Force Org Slot +

Detachment Attribute: Kabal of the Flayed Skull

+ Flyer +

Razorwing Jetfighter [8 PL, 135pts]: Twin splinter rifle
. 2 Disintegrator Cannons: 2x Disintegrator cannon

Razorwing Jetfighter [8 PL, 135pts]: Twin splinter rifle
. 2 Disintegrator Cannons: 2x Disintegrator cannon

Razorwing Jetfighter [8 PL, 135pts]: Twin splinter rifle
. 2 Disintegrator Cannons: 2x Disintegrator cannon

++ Outrider Detachment +1CP (Aeldari - Drukhari) [19 PL, 456pts] ++

+ No Force Org Slot +

Detachment Attribute: Kabal of the Black Heart

+ HQ +

Archon [4 PL, 72pts]: Splinter pistol, Venom Blade

+ Fast Attack +

Scourges [5 PL, 128pts]
. Scourge with Special / Heavy weapon: Blaster
. Scourge with Special / Heavy weapon: Blaster
. Scourge with Special / Heavy weapon: Blaster
. Scourge with Special / Heavy weapon: Blaster
. Solarite: Shardcarbine

Scourges [5 PL, 128pts]
. Scourge with Special / Heavy weapon: Blaster
. Scourge with Special / Heavy weapon: Blaster
. Scourge with Special / Heavy weapon: Blaster
. Scourge with Special / Heavy weapon: Blaster
. Solarite: Shardcarbine

Scourges [5 PL, 128pts]
. Scourge with Special / Heavy weapon: Blaster
. Scourge with Special / Heavy weapon: Blaster
. Scourge with Special / Heavy weapon: Blaster
. Scourge with Special / Heavy weapon: Blaster
. Solarite: Shardcarbine

++ Total: [102 PL, 1985pts] ++

Created with BattleScribe (https://battlescribe.net)

This message was edited 2 times. Last update was at 2018/07/21 00:36:37


 
   
Made in gb
Wicked Canoptek Wraith




Well for starters it’s illegal as you’ve got 4 units of scourges. You also want one detachment to be kabal of the black heart for the stratagem that stops the opponent’s stratagems.
   
Made in us
Fixture of Dakka





Los Angeles

I would recommend looking up TrueBorn from the index, and give them 4 blasters. In a venom, they're a great tool. Then your warriors (Obsec) can change roles and just hide an wrack up objectives.

IMHO, venoms are too fragile to justify upgrades, so I recommend to run them naked.

Scourges: Haywire blasters offer versatility when facing High Invuln targets, and especially vehicles. I would mix in one or two units of those. I bleieve the Matched play FAQ rules allow only 3 units ( except transports, iirc ) from any one data sheet, thus Minimanj stating that you can't have 4 units.

Overall, I would try to have 2 battalions, and that would allow for the 4th unit of scourges to be in another kabal. And absolutley, kabal of the Black Heart for accessing Agents of Vect ...
sooo, good. Tossing a flyer for the points you need ( I know that hurts to shelve such a cool model ).

This message was edited 1 time. Last update was at 2018/07/21 00:14:59


"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in gb
Regular Dakkanaut





Minimanj wrote:
Well for starters it’s illegal as you’ve got 4 units of scourges. You also want one detachment to be kabal of the black heart for the stratagem that stops the opponent’s stratagems.


Well spotted I kinda got carried away xD

List updated includes one cabal of black heart


Automatically Appended Next Post:
 Brothererekose wrote:
I would recommend looking up TrueBorn from the index, and give them 4 blasters. In a venom, they're a great tool. Then your warriors (Obsec) can change roles and just hide an wrack up objectives.

IMHO, venoms are too fragile to justify upgrades, so I recommend to run them naked.

Scourges: Haywire blasters offer versatility when facing High Invuln targets, and especially vehicles. I would mix in one or two units of those. I bleieve the Matched play FAQ rules allow only 3 units ( except transports, iirc ) from any one data sheet, thus Minimanj stating that you can't have 4 units.

Overall, I would try to have 2 battalions, and that would allow for the 4th unit of scourges to be in another kabal. And absolutley, kabal of the Black Heart for accessing Agents of Vect ...
sooo, good. Tossing a flyer for the points you need ( I know that hurts to shelve such a cool model ).


Taken one cabal of black heart

Bare bones the venom and grt what ya mean for sure especially with range increase from the obsession

And I did consider haywire blasters spose they have multi purpose against vehicles and would free lots of points xx will have a mess around

This message was edited 1 time. Last update was at 2018/07/21 00:39:19


 
   
Made in ca
Wicked Wych With a Whip




Where are the Archons going to go?

Put blasters on them if you can. (Index option)
   
Made in gb
Regular Dakkanaut





Headlss wrote:
Where are the Archons going to go?

Put blasters on them if you can. (Index option)


One archon is going with ravagers other with flyers and last archon for the scourages



   
Made in us
Fresh-Faced New User




 Brothererekose wrote:
.

Overall, I would try to have 2 battalions, and that would allow for the 4th unit of scourges to be in another kabal. And absolutley, kabal of the Black Heart for accessing Agents of Vect ...
sooo, good. Tossing a flyer for the points you need ( I know that hurts to shelve such a cool model ).



4th unit of scourges? What magic is this? Rule of three is per battle forged army I thought, not detachment.
   
Made in us
Fixture of Dakka





Los Angeles

Eyeofthejoow wrote:
 Brothererekose wrote:
.

Overall, I would try to have 2 battalions, and that would allow for the 4th unit of scourges to be in another kabal. And absolutley, kabal of the Black Heart for accessing Agents of Vect ...
sooo, good. Tossing a flyer for the points you need ( I know that hurts to shelve such a cool model ).
4th unit of scourges? What magic is this? Rule of three is per battle forged army I thought, not detachment.

Hmm, okay, I'll grant you're right. Only 3, except transports, for the *whole* army list.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in gb
Regular Dakkanaut





Eyeofthejoow wrote:
 Brothererekose wrote:
.

Overall, I would try to have 2 battalions, and that would allow for the 4th unit of scourges to be in another kabal. And absolutley, kabal of the Black Heart for accessing Agents of Vect ...
sooo, good. Tossing a flyer for the points you need ( I know that hurts to shelve such a cool model ).



4th unit of scourges? What magic is this? Rule of three is per battle forged army I thought, not detachment.


Drukhari magic 0.0 dun dun dun xxx
   
Made in us
Fresh-Faced New User




 Brothererekose wrote:
Eyeofthejoow wrote:
 Brothererekose wrote:
.

Overall, I would try to have 2 battalions, and that would allow for the 4th unit of scourges to be in another kabal. And absolutley, kabal of the Black Heart for accessing Agents of Vect ...
sooo, good. Tossing a flyer for the points you need ( I know that hurts to shelve such a cool model ).
4th unit of scourges? What magic is this? Rule of three is per battle forged army I thought, not detachment.

Hmm, okay, I'll grant you're right. Only 3, except transports, for the *whole* army list.


Yup troops and transports get all the spam they want.
   
Made in gb
Regular Dakkanaut





Eyeofthejoow wrote:
 Brothererekose wrote:
Eyeofthejoow wrote:
 Brothererekose wrote:
.

Overall, I would try to have 2 battalions, and that would allow for the 4th unit of scourges to be in another kabal. And absolutley, kabal of the Black Heart for accessing Agents of Vect ...
sooo, good. Tossing a flyer for the points you need ( I know that hurts to shelve such a cool model ).
4th unit of scourges? What magic is this? Rule of three is per battle forged army I thought, not detachment.

Hmm, okay, I'll grant you're right. Only 3, except transports, for the *whole* army list.


Yup troops and transports get all the spam they want.
got to protect those paper armor saves some how :p
   
 
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