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2018/07/25 07:42:25
Subject: [1000] - Necrons - Local Tourney List - advice would be appreciated
So, I’m in a small tournament next weekend and I can’t decide which of these two lists would be better suited. There’s a few caveats on the armies in play, but I’ll not bore you by listing them all, I just want some advice which is best.
Idea here is that the Cloaktek accompanies the Blades up one flank, with the destroyers pushing the other.
Once they’re in a decent position, the Cloaktek jumps across the board with the Warriors to pincer something important (e.g., I just drew Kingslayer)
At all points the barges just float about plinking away at things, enjoying the rend bonus if things get too close.
* I’m debating loosing the Warriors for 5 Tesla Immortals and an extra 2 Destroyers
Idea here is that the Warriors objective camp, Heavies shoot things hard, scarabs buzz about as big old distraction blob, and the Destroyers & Characters sticks in a big group going point to point and killing things.
Note, I only have a single additional Destroyer, else this list would already be 6x Des, 3x HDes
Any comments at all would be appreciated.
Cheers guys
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k
2018/07/25 15:30:32
Subject: [1000] - Necrons - Local Tourney List - advice would be appreciated
The problem is that with List 2 those destroyers will get targeted by every unit if his opponent has any armor. Additionally you want to make use of Reanimation at such a low points value game. Get a full unit of 20 warriors.
For me at least. I always try to grab the nightbringer if I can. Having a source of mortal wounds is very beneficial to get through invulns. He also does work in CC against infantry and big monsters.
Here is a list I would propose.
Mephrit Battalion
HQ
Overlord
-staff of light
-veil of darkness
Cryptek
-staff of light
-chronometron
Troops
-Immortals x 5
-Tesla Carbines
-Immortals x 5
-Tesla Carbines
Warriors x 19
Elites
Nightbringer
-Antimatter Meteor
-Sky of Falling Stars
Fast attack
-Destroyers x 4
Total: 997
Additionally it would be useful to know what your tournament caveats are.
But the main idea is for immortals to hold objectives with the warriors marching down mid field. You keep the nightbringer out of snipe range as a character and lay down mortal wounds. Destroyers hide then pop out on your turn if you go 2nd. Use the extermination protocols on vehicles as your main anti tank and plink away the rest with warriors. They also target hordes and meqs. the tesla aim to shoot at hordes as well.
Automatically Appended Next Post: Also what kind of opponents do you have in your area?
This message was edited 1 time. Last update was at 2018/07/25 20:12:18
2018/07/25 20:43:14
Subject: Re:[1000] - Necrons - Local Tourney List - advice would be appreciated
At low point games you want to take advantage of every "free" rule the codex has to offer. Thats RP and dynasty codes. Always max units if possible. Use scarabs as cheap objective grabbers/holders.
Two detachments with two different dynasties. Wraiths are hard to kill with their 3++ invsv. Destroyers with cloaktek reanimate at 4+ and have a 5+ invsv. Tomb blades are hard to kill with -1 to hit and 3+ armor sv. Scarabs grab/hold objectives or move first to intercept smites.
2018/07/26 00:27:34
Subject: Re:[1000] - Necrons - Local Tourney List - advice would be appreciated
mhalko1 - The caveats are mostly around army presentation, and on anti-spam. Stuff like different factions in different schemes etc, all datasheets bar DTs are capped at 2 in army, and only 2 detachments. An interesting one is max 9 wounds on any one model, so there’s nothing too big there ike tanks that my Destroyers won’t like.
I had considered putting a shard in the list, but nearly a quarter of the army points on one model is a bit much I think. I will write a new list to see what I can do.
p5freak - I don’t have different enough colours in my collection to meet the caveat on 1 scheme/faction which means I can’t fuse dynasties. I also don’t have any wraiths, but I appreciate the two pronged route taken there.
I’ll write one to see if I can take both your advice once I get up tomorrow
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k
2018/07/26 00:57:03
Subject: [1000] - Necrons - Local Tourney List - advice would be appreciated
With a 9 wound cap, think about the things that you might encounter. Destroyers mess those sort of targets up really badly.
I'd suggest list 2. However, it hurts that you can't find a way to make a battalion with it.
That being said, it'd be better if you made those 2x10 into 1x20 warriors. Depending on objective spacing, and your placement, you can still cover 20 objectives, and get to capitalize on RP.
This message was edited 1 time. Last update was at 2018/07/26 00:57:25
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum.
2018/07/26 04:43:41
Subject: Re:[1000] - Necrons - Local Tourney List - advice would be appreciated
Overlord stays with immortals and buffs them. You have plenty of CP. The cloaktek can keep up with the destroyers, gives them +1 RP, and 5+ invsv, you can place both units in deepstrike if you want to. You can also reduce one unit of immortals to get some scarabs. The veil of darkness can be used both offensively and defensively during the game.
You can also use sautekh for MWBD and MD. Give the cloaktek the veil of darkness and take the destroyers with you.
This message was edited 1 time. Last update was at 2018/07/26 04:45:43
2018/07/26 16:13:03
Subject: [1000] - Necrons - Local Tourney List - advice would be appreciated
I only have 5 immortals, so can't do that, but that's another decent build.
iGuy - 1x20 is easily done. Tend to have more units rather than bigger ones, but that's just me, been a silver tide player too long :p
I'm not certain a battalion is worth it, will have to check the pack to remind myself why I avoided it to begin with.
Do people think having 3 Heavies is overkill, and would be better 2Hvy/6Des?
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k
2018/07/26 17:15:18
Subject: [1000] - Necrons - Local Tourney List - advice would be appreciated
I would definitely go the battalion route. Having 8 CP is amazing and you will go through them quick. 1-2 for destroyers if they survive more than 1 turn. 1 to chance at reviving warlord if he dies. a couple for rerolls. 1 for using an extra ctan power. the mephrit tesla-ish strategem can be useful on a full 40 shots from warriors.
2018/07/26 17:38:25
Subject: Re:[1000] - Necrons - Local Tourney List - advice would be appreciated
Overlord stays with immortals and buffs them. You have plenty of CP. The cloaktek can keep up with the destroyers, gives them +1 RP, and 5+ invsv, you can place both units in deepstrike if you want to. You can also reduce one unit of immortals to get some scarabs. The veil of darkness can be used both offensively and defensively during the game.
You can also use sautekh for MWBD and MD. Give the cloaktek the veil of darkness and take the destroyers with you.
Cloaktek doesn't provide a 5++. IT swaps its chronometron for the cloak. Chrono grants 5++ and cloak gives Cryptek Fly, 10" movement and heal d3 wounds on a Dynasty vehicle
Automatically Appended Next Post:
mhalko1 wrote: I would definitely go the battalion route. Having 8 CP is amazing and you will go through them quick. 1-2 for destroyers if they survive more than 1 turn. 1 to chance at reviving warlord if he dies. a couple for rerolls. 1 for using an extra ctan power. the mephrit tesla-ish strategem can be useful on a full 40 shots from warriors.
Necrons are not a CP army nor does any of our good stratagems cost a lot. 5CPs is what's I usually play with and I never need more. Troops for us are a tax. Tomb Blades > Immortals > Warriors
This message was edited 1 time. Last update was at 2018/07/26 20:34:58
Overlord stays with immortals and buffs them. You have plenty of CP. The cloaktek can keep up with the destroyers, gives them +1 RP, and 5+ invsv, you can place both units in deepstrike if you want to. You can also reduce one unit of immortals to get some scarabs. The veil of darkness can be used both offensively and defensively during the game.
You can also use sautekh for MWBD and MD. Give the cloaktek the veil of darkness and take the destroyers with you.
Cloaktek doesn't provide a 5++. IT swaps its chronometron for the cloak. Chrono grants 5++ and cloak gives Cryptek Fly, 10" movement and heal d3 wounds on a Dynasty vehicle
Automatically Appended Next Post:
mhalko1 wrote: I would definitely go the battalion route. Having 8 CP is amazing and you will go through them quick. 1-2 for destroyers if they survive more than 1 turn. 1 to chance at reviving warlord if he dies. a couple for rerolls. 1 for using an extra ctan power. the mephrit tesla-ish strategem can be useful on a full 40 shots from warriors.
Necrons are not a CP army nor does any of our good stratagems cost a lot. 5CPs is what's I usually play with and I never need more. Troops for us are a tax. Tomb Blades > Immortals > Warriors
I have had nothing but success with warriors in games 1500 or less. They are super durable especially with the cryptek nearby. We also aren't a low CP army. Our strategems tend to cost only 1 but say for instance you need the warlord revival, you also should reserve a 2nd one in case you fail the roll.
2018/07/26 21:47:43
Subject: [1000] - Necrons - Local Tourney List - advice would be appreciated
True, in lower point games our Troops are good but if your opponent has enough dakka there is only so much shooting warriors can take until Morale becomes an issue. But you are right. In regards to RPing my HQs. I dont tend to let them get into CC or threat range. Our HQs are buffers who can handle themselves if in CC. They are by no means a melee threat or should be used that way (unless a CCB or D Lord).
I now have 2 detachments, one patrol & one outrider.
Both Sautehk
Spoiler:
Cloaktek
Chronotek
15 Warriors
DLord 7 Scarabs (may split because MSU objectIve grabbers)
2x 3 Destroyers +1 Heavy
Same end result, except the warriors are tougher. Can also loose the Scarabs entirely to bulk the warriors back out to 20, just need to find a way to get the 3rd HQ in.
Also, re: Battalon, I re-read the pack and all CP are capped at 3, so no hig h numbers of them, and hoping that Sautehk warlord can keep me in the game
Any better do people think?
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k
2018/07/27 20:23:56
Subject: Re:[1000] - Necrons - Local Tourney List - advice would be appreciated
3 total, so no minimum detachment spam to get like 12cp or some other crud
I’ll see if I can get another one written
Automatically Appended Next Post: Right, I can’t combine the Destroyers back to one unit without grouping the two heavies back to being a single unit of two that just plink away
I’m ok with doing that but I think that two units of (3+1) both in range of the cryptek will give me better odds thanks to target numbers
Deploy in range of the chronotek as well to survive turn 1 shooting.
Unless I get rid of the chronotek for the overlord
Automatically Appended Next Post: I also can’t max Warriors without dropping the Scarabs entirely
This message was edited 2 times. Last update was at 2018/07/27 23:28:52
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k
2018/07/31 07:37:54
Subject: Re:[1000] - Necrons - Local Tourney List - advice would be appreciated
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k