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I didn't watch the video yet but I think it can be summed up as follows: some molds are wearing out due to age or just general wear and tear and the product lines they belong to aren't bringing in enough money to justify making new molds of said products.
Basically the problem is FW has too much stuff that just doesn't sell in high enough volume to justify keeping around anymore now that the molds are wearing out.
ClockworkZion wrote: I didn't watch the video yet but I think it can be summed up as follows: some molds are wearing out due to age or just general wear and tear and the product lines they belong to aren't bringing in enough money to justify making new molds of said products.
Basically the problem is FW has too much stuff that just doesn't sell in high enough volume to justify keeping around anymore now that the molds are wearing out.
It basically explains theat gw have huge molds with a lot of models in the single mold. So, if you want to take 1 model off sale you have to take the entire mold off production and all the other models inside (regardless of how they sell) have to be taken off sale as well. So, to fw, it's worth losing those models to take the one product off or something. The video explained it better.
ClockworkZion wrote: I didn't watch the video yet but I think it can be summed up as follows: some molds are wearing out due to age or just general wear and tear and the product lines they belong to aren't bringing in enough money to justify making new molds of said products.
Basically the problem is FW has too much stuff that just doesn't sell in high enough volume to justify keeping around anymore now that the molds are wearing out.
It basically explains theat gw have huge molds with a lot of models in the single mold. So, if you want to take 1 model off sale you have to take the entire mold off production and all the other models inside (regardless of how they sell) have to be taken off sale as well. So, to fw, it's worth losing those models to take the one product off or something. The video explained it better.
Seeing as most molds are sets of things (like the Kriegers) it's not really a surprise that they share molds. You can probably figure out who is sharing molds based on what campaign books they launched in and work backwards from there.
That said, seeing as GW maintains masters of everything, FW could remake the mold without the missing single product (or remake the existing mold but block off any products they don't want to make by blocking the feeds to said product) since rubber casting isn't exactly incredibly hard to do. Though since we're seeing mass swathes of things all over the place it's more likely that it's not because of single products, but rather whole lines of things that just aren't making money anymore.
pm713 wrote: My understanding was the FW is moving facilities so a bunch of stuff is being temporarily ditched. But that's from a friend of a friend. Literally.
Hopefully somewhere bigger that'll let them expand their team (especially production) since their current set up isn't really conductive to the amount of stuff they produce at times (namely HH stuff).
That said, if true, it's a lot more positive of a reason than my thoughts (which to be fair would line up well with how Kirby used to run GW).
Lots of speculation in that video plus he is very much so pro FW.
Bow down to Guilliman for he is our new God Emperor!
Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."
"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."
DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough.
I'm not convinced that Forge World does use spin casting. If you look at any FW model they come with a big chunk of resin (if you visualise the mould, put together, the well will be large enough that when filled with resin, the models and whatever sprue will be filled and this speeds up the process which is necessary because resin has a short working time), often, this has not filled the well in the mould and you can see where the resin has clung to the sides of the well and then settled in the centre. To me, this suggests ordinary drop casting techniques, then they stick the mould in a vacuum chamber; they probably have the mould in the chamber to start, fill the wells, slam the lid down and turn the pump on as speedily as possible. You also would not want to heat up the mould as this would give less time to shrink the bubbles in the resin whilst it cures, and even a slow cure resin will be ready to turn out after thirty to forty-five minutes but will have a useful work time of less than three minutes. You can imagine then, that you can only pour so much resin at one time as you easily run the risk of it setting before you've filled all the moulds.
If you look at a Fine Cast model, they are completely different, with a sprue that goes all the way around the model and you can see where it has been clipped away, now these probably are done in a spin cast, hence the bubbles and missing bits, you can get the same sort of missing details with metal too, just not as frequently. Plus we know that some of these miniatures were made by pouring resin into the metal moulds when they first switched from white metal to fine cast.
I would guess (and I reiterate, guess) that what is happening is that GW wants FW to make all of the extras for Blood Bowl, Necromunda, Titanicus and whatever other games they have in the pipeline and are simply getting rid of stock (and the man hours to produce it) to save space. Why then, such an eclectic mix of bits? Well, maybe they all just get stored on the same racking and they're clearing those shelves! If anyone has been in stores then, they have stuff stuck here, there and all over the place, clear out one corner of the warehouse and who knows what you're getting rid of. Could be as simple and arbitrary as that.
Be Pure!
Be Vigilant!
BEHAVE!
Show me your god and I'll send you a warhead because my god's bigger than your god.
Fifty wrote: How the hell did he make that video last 12 1/2 minutes?
I am considered somewhat verbose at times, but I'd have struggled to take more than 3 minutes to explain what is a very simple idea.
Because if you make a video 10 mins you get more ads put on it and better visibility in the search.
I get why, I just don't know how!!
A lot of people just wing it when they're recording and can't be bothered doing more than one take. If you don't have a script or at least a list of points to progress through it's easy to repeat things or go off on tangents. The best approach is to plan a video, write points to talk about, record the video, watch the video, update your notes and rerecord if you missed something or weren't happy with the take, edit then upload. But frequently people think about a video, write nothing down, ramble on for 10 minutes, slap on an intro, say it's good enough then upload it.
IronBrand wrote: But frequently people think about a video, write nothing down, ramble on for 10 minutes, slap on an intro, say it's good enough then upload it.
And in this age where quantity gets you paid more than quality, can you blame people for taking this lazy approach?
IronBrand wrote: But frequently people think about a video, write nothing down, ramble on for 10 minutes, slap on an intro, say it's good enough then upload it.
And in this age where quantity gets you paid more than quality, can you blame people for taking this lazy approach?
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I can't really blame them for trying to get things out in a way they find efficient. But more people need to put in a bit of effort to get their content to a level where they can be happy with the time it takes and the audience can actually find it engaging. Most of the bad content will get filtered out but it's a shame when someone who actually has something people will enjoy if they spend an extra hour or so are too lazy to do so.
IronBrand wrote: But frequently people think about a video, write nothing down, ramble on for 10 minutes, slap on an intro, say it's good enough then upload it.
And in this age where quantity gets you paid more than quality, can you blame people for taking this lazy approach?
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I can't really blame them for trying to get things out in a way they find efficient. But more people need to put in a bit of effort to get their content to a level where they can be happy with the time it takes and the audience can actually find it engaging. Most of the bad content will get filtered out but it's a shame when someone who actually has something people will enjoy if they spend an extra hour or so are too lazy to do so.
I completely agree, but I don't think this mentality is encouraged enough in today's world, sadly