|
I’m look for some more competative minded/optimizing help for my imperium list.
Guard Battalion (cadia)
- company commander 30 grand strategist WARLORD
- company commander 30 Kurov Aquila
- infantry squad 46 w/ mortar and bolter
- infantry squad 46 w/ mortar and bolter
- infantry squad 46 w/ mortar and bolter
- heavy weapon squad 33 w/ mortars
- heavy weapon squad 33 w/ mortars
Blood Angel battalion
- Captain 139 w/Thunderhammer/SS (I’ll buy the angels wings relic pre game for this captain)
- Captain 139 w/Thunderhammer/SS
- 5 bolter scouts 55
- 5 bolter scouts 55
- 5 bolter scouts 55
Adeptus mechanicus outrider (stygies VIII)
-tech priest 47
-6 sydonian dragoons 408 w/ taser lances
-6 sydonian dragoons 408 w/ taser lances
-6 ironstrider ballistrii 450 w/ cognis autocannons
So general tactics are put both squads of dragoons in infiltration and use them to “trap” the opponent in their deployment zones. Depending on who gets first turn use either the re roll 1’s in combat canticle or shroud psalm. If the oponnent does get first turn ill make sure to have the units with 3 inches of objectives so I can Aquisition at all costs in conjunction with shroud psalm for a 2+/5++ save on one unit and a 3+/6+ save on the other. Every turn Ill be using conqueror/protector doctrines on the large dragoon unit and the ironstrider unit. I’ll be juggling between three main canticles, shroud psalm, re rolls 1’s in combat, and +1 strength. A unit of six with the +1 strength canticle, Conqueror doctrine, and Aquistion at all costs reliably will kill a big knight from full health for only 3 command points. The scouts are obviously used for shutting down deepstrike in the mid field, while the guard hold the back field. The Smash captains will be used as bully units to take out light vechicals and stay on the move as bully units. Both of the captains will start in DS. The ironstrider will use protector doctrine and will be used to soften up larger targets for the captains to Finish off. I play in a primaris ITC environment and have written this list with that in mind. I believe the ironstrider to be a good counter to light vehicles with lots of penalties to hit which seem to be everywhere now, they can hit -3 on 4’s!! So tell me what you think about it and how I could optimize the list any more.
|