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Made in vn
Dakka Veteran




I have heard the buzzing on the internet about the Hammerhead being superior to the Leman Russ. At the same time, I have heard more people complaining about the Leman Russ performing better in casual games. I guess the Guards are more popular (and arguably more powerful as a faction) leads to more complaints.

So which one do you think is stronger?

Death battles: Armed with best weapons for the match up. 48x48 table. Random deployment. Both turns happen simultaneously. FW weapons allowed. Ignore all buffs. No Tank Commander, Pask or Longstrike.

Against each other.

Against a Tyrannofex.

Against a squad of 10 Plague Marines.

Against a squad of 30 Ork Boyz.

Other qualities.

This message was edited 2 times. Last update was at 2018/08/06 02:50:15


 
   
Made in us
Longtime Dakkanaut





Go do those death battles and then let us know what you find.
   
Made in gb
Norn Queen






http://www.dice-hammer.com/ is your friend here.
   
Made in vn
Dakka Veteran




 BaconCatBug wrote:
http://www.dice-hammer.com/ is your friend here.


Okay. Wait for me to do the math.
   
Made in us
Powerful Phoenix Lord





I don't see how a Hammerhead would stack up at all against a Leman Russ, even less so with auxiliary effects.
   
Made in us
Monster-Slaying Daemonhunter





Well, Hammerhead has fly, and that's about it.

Otherwise, as I understand it's functionally identical, except instead of doubled firepower for sitting still it gets to fall back from melee and shoot.

The Railgun is better than the Vanquisher, but that's not really a useful comparison, since gak, compared to gak, is still gak.

This message was edited 2 times. Last update was at 2018/08/06 04:26:20


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Willing Inquisitorial Excruciator




Hammerheads have pretty high variance do to not having a trait to reroll their d6 ion cannon shots.
   
Made in vn
Dakka Veteran




Against each other.

Hammerhead with Ion cannon, 2 Seeker Missiles and 2 Smart Missile Systems vs Leman Russ with Battle Cannon, Lascannon, 2 Multi-meltas and HK Missile.


This message was edited 1 time. Last update was at 2018/08/06 06:16:46


 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

Could someone rate for me (can't seem to get the DiceHammer to work as expected):

Two Hammerheads w/ Rail Rifle and x2 SMS (168 each) vs. Two Leman Russ w/ Battlecannon and hull Lascannon (164 each).

Also, folks opinions about the most effective x2 unit against the Railheads at the same point max (168 or less each).

It never ends well 
   
Made in us
Longtime Dakkanaut




bibotot wrote:
Against each other.

Hammerhead with Ion cannon, 2 Seeker Missiles and 2 Smart Missile Systems vs Leman Russ with Battle Cannon, Lascannon, 2 Multi-meltas and HK Missile.

You have to be joking right? Sponson multi-meltas are garbage, only 2 shots within 24" that are subject to heavy weapon penalty.

A more serious loadout is no sponsons and a hull mounted lascannon.
   
Made in vn
Dakka Veteran




 Stormonu wrote:
Could someone rate for me (can't seem to get the DiceHammer to work as expected):

Two Hammerheads w/ Rail Rifle and x2 SMS (168 each) vs. Two Leman Russ w/ Battlecannon and hull Lascannon (164 each).

Also, folks opinions about the most effective x2 unit against the Railheads at the same point max (168 or less each).


Both units hold their ground. SMS not in range. Hammerhead does 1.56 damage (7.69 turns to kill the Leman Russ). Leman Russ does 1.56 damage with Battlecannon and 0.97 damage with Lascannon for 2.53 in total (5.14 turns to kill the Hammerhead).

Hammerhead moves forward 1 turn to have the SMS in range. Turn 1, Hammerhead does 1.17 damage with Railgun and 0.56 damage with SMS for a total of 1.73. Turn 2 onward, the Hammerhead does 1.56 damage with Railgun and 0.74 damage with SMS for 2.3 damage in total. Both of these results are lower than the 2.53 damage the Leman Russ will put out per turn.

   
Made in ru
!!Goffik Rocker!!






Than plasma scions drop and one shot both tanks.
   
Made in gb
Combat Jumping Rasyat




East of England

Well, 129pts will buy you a tempestor and a plasma command squad. And they'll do 5.14 damage. Doesn't sounds quite as bad as you're making out.
   
Made in us
Clousseau





East Bay, Ca, US

You need to make sure you're points equivalent, too.

And not making the Russ a commander, but spending those points on garbage sponsons? Ehhhh

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Storm Trooper with Maglight





CO

I've played tank battles against hammerheads and the Tau gak on me. Granted I think my buddy had above average rolls. Longstrike, markerlights, and their Stratagems were straight crushing me with mortal wounds.

Given normal rolls though, it's a murder fest since the hammerhead chassis is exactly what the battle cannon excels at crushing. Meanwhile the railgun wounds Russes on 3s and doesn't allow saves. It probably all comes down to who goes first and how the random # of battle cannon shots goes.

5k Imperial Guard
2k Ad Mech 
   
Made in us
Willing Inquisitorial Excruciator




 Stormonu wrote:
Could someone rate for me (can't seem to get the DiceHammer to work as expected):

Two Hammerheads w/ Rail Rifle and x2 SMS (168 each) vs. Two Leman Russ w/ Battlecannon and hull Lascannon (164 each).

Also, folks opinions about the most effective x2 unit against the Railheads at the same point max (168 or less each).


Railguns are pretty awful in this edition. The ion cannon loadout (ion, sms, 2 seekers) is the preferred way to run Hammerheads and/or Longstrike in competitive games right now.

edit: though I'll admit seekers are somewhat of a "can I find the points" thing. They're usually taken, but not always. Whereas the ion cannon and SMS thing is pretty much always taken.

This message was edited 1 time. Last update was at 2018/08/08 06:39:15


 
   
Made in gb
Norn Queen






Ionheads are brutal and dirty, especially if you double them up with Longstrike to support them. Anything weaker than a Leman Russ will just melt, and Leman Russes will take a beating. If Land Raiders were actually used they'd be hard to shift, but you've a better chance of running into someone using Flash Gitz than a Land Raider.
   
Made in us
Warplord Titan Princeps of Tzeentch






Ionhead, the prime hammerhead loadout, is generally inferior even to predators.

Tau vehicles are bad for a long time now, nothing new in 8th.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in ch
Regular Dakkanaut




 BoomWolf wrote:
Ionhead, the prime hammerhead loadout, is generally inferior even to predators.

Tau vehicles are bad for a long time now, nothing new in 8th.


I agree that the other vehicles are subpar, but it's pretty much exactly the opposite with Ionheads. Longstrike with 3 Ionheads is very competitive, and you can find it in many tournament lists. The amazing BS makes them consistent and allows to perform well against -1 to hit armies, the fixed 3 damages is a significant boost, and 2 seeker missiles on each tank allow you to frontload a huge amount of damage. The smart missiles are an added bonus that allow to clean up infantry and things hidden out of LOS and in cover. It's a really strong tank.

This message was edited 1 time. Last update was at 2018/08/08 11:41:01


 
   
Made in gb
Longtime Dakkanaut




Ushtarador wrote:
 BoomWolf wrote:
Ionhead, the prime hammerhead loadout, is generally inferior even to predators.

Tau vehicles are bad for a long time now, nothing new in 8th.


I agree that the other vehicles are subpar, but it's pretty much exactly the opposite with Ionheads. Longstrike with 3 Ionheads is very competitive, and you can find it in many tournament lists. The amazing BS makes them consistent and allows to perform well against -1 to hit armies, the fixed 3 damages is a significant boost, and 2 seeker missiles on each tank allow you to frontload a huge amount of damage. The smart missiles are an added bonus that allow to clean up infantry and things hidden out of LOS and in cover. It's a really strong tank.


Ionheads buffed by longstrike are good delete longstrike and the remaining 3 ionheads are a lot less scary.
   
Made in il
Warplord Titan Princeps of Tzeentch






Yup.
The ionheads are only good while longstrike (who is good by himself) is around
However, longstrike isn't any harder to delete than a regular hammerhead, and has a huge target painted at him being both a decent shot and a good buffer..
And unlike suits or small characters, there is not a single way to defend him

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Shas'la with Pulse Carbine





Hammerheads are anti-infantry gun boats, even elite infantry. But vs t8, either having 1 shot with random damage, or a few shots with 5+ to wound by default, with no tactic to reroll to wounds with either, vs t8 1 more wound, the ability to move some and shoot 2ce with no - to hit with the turret weapon, and the potential for orders/cadian/etc to reroll to wounds, or to always act as 1 bracket better etc it would be a blue-blood bath.
   
Made in ch
Regular Dakkanaut




 BoomWolf wrote:
Yup.
The ionheads are only good while longstrike (who is good by himself) is around
However, longstrike isn't any harder to delete than a regular hammerhead, and has a huge target painted at him being both a decent shot and a good buffer..
And unlike suits or small characters, there is not a single way to defend him


Every tournament game I ever played had enough cover to hide a single hammerhead, worst case I had to block some part of Longstrike with another hammerhead. He only needs to survive one round to unload all the seeker missiles and cripple the opponents heavy armor. Also, hammerheads with longstrike still hit on 3+, which is significantly better than 4+.
   
 
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