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I am experimenting with my army lists, and trying to field an army that is both hard hitting (gunline with some CC counterpunch) and is hard to table.
So, the idea is lots of bodies, command points and heavy weapons. And infiltrating troops.
I had some issues in the past with all the fun spots being taken by enemy infiltrators (Ratlings and Eldar Rangers for instance) before I could deploy my cultists. Hence the Nurglings, who deploy before most other Infiltrators (as far as I know). The idea is to include the Khorne Jump Pack Lord in the infiltration bunch so I can take out Indirect Firing soft targets (if there are any) or sow confusion in other ways. Especially fun if I get first turn.
Any good ideas are welcome. I am quite fond of the Obliterators, Noise Marines, Cultists, Nurglings and Command Points, but I'm not so fond of the Chaos Spawn (who are 'Fast Attack' tax at the moment).
Brigade Chaos Space Marines (Alpha Legion) (+12 CP)
with Gift of Chaos (+1 relic, -1 CP)
HQ
Chaos Lord with Jump Pack, with the Black Mace (Khorne), Warlord => I am Alpharius (and a random other trait)
Chaos Lord with Jump Pack, with the Blade of the Hydra (Nurgle)
Chaos Sorcerer (Tzeentch) Powers: Prescience & Death Hex
Troops
1 x 35 Cultists (Slaanesh) with autoguns, including champion
5 x 10 Cultists with autoguns, including champion (various marks)
Elites
3x 5 Noise Marines including 3x1 Blastmaster and 3x3 Sonic Blasters (champions have Chain Axes as well)
Fast
3 x 1 Chaos Spawn (Khorne)
Heavy
2 x 5 Havocs with 2x1 Heavy Bolter and 2x1 Lascannon (Nurgle)
1 x 3 Obliterators (Slaanesh)
AND
Auxiliary Support Detachment Nurgle Daemons (-1 CP)
Troops
1 x 3 Nurglings (Nurgle)
Ending up with 13 CP (minus infiltrators)
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