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![[Post New]](/s/i/i.gif) 2018/08/09 14:18:25
Subject: My IK vs Elder, what should I be scared of?
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Regular Dakkanaut
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Playing a game today between my imperial knights and a talented Eldar player. What craftworld units, strategems, psychic powers and tactics can do the most damage to my knights? I have very little experience with any of the Eldar armies
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![[Post New]](/s/i/i.gif) 2018/08/09 14:38:10
Subject: My IK vs Elder, what should I be scared of?
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Regular Dakkanaut
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Depends what kind of game you’re expecting, if the other person is optimizing their list at all then I would look out for reapers/doom, maybe some spears/doom. Psychic wise doom and jinx are going to be your biggest fears. One allows rerolls to wound, they other subtracts one from all saves (ion). They’ll be lots of pentalities to hit most likely. If the other person is allying in DE then you should watch out for dissie ravagers/doom and the opponent vecting rotate shields
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![[Post New]](/s/i/i.gif) 2018/08/09 14:41:14
Subject: My IK vs Elder, what should I be scared of?
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Longtime Dakkanaut
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He should be Alaitoc, which will mean -1 to hit outside of 12" - which will hurt your shooting. He then has a stratagem to get a further -1 on top of this (and flyers have a native -1).
So you don't really want to pick a Knight Castelan, target all guns at say a Fire Prism, and then have him activate that stratagem so you are hitting on 5s (or 6s if you have lost half your wounds). You want to try and draw this stratagem out by shooting something less important at the target first, then directing your fire elsewhere.
While possibly crude, he is likely to doom one of your knights each turn (psychic power, reroll all failed wounds) and then focus it down. You may want to use the +1 invul stratagem to counter this (although I can't remember off the top of my head where in sequence you have to make this call, so it might not be possible to do this proactively, in which case have an eye for where his Doom Farseer is on the table).
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![[Post New]](/s/i/i.gif) 2018/08/09 14:45:36
Subject: My IK vs Elder, what should I be scared of?
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Powerful Phoenix Lord
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3 Fire Prisms with the Linked Fire Strat (re-roll hits AND wounds) can drop 1 knight per turn, especially if that knight has had Jinx cast on him (-1 to your saving throws) 2 of the Prisms don't even need to be in LoS. If you have the opportunity to kill a Prism, take it. -
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This message was edited 1 time. Last update was at 2018/08/09 14:45:54
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![[Post New]](/s/i/i.gif) 2018/08/09 14:50:14
Subject: My IK vs Elder, what should I be scared of?
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Pyro Pilot of a Triach Stalker
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Scariest thing against IKs come from harlequins and DE in the form of haywire weapons.
Harlequin skyweaver bikes can DS (with a strategem) or just hide out of Loss and a unit of 6 will nuke a knight a turn with haywire. God help you if they also get doom off.
DE have scourges which can do the same as well as talos spam which is also scary in CC.
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This message was edited 2 times. Last update was at 2018/08/09 14:52:01
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![[Post New]](/s/i/i.gif) 2018/08/09 20:54:06
Subject: My IK vs Elder, what should I be scared of?
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Longtime Dakkanaut
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If you are running an allied detachment, consider taking a psyker or two to try and deny some of their powers.
Eldar units tend to be monotasked so unless he has brought some melee specialists, you probably want to close the range as quickly as possible and try to assault as well as shoot. They are fast so will probably kite a long Gallant but if you move all your knights to put pressure on him, he won't be able to evade combat indefinitely.
Eldar usually bring plenty of flyers (both true aircraft and grav tanks). Helverins with Skyreaper protocols will take a heavy toll on these units. If you have magnetized your carapace weapons, Icarus weapons are worth considering.
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I stand between the darkness and the light. Between the candle and the star. |
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![[Post New]](/s/i/i.gif) 2018/08/10 00:06:44
Subject: My IK vs Elder, what should I be scared of?
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Fixture of Dakka
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Is he aware you're bringing a knight to 1k and building his list to handle that? If so, I'd personally probably take a squad or two of fire dragons, either deepstriking or in wave serpents, and basically just take a bunch of potshots at your knight to get it out out of the way. Maybe some small reaper squads for ranged pot shots, but only maybe. Anything that isn't strength 8 and multiple damage is basically wasted against a knight, so I'd focus on slapping lots of strength 8+ or special abilities that bypass toughness into my list.
Maybe a jinx hemlock to lower your saves. Definitely a Doom farseer to get more oomph out of the rest of my list. Maybe some rangers as mortal wound-dealing troops if I have a use for command points. Wraithguard are sub-optimal despite their damage because knights are so good at killing them.
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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