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You get +1 CP for each 5PL of troops in your army. That is all.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Stalwart Space Marine




This is my CP fix. There are many like it, but this one is mine.

Rather than futzing around with detachments and whatever, I feel this is nice, simple, and evens the playing field for elite armies.

   
Made in gb
Longtime Dakkanaut




Except for Power armour armies most of the units in there troops selection are their weakest options per point.
Additionally its adding Power level into list building when matched play games and tmevents are usually played with point's.
   
Made in de
Nihilistic Necron Lord






Germany

No, the PL system is ridiculous and unbalanced. 2 company veterans have PL3, with one more company veteran they are PL8, a 50% increase in model numbers equals 267% increase in PL number 1 CP for every 100 pts. is better. That also includes weapon costs, which PL doesnt.

This message was edited 2 times. Last update was at 2018/08/11 10:45:53


 
   
Made in ca
Pestilent Plague Marine with Blight Grenade





The Frozen North

A massive uptick in 6-man Scout squads and 11-man Cultist squads sweeps across the game, because PL is a joke.

Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.

Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it.
 
   
Made in nz
Regular Dakkanaut




This solves nothing and just exacerbates the problem all together.

Not all troops are created equal, and their power level is WAAY too silly for this to work.

A unit of 30 Bloodletters (210 pts base) has a power level of 12 which sounds good and all, until you find out that 5 infantry squads worth 200pts (that's 10 dudes a squad) is worth 15 PL that is rather bonkers to think that a single squad of 30 or 3 squads of 10 have less power level than 5 infantry squads.

This would also invalidate A lot of units (why run infantry squad when conscripts are cheaper and are the same PL, why run any elite options. Just keep spamming the mass horde troops cause that CP is 10x more valuable than a single elite.)

Custodian Guard are cheese as all hell if you have PL for such an important thing. Considering one squad of normal Custodes troops will give you a WHOOPING 32 PL for the whole squad. At that point your army should just be as many custodes you can fit in it. Want to potentially have 30CP with custodian guard? with these rules it's actually pretty standard to do it


In short answer, this does not work
   
Made in gb
Longtime Dakkanaut




Tying CPs to Troops isn't the worst idea in the world but further tying it to Power Level is. PLs are terrible in general and absolutely awful for any army built using points. If you want to tie CPs to Troops do it by points spent on Troops, not PL.
   
Made in nz
Regular Dakkanaut




The other problem with tying CP to troops is that you are being forced to use troops, which is why i considered 5th edition to be the most boring piece of crap edition.

No one would deviate from (standard template of max troops with one or two different units) and at that point people were just chasing codexes because the next one would bring in cheaper things or have access to their own "snowflake" rules or exceptions (remember when people used to run a 30 model army of nothing but terminators? cause i sure as hell remember)

It makes the fluff and the flair of each army lose their uniqueness when everyone is running the same list to everything. Going to a tournament? you would only see troop heavy list. Going to a club night/event? you only see troop list. Playing with friends? you'll only see a troop list.

Just..... no

People should be incentivised to build armies to how they want to build it. Not because in order to maximize an important resource. People should be incentivised to take a commander and his retinue as a main part of their force, people should be encourage to play a fluff army. This is 40k, not Warmachine/ hordes or flames of war. If people want to build list for tournaments, go ahead. If people want to build a list because it looks cool or looks fun to play, go right ahead.

I do not want to play a game where the next 20 people i play against is running the same generic list because of the rules
   
Made in us
Nurgle Chosen Marine on a Palanquin






PL is awkward when you consider it to be points. This is because PL Works like Age of Sigmar.

Example: 5 models is PL5, 10 models is PL10, and 15 models is PL14. Meaning that 6 models is PL10, and that doesn't make any sense if you have the mindset of points per model.

Power level is points per unit, and units must be taken in set increments. It's really awkward to use PL for reserves, and almost requires gaming the PL system. Instead of 4 units of 3, its better to run 3 units of 4. It is awkward, and I don't want it to be spread throughout more of the game, it would be just as easy to exploit as the current system.


We might see what happened to Daemons happen to the other books, where their abilities can only be used on FACTION DAEMONS, as well as other nerfs to stratagem overuse.

   
Made in us
Fixture of Dakka





Consider the variance between PL and points on different builds of the humble Dire Avenger. Then consider the variance between PL and points on different builds of Harlequins. This will be gamed very hard.

I like the general concept. But I think there are better options. Most similar would be this, but based on points. My favorite, as always, is still the "Points give CP, Detatchments cost CP" model - still does FOC, still better with troops, encourages not maximizing detatchment count, and still allows Outrider-style armies but at a cost.
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

I’d much prefer it be that you get 1 CP / X points (maybe 1 CP/ 250 pts.), based on the overall cost of the army.

On top of that, you could give a bonus of 1 CP / X points of troops and/or infantry. In a manner of speaking, the more “boring” forces you bring to the game gives you more options to do things with them. If you bring specialists, they already have their own rules to “make them interesting”.

On the latter, of course, it would be wise to tweak stratagems so that are more likely to actually benefit troops and have fewer stratagems aimed at specialists (but still have a couple, as you will have access to “generic” CPs).

This message was edited 1 time. Last update was at 2018/08/24 14:28:58


It never ends well 
   
Made in us
Stubborn Prosecutor





That's a lot of command points. Many of my 20k lists are 100PL easy. Worse, Guard can assemble powerlevel like crazy using base infantry squads.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

It's almost like people have forgotten that this is the edition where spamming cheap infantry is the meta (see: Guardsmen, Horrors, Cultists, Warriors, Boyz, Firewarriors, etc.).

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

 ChargerIIC wrote:
That's a lot of command points. Many of my 20k lists are 100PL easy. Worse, Guard can assemble powerlevel like crazy using base infantry squads.


20K ? Is that a typo or do you really mean 20,000 point force on the board, as I think most games are 2K (2,000 points).

It never ends well 
   
Made in us
Stubborn Prosecutor





 Stormonu wrote:
 ChargerIIC wrote:
That's a lot of command points. Many of my 20k lists are 100PL easy. Worse, Guard can assemble powerlevel like crazy using base infantry squads.


20K ? Is that a typo or do you really mean 20,000 point force on the board, as I think most games are 2K (2,000 points).


Heh. 2k. Mistyped a 0 in there

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in si
Foxy Wildborne







Why not just do it AoS style, one per detachment and then 1 each turn?

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Omnipotent Necron Overlord






Not to toot my own horn but you will struggle to come up with a better idea than mine. It's entirely democratic. Flat rate CP for battle forged armies. With neg Cp applied for taking non battalions and brigades.




If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Longtime Dakkanaut




 mrhappyface wrote:
It's almost like people have forgotten that this is the edition where spamming cheap infantry is the meta (see: Guardsmen, Horrors, Cultists, Warriors, Boyz, Firewarriors, etc.).
This is something that many of you calling for CP per troops seem to be forgetting. Some of the most durable per point models are troops. They also have a huge value of being cheap and unlimited allowing for huge board control. Their is a reason many top competitive lists are taking 60-90 base infanty models.
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 Xenomancers wrote:
Not to toot my own horn but you will struggle to come up with a better idea than mine. It's entirely democratic. Flat rate CP for battle forged armies. With neg Cp applied for taking non battalions and brigades.

I disagree, I'd rather have factions be given more CP rather than cap out their CP usage; I want to be in a game where both players can throw down a bunch of cool stratagems each game rather than people only having enough CP to spam the 1 or 2 really good stratagems each turn.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
 
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