Switch Theme:

What is the difference between Relic and Hellforged?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Monstrously Massive Big Mutant






I know that Hellforged have more melee capabilities, but what do the Relics get for their lack of such bonuses? I know they share the same points cost, so obviously they have to have something better than the Chaos version to counter balance it.
   
Made in gb
Longtime Dakkanaut




Nope Relic just means it must have a non relic choice in that battle field role for each relic choice. The exception is LOW where you may take a relic LoW without taking a non relic.

Its actually a nerf
   
Made in us
Regular Dakkanaut




The difference is as Ice_Can said and they can be put next to Guilliman as ultramarinos
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

Yeah it's basically a tax for the imperium stuff. One of my dudes that plays SM hates it. he sees my using all this cool Hellforged stuff without penalty, meanwhile he's gotta bring a tac squad or something to field his Sicaran.
   
Made in us
Powerful Phoenix Lord





Yep, it's more or less a balancing act because of the general increase in units the Imperium have access too. It's definitely a bonus for Chaos. The Hellforged rules are pretty fantastic for some stuff too.
   
Made in us
Crazed Spirit of the Defiler





Hellforged cannot be healed by any means except by eating models and regaining wounds on a 5+ per each model killed. Not a huge downside but it's obnoxious when you're barely below a bracket on a tank and the only way to buff it back is to charge with it. They also explode for d6 wounds against psykers

Iron within, Iron without 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Relic contemptor has FNP (chaos doesn’t)

Relic leviathan flat 4+ invulnerable, chaos ones have 4+ in cc, 5+ elsewhere

It makes a difference, especially if you are running them shooty, not CC

Not being able to heal them aside from their innate healing

Chaos also apparently forgot how to manufacture smoke launchers..



This message was edited 2 times. Last update was at 2018/08/21 01:54:08


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Powerful Phoenix Lord





Yep, and our weapon profiles are different - though in some cases superior (Rapier, etc.)
   
Made in ca
Monstrously Massive Big Mutant






Good to know! As a WE player, I have no issue with trading smoke and saves for melee capability, but I can see the trade off not being as worth it for a different Legion.
   
 
Forum Index » 40K General Discussion
Go to: