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![[Post New]](/s/i/i.gif) 2018/08/23 03:25:11
Subject: Heavy Stubbers on big meaty tanks...why?
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Been Around the Block
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I play both Admech and Imperial knights and between my Dunecrawlers and Questoris Class I have a few miscellaneous heavy stubbers just hanging off the tail end of these big heavies. During game play they occasionally pluck a few models off an infantry squad over six turns but its never something I feel excited to roll for. Honestly it feels more like a chore after having fired all of these incredible powerful cinematic salvos from my units just to be like... oh and I almost forgot... time to roll for the heavy stubber...
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![[Post New]](/s/i/i.gif) 2018/08/23 03:27:59
Subject: Re:Heavy Stubbers on big meaty tanks...why?
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Douglas Bader
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It's there for fluff reasons. If you don't want to fire it I'm sure your opponent will be happy to let you not roll those dice.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2018/08/23 04:16:53
Subject: Re:Heavy Stubbers on big meaty tanks...why?
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Ancient Venerable Dark Angels Dreadnought
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.50 cal and a 7.62mm MG on an M1 Abrams....WHY?????????
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![[Post New]](/s/i/i.gif) 2018/08/23 04:17:44
Subject: Re:Heavy Stubbers on big meaty tanks...why?
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Commander of the Mysterious 2nd Legion
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2018/08/23 04:19:34
Subject: Heavy Stubbers on big meaty tanks...why?
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Ship's Officer
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It’s ‘small arms fire’ when you don’t want to use your big guns.
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![[Post New]](/s/i/i.gif) 2018/08/23 05:21:12
Subject: Heavy Stubbers on big meaty tanks...why?
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Shas'la with Pulse Carbine
Eastern Fringe
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So if a tank were to come across a few enemy combatants on foot it should it's canon at them? duuuuuuuuuuuuuuh
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The first rule of unarmed combat is: don’t be unarmed. |
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![[Post New]](/s/i/i.gif) 2018/08/23 05:53:42
Subject: Heavy Stubbers on big meaty tanks...why?
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Locked in the Tower of Amareo
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Hollow wrote:So if a tank were to come across a few enemy combatants on foot it should it's canon at them? duuuuuuuuuuuuuuh
Well in 40k logic yes.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/08/23 06:35:31
Subject: Heavy Stubbers on big meaty tanks...why?
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Stalwart Space Marine
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They're really useful for chipping away at light infantry or just throwing rounds down range. It's rare, but a "small" gun like a heavy stubber can still lead to surprising results.
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Praying to get a game of 9th edition in before Summer. |
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![[Post New]](/s/i/i.gif) 2018/08/23 07:17:26
Subject: Heavy Stubbers on big meaty tanks...why?
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Longtime Dakkanaut
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Keep in mind, a 4pt heavy stubber has a decent chance of making it's points back against 13 pt marines.
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![[Post New]](/s/i/i.gif) 2018/08/23 07:21:04
Subject: Heavy Stubbers on big meaty tanks...why?
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Foxy Wildborne
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The gun is a concession to real-world military fanboys.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2018/08/23 07:21:22
Subject: Heavy Stubbers on big meaty tanks...why?
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Veteran Inquisitorial Tyranid Xenokiller
Watch Fortress Excalibris
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I've often thought a good houserule would be to allow a vehicle's pintle-mounted weapons to fire even if enemies are within 1". Would make such weapons operate more as the fluff implies.
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A little bit of righteous anger now and then is good, actually. Don't trust a person who never gets angry. |
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![[Post New]](/s/i/i.gif) 2018/08/23 07:42:05
Subject: Heavy Stubbers on big meaty tanks...why?
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Lord of the Fleet
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Duskweaver wrote:I've often thought a good houserule would be to allow a vehicle's pintle-mounted weapons to fire even if enemies are within 1". Would make such weapons operate more as the fluff implies.
That, or allow them to fire Overwatch at full BS.
You'll honestly be surprised how good Heavy Stubbers can be. I have 2 on each of my Onagers and more often than not they'll be chipping away at infantry.
"Oh it's boring to fire it after all your cannons". That's a pretty piss-poor argument. It's 4 points. You kill a single Guardsman with it, it's paid for itself. You kill a Marine? It's just paid for itself 3 times over. It won't do much against vehicles, but every infantry model killed is one fewer guy who can hurt you back, and makes the squad slightly more likely to fail morale.
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![[Post New]](/s/i/i.gif) 2018/08/23 07:49:03
Subject: Heavy Stubbers on big meaty tanks...why?
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Morphing Obliterator
The Void
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I remember certain forgewold units having rules where if they hit with their heavy stubber, then their main cannon got a bonus against the target. These were usually mounted on tank turrets.
The real let down is that these guns are usually obviously much larger than heavy stubbers. The Knight ones are similar in size to some tank turret guns, and yet they are piddly and weak. And while it may make its cost back, it's really not worth those 4 points. I'd rather pay a few more for a heavy bolter equivalent.
Of course, the real problem is that str 4 ap 0 is just crap these days. It's not really the heavy stubber's fault. If we were using pre-8th AP rules, it'd be ignoring guard and ork armor and actually be decent. But even then, its overpriced.
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Always 1 on the crazed roll. |
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![[Post New]](/s/i/i.gif) 2018/08/23 08:44:53
Subject: Heavy Stubbers on big meaty tanks...why?
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Dakka Veteran
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They do look like they should do more, either shots or damage. But hey ho, most of the weapons in the 40k universe do.
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I've been playing a while, my first model was a lead marine and my first White Dwarf was bound with staples |
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![[Post New]](/s/i/i.gif) 2018/08/23 09:10:41
Subject: Heavy Stubbers on big meaty tanks...why?
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Douglas Bader
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Huron black heart wrote:They do look like they should do more, either shots or damage. But hey ho, most of the weapons in the 40k universe do.
Just what we need, even more of a "on a 2+ I kill your army" game than 8th edition already is.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2018/08/23 09:25:45
Subject: Heavy Stubbers on big meaty tanks...why?
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Dakka Veteran
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Peregrine wrote: Huron black heart wrote:They do look like they should do more, either shots or damage. But hey ho, most of the weapons in the 40k universe do.
Just what we need, even more of a "on a 2+ I kill your army" game than 8th edition already is.
Well I didn't actually say it's what I wanted, just that most of the weapons look like they'd pulverise an army on their own.
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I've been playing a while, my first model was a lead marine and my first White Dwarf was bound with staples |
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![[Post New]](/s/i/i.gif) 2018/08/23 12:12:42
Subject: Heavy Stubbers on big meaty tanks...why?
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Courageous Space Marine Captain
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They look cool.
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![[Post New]](/s/i/i.gif) 2018/08/23 12:17:06
Subject: Heavy Stubbers on big meaty tanks...why?
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The Dread Evil Lord Varlak
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Heavy stubbers on vehicles get back their points easily.
On weapon teams even more so, especially hidden in squads sitting on a objective. It is 4 pts for 3 shots s4 at 36 " , nothing to complain about.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2018/08/23 13:02:01
Subject: Heavy Stubbers on big meaty tanks...why?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I love shooting those kind of guns. Nothing beats killing a space marine in cover with the big shoota of a trukk or battlewagon.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/08/23 13:27:07
Subject: Heavy Stubbers on big meaty tanks...why?
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The Dread Evil Lord Varlak
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Jidmah wrote:I love shooting those kind of guns. Nothing beats killing a space marine in cover with the big shoota of a trukk or battlewagon.
Nothing beats the light heavy dakka, nothing.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2018/08/23 14:23:04
Subject: Heavy Stubbers on big meaty tanks...why?
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Ork Boy Hangin' off a Trukk
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Duskweaver wrote:I've often thought a good houserule would be to allow a vehicle's pintle-mounted weapons to fire even if enemies are within 1". Would make such weapons operate more as the fluff implies.
And/or allow them to fire at enemies within 1" of friendly tanks/ knights. That's another use for tank machine guns.
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![[Post New]](/s/i/i.gif) 2018/08/23 14:55:30
Subject: Heavy Stubbers on big meaty tanks...why?
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Rogue Daemonhunter fueled by Chaos
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Most of the models that have them date back to prior editions, when both splitting fire was rare, and you had to charge a unit you shot it. So knights were one of the few units that could split the stubber into a different target, but that could be the target they charged.
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![[Post New]](/s/i/i.gif) 2018/08/23 15:02:53
Subject: Heavy Stubbers on big meaty tanks...why?
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Decrepit Dakkanaut
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What are you on about?
Onagers with 6 heavy stubber shots have 18 shots when you bring 3. This means that you've got enough bullets to really put the pain on a Guard squad (or even Marine squad) for like 24 points, and you can still fire your 3d3 superlaser shots elsewhere.
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![[Post New]](/s/i/i.gif) 2018/08/23 15:22:50
Subject: Heavy Stubbers on big meaty tanks...why?
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Been Around the Block
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Unit1126PLL wrote:What are you on about?
Onagers with 6 heavy stubber shots have 18 shots when you bring 3. This means that you've got enough bullets to really put the pain on a Guard squad (or even Marine squad) for like 24 points, and you can still fire your 3d3 superlaser shots elsewhere.
Best comment. Trouble is he wants 3 * 3d3 superlaser weapons on his Grimdark medium tank.
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![[Post New]](/s/i/i.gif) 2018/08/23 15:48:35
Subject: Heavy Stubbers on big meaty tanks...why?
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Longtime Dakkanaut
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I find myself adding Stubbers and Stormbolters to all my vehicles. They really crank the dakka and provide a lot of kills.
I'm sort of wondering when someone in Ad Mech will create a hurricane stubber set up.
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![[Post New]](/s/i/i.gif) 2018/08/23 15:52:24
Subject: Re:Heavy Stubbers on big meaty tanks...why?
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Omnipotent Necron Overlord
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Those weapons are a lot more effective against infantry than they are in this game. A 50 cal with 1000 rounds could easily chop down 100 men in a matter of minutes. The are in essenense the perfect anti infantry weapon. In this game - a battle cannon is more effective than a machine gun against infantry.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2018/08/23 16:03:16
Subject: Re:Heavy Stubbers on big meaty tanks...why?
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Decrepit Dakkanaut
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Xenomancers wrote: Those weapons are a lot more effective against infantry than they are in this game. A 50 cal with 1000 rounds could easily chop down 100 men in a matter of minutes. The are in essenense the perfect anti infantry weapon. In this game - a battle cannon is more effective than a machine gun against infantry. Is it? Assuming equal points, using Imperial Guard statlines (for both attack and defense) and prices ( BS 4+, 20 pts for 5 stubbers vs 22 pts for 1 battle cannon, 5+ save at T3) 3.5 shots, 1.75 hits, 1.46 wounds, ~1.5 dead models. 15 shots, 7.5 hits, 5 wounds, ~3.33 dead models. I'm pretty sure the stubber is the better choice than the battlecannon when firing at infantry. EDIT: Also, a .50 cal with 1000 rounds will only kill 100 men in a matter of minutes if the men in question are lined up like it's the Civil War. If they're taking cover, lying on the ground, etc. trying not to get shot, then the .50 will probably use up 1000 rounds before killing 100 men. 100 men properly dispersed in terrain and using cover are very difficult to dislodge without tank cannons, airstrikes, artillery, grenades, etc. etc. Just look at literally every urban fight ever. This is why the concept of employment of the .50 is anti-material (kinda) and suppressive fire, rather than being used as some kind of insta-win weapon vs enemy infantry formations.
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This message was edited 1 time. Last update was at 2018/08/23 16:06:30
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![[Post New]](/s/i/i.gif) 2018/08/23 16:09:11
Subject: Heavy Stubbers on big meaty tanks...why?
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Tough Tyrant Guard
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I love heavy stubbers on my knights. 1cp to give all of them ap-1? Fantastic. Considering a normal lousy of love has at least 6, they help chew through large units or finish off stragglers.
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![[Post New]](/s/i/i.gif) 2018/08/23 16:10:12
Subject: Heavy Stubbers on big meaty tanks...why?
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Heroic Senior Officer
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Drudge Dreadnought wrote:I remember certain forgewold units having rules where if they hit with their heavy stubber, then their main cannon got a bonus against the target. These were usually mounted on tank turrets.
The real let down is that these guns are usually obviously much larger than heavy stubbers. The Knight ones are similar in size to some tank turret guns, and yet they are piddly and weak. And while it may make its cost back, it's really not worth those 4 points. I'd rather pay a few more for a heavy bolter equivalent.
Of course, the real problem is that str 4 ap 0 is just crap these days. It's not really the heavy stubber's fault. If we were using pre-8th AP rules, it'd be ignoring guard and ork armor and actually be decent. But even then, its overpriced.
Heavy stubbers were AP6
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![[Post New]](/s/i/i.gif) 2018/08/23 16:10:50
Subject: Re:Heavy Stubbers on big meaty tanks...why?
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Longtime Dakkanaut
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because a .50 cal or 7.62mm round is a lot cheaper than the main cannot rounds, you can carry a lot more of them, and something else 40k doesn't represent very well, both can be fired at faster moving targets with a much higher chance of hitting them - e.g. infantry scuttling between buildings, helicopters or other things the main cannon cannot even elevate well enough to hit and similar.
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