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![[Post New]](/s/i/i.gif) 2006/06/15 04:44:52
Subject: 2000pts Necron Lists ; NEED ADVICE!
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Fresh-Faced New User
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Hey all, im REALLY new to this forum. Anyway, i've been playing necrons for just about 3 months and planning a 2,000 pts army list. Need advice from every army possible out there Marines, Nids (especially you guys), Chaos, Orks, Tau etc. Pls note : this is NOT a comp list. HQ Necron Lord Ress Orb, Phylactery -165 points The Nightbringer - 360 points Troops 10 Necron Warriors - 180 points 10 Necron Warriors - 180 points 10 Necron Warriors - 180 points 10 Necron Warriors - 180 points Fast Attack 3 Destroyers - 150 points 3 Destroyers - 150 points Heavy Support Monolith - 235 points Monolith - 235 points Total: 2005 Points. The idea of this army is to lay back for a while with the warriors. Meanwhile, the destroyer would flank the army. In following turns, the monolith's would Deep Strike into enemy lines, disrupting it. Finally, the warriors would either advance and rapid fire, or phase through the portal to occupy shooting based enemies, e.g carnifexes, predators. Finally, the nightbringer would be brought into combat, and would be used as an anchor to the rest of my army. While this is happening, the destroyers would be picking off units that stray too close or easy meat lieing around. The extra Monolith is there to back up the first in phasing units in and out of combat, allowing them a decent chance of survivability.
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![[Post New]](/s/i/i.gif) 2006/06/15 17:31:17
Subject: RE: 2000pts Necron Lists ; NEED ADVICE!
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Rampaging Carnifex
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Destroyers should be 2 x4 or not at all.
Two monoliths and a nighbringer? Your phase out is pretty weak and overall the list is nothing special.
Scarabs are good. Basically I see two good ways to play necrons. immortals and monoliths, or destroyers/warriors with 2 orbs. When you buy monoliths, you need to get your model count up, so immortals give you almost double the model count destroyers do and stll give you move and shoot shooting.
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![[Post New]](/s/i/i.gif) 2006/06/15 19:10:48
Subject: RE: 2000pts Necron Lists ; NEED ADVICE!
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Fresh-Faced New User
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so i should lose e destroyers and get immortals instead?... sounds pretty reasonable, but how do you propose i use scarabs against lets say, an enemy like nids.
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![[Post New]](/s/i/i.gif) 2006/06/15 20:19:43
Subject: RE: 2000pts Necron Lists ; NEED ADVICE!
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Rampaging Carnifex
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if you need me to explain how you use scarabs against an assault army you maybe need to play some more 40k and work it out  scarabs are a wonderful wonderful buy and you'll never regret having a squad of 4-8 of them. just enough to hold up an assault squad for 2-3 turns while you kill the rest. I would: 1) lose the c'tan. they are always the wrong choice. 2) buy some scarabs Then decide what kind of army you really want to play. Do you want to play a fast army e.g. 2x5 destroyers and some scarabs, some small immortal squads (2x6 is pretty nice) and some warriors? Or do you want to play a mobile but slow army (e.g. veils/monoliths but no move 12+ and fire guys who can do it on their own) that is much tougher and more flexible in Escalation? I prefer the 20+ immortals, veil/orb lord, warriors, scarabs and monoliths list. It seems a little more flexible and reliable (e.g. it never gets screwed by escalation). It's also much, much more resilient, with guys getting double wbb rolls and simply having more guys to start with and more T5 guys means you need an orb a lot less.
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![[Post New]](/s/i/i.gif) 2006/06/16 03:23:57
Subject: RE: 2000pts Necron Lists ; NEED ADVICE!
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Fresh-Faced New User
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ohhh ok!! haha. thanks for the advice... the scarab swarms seem to look like a pretty darn good investment now... but why no C'tan? i always thought that dude could hold the line really well. with e suggestions ur giving, what happens if the opponent is assault based? can my warriors (or immortals) pick off enough shots befroe they hit the line? i just fought a close battle against nids today... and the genestealers managed to pile into my lines in turn 1! the deployment was 12", coupled with his 6" movement, fleet of claw, and his assault. the ress orb and monolith was the only reason the squad maintained.
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![[Post New]](/s/i/i.gif) 2006/06/16 07:19:22
Subject: RE: 2000pts Necron Lists ; NEED ADVICE!
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Been Around the Block
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Lord -Res Orb -Veil Lord -Destroyer Body -Res Orb
15 Warriors 14 Warriors 14 Warriors
6 Scarabs
Monolith Monolith
3 Destroyers 3 Destroyers
1986 points 51 necrons Phase out at 12 59 total models
This list has worked wonders for me at 2K points.
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![[Post New]](/s/i/i.gif) 2006/06/16 13:04:16
Subject: RE: 2000pts Necron Lists ; NEED ADVICE!
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Rampaging Carnifex
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With Immortals you want a veil and a monolith to move dudes out of assault. but you should be able to kill all the stealers before they get to you by throwing the monolith in front of them - gauss flux arcs will rapidly shred genestealers, and they have to walk around the monolith.
Scarabs, veil, monolith, and you should have an easy time. A squad of 6 scarabs will hold genestealers up for at least 1-2 turns and probly kill a couple.
THe C'tan is a bad move because he cuts your number of necrons down by 15-20 (he costs /20/ warriors!)
Flyin's list is OK, but he doesn't have enough destroyers to take them if you ask me. I'd say a minimum of 2x4, preferably 2x5 at 2000 pts. Keeps them from getting battlecannoned in the face and wiped off the board.
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![[Post New]](/s/i/i.gif) 2006/06/16 14:23:26
Subject: RE: 2000pts Necron Lists ; NEED ADVICE!
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Fresh-Faced New User
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thanks for the suggestions! i managed to come up with a new list, doing without the c'tan, or the destroyers.
Necron Lord Ress Orb, Phylactery, Warscythe
Necron Lord Ress Orb, Phylactery, Warscythe
10 Immortals
6 Flayed Ones
10 Warriors
10 Warriors
10 Warriors
3 Wraiths
8 Scarabs
Tomb Spyder
Monolith
Monolith
2002 Points. 51 Models, Phase out at 13 Models.
I guess this list is more hth orientated. I didnt invest in a veil because 2 monoliths already seem quite like a good investment... the deep striking isnt fail-safe either, giving me a chance to lose a lord and a squad of necrons in the warp OR being thrown into enemy lines. the tomb spyder is there to help out with WBB when a unit phases through the monolith and away from warriors, or when single-type units like immortals, wraiths, and flayed ones get pummeled to the ground. thanks for the advice on tactics longshot, but hooking up a unit in hth with the scarabs means that they cant be shot at or gauss fluxed. how'd you suggest i go about flaying the enemy?
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![[Post New]](/s/i/i.gif) 2006/06/19 01:00:35
Subject: RE: 2000pts Necron Lists ; NEED ADVICE!
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Been Around the Block
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Correct me if I'm wrong (Tomb Spyders aren't my scene) but you seem to be misreading the Tomb Spyder rules? As I understand the WBB rules, normally if a Necron is killed and there is no model of the same type within 6" the model cannot roll WBB; eg if a unit of Immortals has 5 members and all 5 are killed in one turn, and there are NO other Immortals within 6", the models cannot attempt to roll WBB at all. However if there are some Immortals within 6" the defeated models may roll WBB, and any succesfully repaired members of the old unit join the unit within 6". The functon of Tomb Spyders seem to me to 'bridge' between units of the same type over a greater distance to allow wiped units to still attempt a WBB roll. If our unit of 5 Immortals was completely wiped and there are no other Immortals within 6", BUT there is a Tomb Spyder within 12" AND another unit of Immortals on the table, your wiped unit may attempt WBB rolls where previously they could not, and any members that successfully repair join the other unit of Immortals, wherever it is on the battlefield. Am I reading this correctly? In that case the use of a Tomb Spyder in this list does not help the Flayed Ones, Wraiths or Immortals if they are completely wiped (which is a real possibility for the Flayed Ones and Wraiths being such small units) because there is only one unit of each on the battlefield, meaning that even though there may be a Tomb Spyder within 12", the wiped unit's members have no other unit to join. If I have completely misinterpreted the Necron rules I apologise sincerely to all readers and will promptly Gauss Blast myself with a 6-roll. Anyway, on to discussing the army list: despite the issue that Tomb Spyders won't help your Elites or Fast Attack units, with two Orb Lords and two Monoliths I don't see that it will help much with Warriors who come through the 'Lith either since they get to reroll WBB anyway, so I think you can save 50-odd points there. Following on from that, I'd say that the Flayed Ones and Wraiths will often be slaughtered in short order and are not a wise points investment when you could afford another big unit of Immortals in their place which lay down a LOT of hurt on the enemy at range, can teleport and shoot 24", benefit from Orb support and have potential to work with your other Immortals unit for WBB rolls if by some chance an entire unit is wasted in a single turn. Also by my estimation a Veil Lord has devestating potential when combined with a big unit of Immortals too: teleport, fire 24", teleport out next turn to Monolith or another part of the battlefield. Very flexible. And if everything I wrote was wrong I'm sorry. I was drunk. That's my excuse and I'm sticking to it.
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![[Post New]](/s/i/i.gif) 2006/06/19 07:51:05
Subject: RE: 2000pts Necron Lists ; NEED ADVICE!
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Rampaging Carnifex
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wait til they break the scarabs and then kill them. If they engage anything after the scarabs, monolith out of assault and then squash them.
yar, listen to Bolter. get rid of the flashy toys (tomb spider, wraiths, flayed ones) and replace them with more immortals. Good advice.
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![[Post New]](/s/i/i.gif) 2006/06/19 20:37:05
Subject: RE: 2000pts Necron Lists ; NEED ADVICE!
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Been Around the Block
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For the sake of discussion, this is the 2000 point list I am building toward:
1 Lord w/ Res Orb, Veil of Darkness: 200
7 Immortals 7 Immortals 7 Immortals
14 Warriors 14 Warriors
4 Destroyers 4 Destroyers 6 Scarab Swarms
1 Monolith
Total: 1,999pts Models: 65 Necrons: 58 Phase Out: 14 Oh and by all means buy a couple of Wraiths and paint them up; they look awesome with your collection, and so long as you're not expecting miracles out of them, they might be fun to use in a rare friendly game over beers 
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![[Post New]](/s/i/i.gif) 2006/06/20 09:48:47
Subject: RE: 2000pts Necron Lists ; NEED ADVICE!
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Regular Dakkanaut
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I like the list you just posted bolter, but theres a few things id change.
1) the immortal unit you vale, max it out so you can make the most of the vale. 2) even number units are ALWAYS better then odd. 3) Id get the disruption fields on your scarbs so they can be effective at tank hunting. 4) try to free up some points for a tomb spyder so that you can hide it close to the destroyers so that for some reason or other if they all happen to die you are not completely screwed.(aka they can come back) Do this by making both units of warriros 10 man, then you can take a spyder or even 2
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![[Post New]](/s/i/i.gif) 2006/06/20 22:09:04
Subject: RE: 2000pts Necron Lists ; NEED ADVICE!
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Been Around the Block
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The Immortal units could easily be made 6/6/9 to allow an almost maxed unit to Veil without changing costs. However with half my army in relatively small elite units I'm wary of using smaller Warrior squads because of WBB and phase out. I'd like to try the list in a few games before deciding to make those units smaller. The scarabs are really there to hold up assault troops in front of the phalanx, I hope that 24 Destroyer cannon shots and a veiling unit of Immortals can take care of serious tank issues? How successfully can a Tomb Spyder cover Destoyers? It's got a regular foot trooper's movement capability, wouldn't it get left behind? Kind of diverted discussion away from the OP's list though, sorry!
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