Switch Theme:

Minor tweak for pistols - auto hit in close combat?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Krazed Killa Kan





Denver, Colorado

I don't know about everyone else, but shooting pistols in close combat is something that I regularly forget.

But given that being in close combat is pretty much point-blank, would it make sense for pistols to auto hit in close combat? Or maybe have a +1 (or something to hit)?

IDK, this is a fairly minor fix, but I've found pistols to generally be a pretty useless option this edition.

Then again, I play orks, so we don't really have good pistol options or good BS, so my opinion might be slightly biased. And maybe 30 ork boyz autohitting with sluggas in CC is a bit strong.

But still, maybe just a +1 to hit would be fun.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Dakka Veteran





 Kap'n Krump wrote:
I don't know about everyone else, but shooting pistols in close combat is something that I regularly forget.

But given that being in close combat is pretty much point-blank, would it make sense for pistols to auto hit in close combat? Or maybe have a +1 (or something to hit)?

IDK, this is a fairly minor fix, but I've found pistols to generally be a pretty useless option this edition.

Then again, I play orks, so we don't really have good pistol options or good BS, so my opinion might be slightly biased. And maybe 30 ork boyz autohitting with sluggas in CC is a bit strong.

But still, maybe just a +1 to hit would be fun.


I don't have the problem of forgetting to fire them. My issue is that I don't get the chance to fire them off in combat. The enemy falls back before my 3rd turn of CC. Pistols should allow Overwatch against units that fall back. Maybe even just allows a free shooting attack, not overwatch.

This message was edited 1 time. Last update was at 2018/08/29 20:19:54


 
   
Made in us
Decrepit Dakkanaut




Maybe a free shot at units fleeing for a Fall Back would be good.

Another option for pistols is to allow them to fire in the opponent's assault phase too.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Lord of the Fleet






London

Can't wait to use this with dual Plasma Pistols, suddenly they become a lot safer when fired point-blank.
   
Made in us
Fixture of Dakka





Personally, I've been finding a use for my pistols a lot more often these days. Between taking enemy units hostage, throwing archons into suicidal situations where they'll try to tank with their shadow fields, and being on the receiving end of enemy units charging my units, I've been glad for the occassional pistol shot here and there.

My wyches, banshees, and scorpions are all dedicated hostage takers. Some of my dark eldar units are packing blast pistols. My harlequins usually have some fusion pistols tucked away and don't always want to put up with overwatch after falling back and charging in again. Delayed unit mop up in my shooting phase and anti-tank shots I don't have to fall back to deliver are nice when they come up.



ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in gb
Norn Queen






Being able to shoot them in your opponents shooting phase after your opponent has finished shooting would be nice.

It would also be nice to fix the rules so they could be shot in combat.
   
Made in us
Storm Trooper with Maglight





Fredericksburg, VA

 BaconCatBug wrote:
Being able to shoot them in your opponents shooting phase after your opponent has finished shooting would be nice.

It would also be nice to fix the rules so they could be shot in combat.


Allow one of the models basic attacks to be replaced with a pistol attack using their WS (per pistol equipped if they have 2 or more attacks). Sometimes more effective, sometimes not.
   
Made in us
Fixture of Dakka





 Kcalehc wrote:
 BaconCatBug wrote:
Being able to shoot them in your opponents shooting phase after your opponent has finished shooting would be nice.

It would also be nice to fix the rules so they could be shot in combat.


Allow one of the models basic attacks to be replaced with a pistol attack using their WS (per pistol equipped if they have 2 or more attacks). Sometimes more effective, sometimes not.


Well, when it's not more effective, you just don't use it. When it is more effective, you now have a fusion/blast/inferno/plasma pistol attack in the fight phase. It's a cool idea, but it would call for a somewhat significant price hike if we assume that pistols are more or less balanced at their current price tag.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in us
Deathwing Terminator with Assault Cannon






Or have it possible for models that are ineligible to fight due to distance to enemy "swing" using pistols?

Say, after all movements pertaining to fighting has occurred, your unit that is engaged in combat still has models that are too far (not within 1" of enemy model, not within 1" of friendly unit that is within 1" of enemy unit) can make a close combat attack using it's pistol profile, but only at the unit its own unit is engaged with.

This message was edited 2 times. Last update was at 2018/09/11 20:47:32


 
   
Made in gb
Longtime Dakkanaut






I think that replacing one attack with the pistols profile would work, still hitting on WS - point blank in-melee pistol use is a lot more related to how well you do in melee than how good a marksman you are.

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Slayer-Fan123 wrote:
Maybe a free shot at units fleeing for a Fall Back would be good.

Another option for pistols is to allow them to fire in the opponent's assault phase too.


You should really get attacks of opportunity against a unit that falls back. The retreating unit not being able to fire seldom matters, either due to keywords, faction traits or keywords.
I cannot think of another system that just lets a unit get away without so much of a scratch.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Longtime Dakkanaut




Blast pistols would be utterly hilarious with this.
   
Made in us
Fixture of Dakka





This would also make Banshees not-terrible. Half their attacks are S4 pseudorend? Yes please!
   
Made in ca
Longtime Dakkanaut





I like the idea of shooting people as they Fall Back. Makes thematic sense, gives them a slight uptick in usability, and reduces the power of falling back.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Yarium wrote:
I like the idea of shooting people as they Fall Back. Makes thematic sense, gives them a slight uptick in usability, and reduces the power of falling back.


I was thinking close combat, but pistols could work as well.
It could be something like "if an enemy unit falls back the unit(s) it was engaged with may make 1 close combat attack, resolved as normal. If the formally engaged units have pistol type weapons, they may use those as well, using their full profile"
The idea being that the fleeing unit might be able to get out of reach of a swing (hence the reduction to 1 close combat attack), but they aren't going to outsmart outrun booleet. Its not as if the firing unit aren't going to use full auto at that range either if they could.
Most pistols have 1 attack anyway, so it doesn't matter that much.

Come to think of it, they should use their primary weapon against a unit that's falling back as well. Because why wouldn't they. Though since it would be harder to bring a full sized rifle to bear, maybe rapid fire weapons could hit on 6s with no extra CC attack (hard to bring to bear), assault weapons hit normally with no CC attacks (because they tend to more compact, and so easier to use, but still need both hands), and pistols hit normally and get CC attacks (because they can be used with one hand). Heavy weapons cannot be used this way, because they are too cumbersome to be used this way, unless specified otherwise (basically any unit that doesn't experience penalties when using a heavy weapon as part of their BASE rules may use it, requiring 6s to hit)

This message was edited 5 times. Last update was at 2018/09/13 14:31:14


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Deathwing Terminator with Assault Cannon






 Yarium wrote:
I like the idea of shooting people as they Fall Back. Makes thematic sense, gives them a slight uptick in usability, and reduces the power of falling back.
Sorry but it actually doesn't make sense at all. Why would anyone opt to shoot with their pistols when their enemy gave all the time/distance to re-draw their primary weapon? If I was a marine on the field and my enemies started retreating after a knife fight, I would redraw my rifle to shoot them down...
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 skchsan wrote:
 Yarium wrote:
I like the idea of shooting people as they Fall Back. Makes thematic sense, gives them a slight uptick in usability, and reduces the power of falling back.
Sorry but it actually doesn't make sense at all. Why would anyone opt to shoot with their pistols when their enemy gave all the time/distance to re-draw their primary weapon? If I was a marine on the field and my enemies started retreating after a knife fight, I would redraw my rifle to shoot them down...


Which is why I suggested using a primary weapon, which some caveats

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in ca
Longtime Dakkanaut





 skchsan wrote:
 Yarium wrote:
I like the idea of shooting people as they Fall Back. Makes thematic sense, gives them a slight uptick in usability, and reduces the power of falling back.
Sorry but it actually doesn't make sense at all. Why would anyone opt to shoot with their pistols when their enemy gave all the time/distance to re-draw their primary weapon? If I was a marine on the field and my enemies started retreating after a knife fight, I would redraw my rifle to shoot them down...


Well, theoretically, they're fighting with a Pistol in one hand, and a weapon in the other. So their Pistol is already drawn when the enemy suddenly turns tail and falls back. Most models with pistols are modelled with Pistols already in hand. Tactical Marines are really an exception in that they have both a Bolter and a Pistol, and are usually modelled holding the Bolter, and not the Pistol.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Yarium wrote:
 skchsan wrote:
 Yarium wrote:
I like the idea of shooting people as they Fall Back. Makes thematic sense, gives them a slight uptick in usability, and reduces the power of falling back.
Sorry but it actually doesn't make sense at all. Why would anyone opt to shoot with their pistols when their enemy gave all the time/distance to re-draw their primary weapon? If I was a marine on the field and my enemies started retreating after a knife fight, I would redraw my rifle to shoot them down...


Well, theoretically, they're fighting with a Pistol in one hand, and a weapon in the other. So their Pistol is already drawn when the enemy suddenly turns tail and falls back. Most models with pistols are modelled with Pistols already in hand. Tactical Marines are really an exception in that they have both a Bolter and a Pistol, and are usually modelled holding the Bolter, and not the Pistol.


Except when the model in question does not have pistol nor close combat weapon, and is instead implied to be fighting with their rifle.
Like Imperial Guardsmen, Necron Warriors, Necron Immortals, pretty sure Guardians don't have a knife either.

It makes no sense that those models, which have their gun in hand, especially if there's some sort of bayonet attachment on it already (see: necron flayers and blasters) cannot shoot whilst pistol wielders can.
However, I am going to assume that its going to take some time to recover from fighting in close quarters and bring the weapon to bare, so there should be an aim penalty of some sort. I'm in favor of an overwatch style mechanic, because I like parallel rules; overwatch going into combat, overwatch going out of combat. And of course not all weapons are designed equal; some would be easier to use quickly than others, so the rules should represent that.

Overwatch could probably use the same system. A blanket 6s to hit only doesn't really make much sense, when you consider that the idea behind overwatch is that the firing unit is taken off guard and has to shoot rapidly without aiming.
Well, what about weapons that are designed to be used at close range? Shouldn't shotguns be optimal in this situation? Why is it that there are hit modifiers, but overwatch doesn't get them?

Warhammer Fantasy's Stand and Shoot charge reaction handled this much better.
Weapons with the slow to fire rule cannot reaction fire (most heavy weapons)
Quick to fire weapons can always be used to reaction fire (assault weapon analogue)

Note that oddly enough, there were no hit penalties to reaction fire in 8th ed. The only caveat that was you can only reaction fire if the charge distance is greater than the charging unit's move stat.
Which makes sense, as they'd be too close to aim and fire at. Its a lot cleaner and you don't have to worry about modifiers and hitting on 6s.

This message was edited 2 times. Last update was at 2018/09/14 15:45:01


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Decrepit Dakkanaut




You can also think how much easier it is, when you're trying to fight with those cumbersome weapons, to toss them and take out your pistol and start just firing away.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Fixture of Dakka





If you're swinging your Lasgun like a baseball bat, and then the Wych you were fighting dashes backwards, how quickly are you going to be shooting the Lasgun effectively?

If you're swinging a Powersword around in one hand, and have your pistol in the other, and a Wych you were fighting dashes backwards, how quickly are you going to be shooting the pistol effectively?

They can both be debated, but I'm fairly sure the second would be much faster to shoot than the first.

Sure, everyone in that position then readies their rife to shoot. And they do - in their next shooting phase. Time between rounds is an abstraction. There aren't 30 minutes of clock-time passing between their movement phase and your next shooting/fight phase.
   
Made in ca
Longtime Dakkanaut





Also, let's not forget, the "it makes thematic sense" is great, and backs up a good rule, but it's a good bonus regardless of whether or not it makes thematic sense as it gives a truly useful ability to having a Pistol.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Storm Trooper with Maglight





Fredericksburg, VA

Bharring wrote:
If you're swinging your Lasgun like a baseball bat, and then the Wych you were fighting dashes backwards, how quickly are you going to be shooting the Lasgun effectively?

If you're swinging a Powersword around in one hand, and have your pistol in the other, and a Wych you were fighting dashes backwards, how quickly are you going to be shooting the pistol effectively?

They can both be debated, but I'm fairly sure the second would be much faster to shoot than the first.

Sure, everyone in that position then readies their rife to shoot. And they do - in their next shooting phase. Time between rounds is an abstraction. There aren't 30 minutes of clock-time passing between their movement phase and your next shooting/fight phase.


So something like: as an enemy falls back, pistols may shoot and hit on 5+, assault and rapid fire may shoot and hit on 6+, heavy weapons and grenades may not shoot. No additional modifiers apply.

Distances measured to where the enemy falls back to - so faster models with a large enough move may be able to avoid some pistol/flamer type weapons, and/or rapid fire range. And I suppose this would allow shenanigans (as in overwatch) where they move out of LOS so you don't get a shot; but it works both ways so somewhat fair really.
   
Made in us
Fixture of Dakka





But if some Kabs fall back from your Guardsmen, and Wyches charge just as the Kabs fall back, do your Guardsmen have time to ready their rifles and fire?

If Kabs fall back and wyhces *don't* charge your Guardsmen, the Guardsmen already get to fire (full BS, in RF range) at the Kabs next as the rules currently are.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Bharring wrote:
But if some Kabs fall back from your Guardsmen, and Wyches charge just as the Kabs fall back, do your Guardsmen have time to ready their rifles and fire?

If Kabs fall back and wyhces *don't* charge your Guardsmen, the Guardsmen already get to fire (full BS, in RF range) at the Kabs next as the rules currently are.


They don't necessarily have to ready their rifles properly though.
They could just shoot from the hip without trying to aim. Will they hit? Most likely not. But they could try.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Fixture of Dakka





So perhaps an order/stratagem "Screw firing right, just fire fast": Unit may immediately fire at a unit that withdrew from combat (additional specifics to make the rule workable), but at a -1-to-hit. The unit may not fire during it's next Shooting phase.

Or did you mean in addition to their next Shooting phase? Because why can't you hip fire during the opponents Movement phase with models not in combat? Why can't you fire during their Psykic phase? It's because all that shooting is rolled up into your Shooting phase.

If you're assualted before the Shooting phase, the hip firing you suggest is already covered - by Overwatch.
   
Made in ca
Swift Swooping Hawk





 Yarium wrote:
I like the idea of shooting people as they Fall Back. Makes thematic sense, gives them a slight uptick in usability, and reduces the power of falling back.


Harlies have a stratagem for for just that. Fusion pistols sting when you decide to fall back.

Giving it to everyone is something else. Unless it is made into a common stratagem or cost is increased or a penalty is given to not totally invalidate one of their unique rules.
   
Made in ca
Longtime Dakkanaut





 Erik_Morkai wrote:
 Yarium wrote:
I like the idea of shooting people as they Fall Back. Makes thematic sense, gives them a slight uptick in usability, and reduces the power of falling back.


Harlies have a stratagem for for just that. Fusion pistols sting when you decide to fall back.

Giving it to everyone is something else. Unless it is made into a common stratagem or cost is increased or a penalty is given to not totally invalidate one of their unique rules.


At first I tried to think of a way to make the rule change not invalidate the stratagem, but then I realized... it doesn't! While everyone else is shooting once when they fall back, the Harlequins can shoot once with their pistols, or even shoot twice by using this strat!

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
 
Forum Index » 40K Proposed Rules
Go to: