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![[Post New]](/s/i/i.gif) 2018/10/30 22:43:13
Subject: Re:Warhammer {{{40k}}} Quest - Blackstone Fortress
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Mysterious Techpriest
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Kanluwen wrote:I think a Sister of Battle was too much to ask for, since they don't tend to wander around by themselves do they?
The original Repentia did. And maybe they do again.
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![[Post New]](/s/i/i.gif) 2018/11/04 15:29:36
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Mysterious Techpriest
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BrookM wrote:Some of those names are pure cringe.
Charax wrote:They called the Black Legion guy with a Hammer Black Hammer. For real.
Obsidius = Obsidian = Black
Mallex = Malleus = Hammer
That is a bit silly
Rein and Raus... that's a new level since the old WFRP days.
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![[Post New]](/s/i/i.gif) 2018/11/04 16:05:47
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Mysterious Techpriest
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Voss wrote:Is that supposed to translate as 'in and out?'
Yes, it's the short form of herein and heraus (or hinein and hinaus).
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![[Post New]](/s/i/i.gif) 2018/11/16 00:34:16
Subject: Re:Warhammer {{{40k}}} Quest - Blackstone Fortress
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Mysterious Techpriest
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Kirasu wrote:
Because their game design is "Sell these models to collectors while pretending there is a board game worth playing inside". That's basically every GW board game except the classics designed by Priestley and Chambers.
What are those board game classics from Priestley and Chambers you're talking about? Bommerz over da Sulphur River (Andy Chambers)?
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![[Post New]](/s/i/i.gif) 2019/01/02 17:17:00
Subject: Re:Warhammer {{{40k}}} Quest - Blackstone Fortress
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Mysterious Techpriest
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Well, we have the usual denizens of abandoned Space Ships/Hulks:
*Chaos Renegades ✓
*Orks
*Genestealers (need a new kit anyway)
Then some minor Xenos/Xenoi with single resin miniatures where a sole 40k release is rather unlikely:
*Jokaero
*Sslyth
*Yr-ghul ✓
*Clawed Fiend
Rules for KT: RT characters and some adversaries via WD would be reasonable.
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![[Post New]](/s/i/i.gif) 2019/01/02 17:59:12
Subject: Re:Warhammer {{{40k}}} Quest - Blackstone Fortress
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Mysterious Techpriest
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Voss wrote: Dryaktylus wrote:Well, we have the usual denizens of abandoned Space Ships/Hulks:
*Chaos Renegades ✓
*Orks
*Genestealers (need a new kit anyway)
As someone knee-deep in genestealers, really have to disagree. The current kit is good, with a number of options. And Space Hulk brought more variety, and even Deathwatch: Overkill brought another couple variations (blast from the past edition, with the original carapace design). There are a lot of options and variety of poses for genestealers out there, probably more than anything else that isn't a marine.
While it isn't bad it doesn't fit with the Overkill Genestealers/Patriarch and hybrids retcon look. The current kit was a move to 'tyranidify' them, but now we're back in 1989 (and as someone who is knee-deep in old Genestealers and hybrids, I like it  ).
Voss wrote:Not sure why you've got a checkmark next to renegades, though. That can has been barely cracked open.
Sure. It's just a note that they did it, not that they're done. Though with Rogue Trader and Blackstone Fortress featuring Chaos Renegades chances are not bad they'll do something else next time (even if it's Stormboys of Khorne and Nurgle Genestealers).
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This message was edited 1 time. Last update was at 2019/01/02 17:59:39
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![[Post New]](/s/i/i.gif) 2020/01/26 04:06:08
Subject: Re:Warhammer {{{40k}}} Quest - Blackstone Fortress
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Mysterious Techpriest
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Voss wrote: highlord tamburlaine wrote:I'm hoping it's at least plastic dragon ogre size.
If it was an enemy I wonder if we'll see any other vaguely Tyranid related baddies at some point?
I mean, I'd be totally fine playing him as a hero, but that's just me and my strange preferences...
What did you have in mind for tyranid related baddies?
Grabber-Slashers and Mind-Slavers (and slaves).
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![[Post New]](/s/i/i.gif) 2020/03/19 23:23:10
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Mysterious Techpriest
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Veteran Sergeant wrote:Bummed that the Zoat's rules for Kill Team make it a wandering monster. I have 7 of them. I wanted to make a Kill Team of all Zoats.
As another owner of several Zoats  I expected something like this, even though they wrote:
Some other highlights include adding, get this, ZOATS to Kill Team
And of course the 40k rules will limit them to one model....
Maybe we should harrass them one Facebook.
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![[Post New]](/s/i/i.gif) 2020/04/19 15:28:15
Subject: Re:Warhammer {{{40k}}} Quest - Blackstone Fortress
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Mysterious Techpriest
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highlord tamburlaine wrote:I feel like since the game was released people have done nothing but clamor for more explorers, especially from some of the more forgotten lore and corners of the universe.
This would have been a perfect opportunity!
Well, I think BSF had a decent support. Sure, 'No Respite' was lame and they should have made rules for some Explorers and the Gellerpox rabble from KT: Rogue Trader via WD. But if someone would have told me two years ago that we get a board game with Rogue traders, an Imperial Robot, an Ambull, a Zoat and Traitor Guard...
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![[Post New]](/s/i/i.gif) 2020/09/06 22:42:31
Subject: Re:Warhammer {{{40k}}} Quest - Blackstone Fortress
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Mysterious Techpriest
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I too bought the final box. The price is ridiculous, of course. But I angrily shaked my fist in front of the screen - that'll show them!
Well, at the end of the day I have nice miniatures, board tiles, some cards and rules. It shouldn't be difficult to expand and tweak the game. Some tables (Vhorne an Grekh getting robbed in a drinking session, UR-025 looses in gambling, Amallyn seduces a Squat to fight with her in the next adventure...), new equipment, characters, opponents (it's kind of a large ship in space - there should be Genestealers) and final bosses (Patriarch, Void Dragon, lost Primarchs turned into mindless mutated monsters, Trazyn, Eldrad, the Red Gobbo - well, anyone but Obsidius Mallex) are easy to create. And as it's not a competitive game all is fine as long as you and the party have fun.
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![[Post New]](/s/i/i.gif) 2020/09/09 20:00:57
Subject: Warhammer {{{40k}}} Quest - Blackstone Fortress
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Mysterious Techpriest
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silverstu wrote:I thought the models were excellent - it was great that they explored the 40k universe bringing back traitor guard and the weirder elements of the Imperium. I was just a disappointed they didn't expand this out to the Xenos factions. Thats why I didn't buy in because both featured factions don't interest me, if there had been a significant Xenos expansion then maybe. I really hope they bring out those miniatures separately at some point - I'd like to be able to get them without the waste of unused gaming materials.
I really think 40 needs a smaller system or two like AoS has with Underworlds and Warcry, rather than stand alone box games like this. Spacehulk had extra rules to allow chaos marines, eldar, guard etc when it initially came out through WD articles-they should do something like that perhaps with "seasons" like the AOS games. Quest seems to be limited run games rather than an ongoing system at this stage, but at least they have used to bring new things out model wise [I can't comment on game play as I don't play presently so models interest me the most]. Hopefully they will create a system where we can see Eldar outcasts/corsairs, Tau explorer/scout teams etc..but I've said this before when discussing Killteam..
Well, you need a main opponent, in this case the Chaos guys. The drones were a nice feature and an option to change the main threat as they're part of the fortress. The Ur-Ghuls... I don't know.
We had Space Crusade where you could find rooms full of Orks, Genestealers and Chaos Space Marines - that was not exactly what I define as consistent or atmospheric. Advanced Space Crusade was a different beast - main opponent, different forces.
Space Hulk had some additional rules (don't remember Eldar and Chaos Space Marines if you don't count the Traitor Terminators that were just... Terminators... vs Terminators), but they were mostly rubbish. Space Hulk isn't the kind of game to add variety (I remember easily smashing power-armoured Marines with Genestealers and loosing a Captain and a Terminator with heavy weapon to a single hybrid with lasgun...).
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![[Post New]](/s/i/i.gif) 2020/09/09 21:38:09
Subject: Re:Warhammer {{{40k}}} Quest - Blackstone Fortress
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Mysterious Techpriest
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The thing is, BSF was created as a campaign, not a new generic dungeon crawler game like the first WHQ as a replacement of HeroQuest/Advanced HeroQuest. Of course, it could have been better, but well.
Would I like a generic dungeon crawler game for 40k with new rules, different opponents, new characters and ongoing support. Hell, yes. But it was obvious from the start that BSF was nothing like that.
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