Niiai wrote:In the case of a tie in vanilla missions, the person with strategic advantage winns. What is, and where can I read about trastidic advantage?
I am not sure what the Vanilla Missions are, but the single Core Rules Open Play Mission "Covert War" does refer to strategic advantage in its Victory Conditions, but its opposite to what you have so maybe I am looking at the wrong missions. Under the Battlefield step on page 41, the players are instructed to roll
2D6 and the highest scorer has the strategic advantage. That player gets to place the first objective marker, rolls on the Primary Objectives table and also gets to choose his deployment zone after the player with the least advantage determines the deployment zones. The player with the least strategic advantage also has to place the first model.
The victory conditions for that mission actually give the win to the person with the
least strategic advantage in the case of a tie, so its not all punishment to lose that initial roll-off!
In the Matched Play missions you also determine Strategic Advantage with a
2D6 roll off during deployment, but it has no effect on resolving ties in terms of victory conditions. The person with the lowest Force wins a tie in those missions. The other Open Play missions on pages 50 and 51 have an Attackers and a Defenders (and Rescuers) etc with one of them identified in the victory conditions as winning ties (it varies). The Defender wins the Narrative Missions in the case of a tie on Victory Points (not all of those missions have Victory Points).
Hope this helps (they are probably going to move this to the Specialist Games area...)
Cheers!