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Made in gb
Longtime Dakkanaut




UK

Basic List as it stands, but could use some feedback. It's not a competitive list for tournaments, but i'd like it to be a fun and at least decent list for competitive friendlies.


Alpha Legion Detachment

Daemon Prince - Wings, Malefic Talons, Sword, Intoxicating Elixir

Chaos lord - Jump Pack, Blade of the Hydra, Plasma Pistol

Sorcerer - Jump Pack, Force Stave, Combi-Bolter


Cultists x 30 - 27 Autoguns, 3 Heavy Stubbers (Or flamers?)


Obliterator Squad

Maulerfiend - Mauler Fists, Lasher Tendrils

Hellforged Predator - Infernal Flamestorm Cannon, 2x Heavy Flamer, Havoc Launcher, Infernal hunger

Hellforged Contemptor - Chainclaw, Soulburner, Butcher Cannon


Daemons Detachment

Daemon Prince - Wings, Malefic Talons, Skullreaver Axe

Karanak


Flamers of Tzeentch x6

Nurglings x3
Nurglings x3
Nurglings x3


Total = 1854 points


The Cultist blob will be infiltrated, along with maybe the Sorcerer or the Lord (or both, I would have enough CP for it). The Flamers would be put into the Warp, so they can be used much like the Obliterators, to deepstrike when needed but for anti-infantry instead of anti-elite/tank. Nurglings will be my screen, while cultists will be a turn1 distraction and hopefully put out some wounds. Could fire twice with them, prescience, or save CP for tide of traitors.

I don't have redundancy with identical units (cos I'd prefer to build and paint a variety of units), but I have redundancy in that instead of 3 identical dreadnoughts, I have a 'Fiend, a Dread, and a Tank, and 2 Princes, so I have a few high toughness units on the table.

Flamer Pred is more anti-infantry, getting into the enemy's face with fire. If they assault they have to get past a lot of flames, and then in assault the Pred had a fair few attacks (especially if it charges) and regenerates wounds.

The list has 9CP I believe (1+5+3) but could easily be 13CP if I add two MSU cultist squads to the Alpha detachment. That would take me up to 1950 points.

Not sure about the Flamers unit though. Though it's probably more points-efficient than the Flamer Predator.

Not sure how this would play on the table, but it should be quite a lot of fun to make and paint at least haha.

Edit: Oh, and Karanak is there as a cheap way to fill out the battalion. There might be a more efficient way to do things but I'm not sure... I did consider having both my Princes be the Daemons detachment, but then that means neither can give rerolls to Astartes units... but Oblits and Maulerfiend are daemons too so maybe it wouldn't matter as much?

Edit 2: if you recommend losing the predator, I'd have to replace it with a different tank, as I have a cool conversion idea for a tank so I'll have one tank in the list... But only one! Tricky I know.

This message was edited 2 times. Last update was at 2018/09/04 04:50:55


 
   
Made in us
Fresh-Faced New User




Some thoughts
I would trade Karanak for a changecaster to fill out the detachment, he gives the flamers +1 strength so they become auto hitting heavy bolters. If the caster gets flickering flames off they will be wounding tanks/knights on 4+ and most infantry on 2+.
If you go with the changecaster after I would also switch a set of nurglings with a squad of pinks.60 S4 shots is no joke against chaff, and pinks are can make decent chaff themselves in a pinch.
Also if the alpha Prince is getting the elixer I think he benefits more from having 2 talons over the sword.

This message was edited 1 time. Last update was at 2018/09/04 13:15:41


 
   
Made in gb
Lord of the Fleet






London

Is 30 Cultists a good idea? This is more curiosity as I keep hearing that morale cripple blob squads, yet most competitive Chaos lists are taking multiple units of 20+ Cultists.
   
Made in gb
Longtime Dakkanaut




UK

 Valkyrie wrote:
Is 30 Cultists a good idea? This is more curiosity as I keep hearing that morale cripple blob squads, yet most competitive Chaos lists are taking multiple units of 20+ Cultists.


Normally you would take small squads of 10 cultists I believe, for filling out battallions and as chaff to prevent charges and deepstrikers.

But for Alpha Legion, you want one big blob for the infiltrate stratagem, so you can spend 1CP to put 30 cultists within rapid fire range of the enemy. Which means you can then spend 2CP on a later turn to tide of traitors what is left of the cultists, to remove them from the table and bring them back at full strength from a table edge of your choice. Can be pretty powerful, even though it's only cultists. Cheap distraction carnifexes that can do some damage and bog down the enemy.

In theory, anyway.

You can take an Apostle, or Abbaddon, or a IW warlord, to ignore morale problems too.


Automatically Appended Next Post:
Endgame422 wrote:
Some thoughts
I would trade Karanak for a changecaster to fill out the detachment, he gives the flamers +1 strength so they become auto hitting heavy bolters. If the caster gets flickering flames off they will be wounding tanks/knights on 4+ and most infantry on 2+.
If you go with the changecaster after I would also switch a set of nurglings with a squad of pinks.60 S4 shots is no joke against chaff, and pinks are can make decent chaff themselves in a pinch.
Also if the alpha Prince is getting the elixer I think he benefits more from having 2 talons over the sword.




I'm actually considering dropping Karanak and the Lord/Sorcerer, and having a third daemon prince instead... not sure yet

This message was edited 2 times. Last update was at 2018/09/04 21:08:11


 
   
 
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